I thought this was funny.
You have to love his spin there.
Subject: Icewind Dale II, a Moral Game!
From: "Dr. Peters" <DPeters@earthlink.net>
Newsgroups: rec.games.frp.dnd,alt.politics.nationalism.white,comp.sys.ibm.pc.games.rpg,alt.politics.white-power,alt.religion.mormon
Game players, socially concerned citizens, and other distinguished gentry
of the internet,
I have recently had the pleasure of completing Black Isle Studio's latest
computer game, "Icewind Dale II". Although I am not very familiar with
the computer game as an entertainment form or tool for social education,
let me say right now that my eyes have been opened. Not only was this
game an entertaining way to let off steam from the continually mounting
pressures of life in this modern, downward-spiralling experiment that the
liberals have been calling "society", it came with a morally significant
backstory that unfolded as the game progressed. I was so pleased with
this story that I have already given the game to my oldest nephew and
encouraged him to play it, as well as mentioned it at the latest "coffee
and" at my church group.
Quite simply, "Icewind Dale II" is a cautionary tale rife with
admonishments against the #1 threat to the White society and the White
race -- the insidious threat of genocide in the "passive" form of race
mixing. It is high time that the media (so often the bastion of liberal
degeneracy) has taken up the banner of right and sought to promote true
education and proper thought in the minds of today's often perilously
misguided youth.
From the first stages of the game, where a noble Nordic civilization is
assaulted by a teeming mongrel horde of degenerate "half-goblins", the
heroes of the game must deal with the wanton bellowing masses of racially
impure monsters (for once a cultural icon designed for today's youth
portrays these beasts as what they truly are) in the only fitting manner
-- with cold, hard steel. After gaining several "levels" (these are
demarcations of power and status within the civilized community), the
heroes continue on to face more and more disgusting examples of the
barbaric ungodliness of race mixing, such as snakeman yaunti and
half-dragons. In one memorable scene a group of racially pure men are
rescued from their captors who are snake women, forcing them to
inseminate them or die in a foul promotion of race mixing (this was a
clear allusion to the Jewish media's thinly-veiled attempts to dismantle
European cultural solidarity via such twisted elements as the
manipulation of the Oscars to gain airtime for ugly halfbreed freaks like
Halle Berry). As stomach turning as these examples of barbarity and sin
may be, they are ultimately triumphed over in the course of the game as
well as a cadre of lesbian spider women and ultimately an incestuous
brother and sister who are half demon and incubus, respectively. It is
worth noting that these last two were raised by a kind, racially pure
woman with the misguided notion that "blended" children can turn out "OK"
if given love and attention -- the result of her great liberal
experiment? She is dead before the start of the game, and her two wards
are fallen into barbarity and wanton rebellion. A wise elder of the game
points out it is as though the vacuum bottle they were living in burst
asunder -- and indeed that is what the pro-genocide forces in this nation
are selling our youth, a vacuum-packed lie that will sooner or later
burst asunder and reveal the truthful world of harsh reality, causing
them and their children to crumble like the weak chaff they are.
There is a segment where a wiccan single parent of a multiracial child
(in this case a lumbering brute with no redeeming intellectual or social
merit) sees the error of her failed coupling with a man outside of her
race (who has since run off and left her with her mixed-breed son) and
attempts to take her anger out on the general populace of properly
married men and women who have wisely chosen to avoid race mixing and
produced normal healthy children. These racially pure innocents are
subjected to horrors by this sad, sick woman who believed the lie of race
mixing being acceptable, and now she uses unnatural powers to rob them of
their genetic heritage by turning them into forest animals. Hence we see
the psyche of the tragically wounded soul, burned by race mixing and
forever unwilling to point the finger of blame squarely where it belongs
-- on her own bosom.
The depths of evil in the game may seem extremely sick and disturbing to
us, but as I said before the game's ultimate triumph shows the heroes
being rescued by the fatherly patron Orrick, who is also shown
benevolently treating the inferior races (in their original, unmixed
state, one capable of being happy in its station) as a wise master treats
his servants (one amusing goblin has even been taught how to read). The
White European heroes journey back to their homelands and announce the
safety for all of their kind to be fruitful, multiply (with their own
kind), and spread in purity across the land. I especially enjoyed
playing the Paladin, although I did end up having my Sorcerer hero do
most of the talking as the Paladin refused to collect rewards for his
just deeds. "The worker is worthy of his hire..."
This game is a timely intervention on the part of a normally unconcerned
sector of our economy, and I applaud it. Not ten hundred yards from
where I sit is a so-called "public high school" which is in reality a
simmering hotbed of miscegenation. I will die before I see my young
relatives and future children being exposed to the kind of deception and
genocide promotion that goes on in that dire institution; just this week
I was driving slowly past the front of the school to get a better look at
the young women emerging at the end of the day (this is part of my social
research). In any event there was a detestable sign promoting the
society-crumbling sickness of interracial sex in the form of the words
"Love Between Cultures", with happy faces of different colors holding
hands in a barely-concealed celebration of wanton racially mixed lust.
To say it was disturbing is a ponderous understatement -- it was *sick*
and I was struck with an immediate urge to vomit. This is *real* -- it
is *not* some dark fantasy, it is IN OUR SCHOOLS, *NOW*!
I only pray Black Isle Studios will continue to produce quality product,
and that my pure genes will be passed on through the generations to
survive the apocalypse that looms over us all.
Warm regards,
Dr. Daniel Peters
You have to love his spin there.