hiver
Guest
I dont have edginess, thats just how you think about it because youre stupid.
It comes from having a big turd in your skull.
It comes from having a big turd in your skull.
I mean, piracy was literally the reason Crytek had to branch off into consoles. They looked at the piracy of Crysis and accounting basically told them, "We can't survive this again."
I mean, piracy was literally the reason Crytek had to branch off into consoles. They looked at the piracy of Crysis and accounting basically told them, "We can't survive this again."
Again this. I just don't get it.
(obviously all numbers are imaginary) Let's say Crysis sold 1 million copies. Say they earned 20 million $ out of that. Given their expenses of 18.3 million, they recouped their losses and earned a bit.
But, the evil pirates pirated 2 million copies, taking all of their profit and plunging them into 20 million $ debt, which they barely crawled out of due to success on the consoles.
Why is it important how much you DIDN'T sell? The only thing that matters is the number of sold copies and whether that puts you above your expenses.
1. The industry does tend to equate 1 pirated copy = 1 lost sale. Just because you are slowly seeing the light, doesn't mean the industry does. And if not 1 = 1 then some other ridiculous overestimation. (Through granted, there are exceptions.)Companies don't translate piracy directly into lost sales because that is, as you say, impossible; they typically just ballpark it instead. And they usually do that at fairly low percentages. Say 10% of 4.5m pirates "would have" bought it. That 10% is still a lot of cash.
What you are ignoring is that income in those countries was abyssmal and is still very low, while the demand for games is present anyway. Also many Asian players actually "worked" in their mmos. They tried to use them as a source of income, selling gold and items to westeners who actually had money. Micro-transactions are the only payment form poor addicts can afford. Make the price of games affordable in those regions or reduce profit margins for the Ipad from 60% to 30% and pay the Foxconn workers salaries that they can live of and watch game sales rise...I know the average consumer will look upon a company with derision and automatically assume everything they do is through pure greed, but people should keep a more open mind. Cynicism doesn't have to be so sharp. There is a reason the Asian market is literally nothing but MMO's and awful micro-transaction services only. That is a direct result of piracy, because it is a region where legitimate purchases are almost nonexistent. You can see small elements of this seeping into the American markets every day.
There is no "cost" of piracy apart from what companies pay for DRMSome companies are simply looking for ways to offset the cost of piracy and there is a wide enough scope of complaints (from uber-companies to indies) that I think it's kind of ignorant to scoff at it. I mean, piracy was literally the reason Crytek had to branch off into consoles. They looked at the piracy of Crysis and accounting basically told them, "We can't survive this again."
...because they got access to a larger market.And Crysis 2 being multi-platform pretty much saved them
And it looks much better if you actually consider the game we are talking about:-- 15:1 pirate: purchase on the PC, if they are to be believed, some say 20:1. That's pretty staggering and even if you cut down "who would've actually purchased it" by X-% you are still sure to land on an extraordinary loss of revenue. Scoff at this if you want, but it is an issue, and it looks so much worse when there's a console control that shows loads more of consistent, steady revenue.
Yep.I do believe a good number of pirates are selfish, self-entitled assholes. No doubt about it and my view on that really can't be changed.
Yep...but they should complain truthfully. They hardly ever do. Complaining about piracy is like complaining about natural desasters. They're not nice, but you have to expect them, plan with them and try to reduce their impact. A company that builds a factory on a tectonic fault line, doesn't insure it, doesn't secure it agains earthquakes and then whines that it is ruined because they didn't expect such strong earthquakes simply doesn't get any sympathy from me.I don't condone DRM or even the wider, national measures. I just think piracy is a legitimate issue for all entertainment forms and that the companies are in the right to complain.
1. PC gamers didn't move to consoles, devs/publishers did.I'm mystified as to how PC gamers think nothing wrong has come of their actions when PC gaming has been shelved as a 2nd-rate release platform even though this generation's consoles are so mediocre.
The difference for the last 5 - 10 years has been controls and gameplay. It's not like there has been a whole slew of games that really made use of the PC's superior power (incidentally, Crysis is the only one I can think of), so I don't see what should change simply by the next console generation catching up a little in computing power (and then falling back again as the years go on, same as with the last console generation). But we already have a thread about where we see gaming in 5 years timeI truly believe that the next-gen consoles will have the potential to seriously fuck PC gaming up -- RTS, that indie shit we're seeing, all of it. And you know PC gaming is already weak as is when one of its few strengths, Steam, is full of 2nd-rate console ports.
Sorry crytek, you guys are shit. That's what they will say.
TLDR; Arguing with pirates is a waste of time, but pirates rationalizing and bullshitting is an even bigger waste of time and doesn't fool anyone.
I think that's the gist of the Crysis problem. They basically shot themselves in the foot with the required specs.shannow said:Crysis: Word of mouth was that you'd need a NASA computer to run it on full settings. A game that also needed Vista and a dx10 capable GPU to run with full settings. At a time when XP was the most used OS. Perhaps 5 - 10% of gamers actually had the hardware/OS to run the game at high(est) settings. Plus there was a lot of bad will due to the whole XP-Vista-dx9-dx10-shenannigans. A game marketed at the crowd that simply "needs" to play its games on max settings with 60+ fps. A market share that is relatively small to begin with. And you really wonder why many (the numbers you give are again pulled out of asses, it's simply impossible to measure) decided they'd try how well their systems could run Crysis before a purchase?
Basically, what you're arguing is this:
If a game sells 1 million copies, with 10 percent profit, the devs will get funding for their next game.
But, if a game sells 1 million copies, with 10 percent profit, and also gets pirated 2 million times, the devs will NOT get funding for their next game.
Elaborate please.
.
Basically, what you're arguing is this:
If a game sells 1 million copies, with 10 percent profit, the devs will get funding for their next game.
But, if a game sells 1 million copies, with 10 percent profit, and also gets pirated 2 million times, the devs will NOT get funding for their next game.
Elaborate please.
.
No that's your straw man.
The real situation is this.
PC only game 1 million sales.
Console only game
5 million sales on console.
They go into office and say they want to make a new game and need funding. Publisher says they have 1/5th the sales they need to get the project approved.
next game is console only or it's PC + console with a heavy emphasis on the importance of consoles.
And 1+1=2. But I suspect your argument is intentionally obtuse.
I don't care about consoles, I don't know whether you'll believe me but I never saw anything other than PSX and fake Nintendo 64 in person.consoles
Is it, though? Or is it just that console kiddies can't pirate without getting a hardware hack most people won't bother with and because in general they are probably technophobes.I'm repeating myself, but I'll try one more time.I'm not arguing against consoles, it's obviously much larger market with more sales potential.
Now with even more exaggerated numbers.
Game A sells 1 million copies for 10 million $ profit, and due to perfect uncrackable DRM not a single copy is pirated.
Game B sells 100 million copies, for 1000 million $ profit BUT it is pirated 6.9 billion times.
Which is better and why?
Game A sells 1 million copies for 10 million $ profit, and due to perfect uncrackable DRM not a single copy is pirated.
Game B sells 100 million copies, for 1000 million $ profit BUT it is pirated 6.9 billion times.
Which is better and why?
If PC games were more profitable than consoles, it would be wall to wall PC games, in the computer game stores, like it was in the old days. The investors only care about maximizing profits.
Is it, though? Or is it just that console kiddies can't pirate without getting a hardware hack most people won't bother with and because in general they are probably technophobes.
When did DRM suddenly come into it?
There's no effective DRM for PC because it would have to be built into the hardware or into the infrastructure and laws of the internetz. Sadly they are working hard to make this happen and it's coming closer every day.
But you don't seem to get the idea of competition. If game B sells one copy more it gets funded and the other doesn't. Anything that's not a smash success gets killed off, they can just pump that money into the other title's budget and get even more awesome to happen when the user clicks a button.
My starting point in this thread was when sser stated that pirated copies constitute losses. I argued that it's not important how much copies were pirated, but how much the game sold, and that is all. I never mentioned consoles. I don't care about consoles.
My starting point in this thread was when sser stated that pirated copies constitute losses. I argued that it's not important how much copies were pirated, but how much the game sold, and that is all. I never mentioned consoles. I don't care about consoles.
Consoles have been around longer than PCs, but for some reason, PC gaming (which was king), died around the same time, all those PCs started hooking up to the Internet.