agama_games
Faeton
- Joined
- Jul 28, 2018
- Messages
- 68
Hi! Thank you!agama_games
it looks great
The ability to change the color scheme will be added.agama_games
but please change the interface color to something other than blue.
Hi! Thank you!agama_games
it looks great
The ability to change the color scheme will be added.agama_games
but please change the interface color to something other than blue.
Power machine gun uses power cells, has high power. Machine gun uses the cartridges, the energy damage is lower, but can cause additional damage to acid, poison, explosive actionPower machine gun as separate skill than machine gun?
Thanks for the comment! The game is still in development, all the skills needed (in the game the need for some of them has not yet been disclosed). Perhaps will still be added. The speed of movement of the character is determined by its parameter" Mobility", if this parameter is 100, the character walks and runs fast.Looks like Underrail—cool!
Some critical comments: trading UI seems tedious. Some QOL shortcut commands there probably would help. The ambient sounds in the beginning are nice, but the generic action-y video game music that comes in when combat starts is atrocious. Death and melee animations in combat are rather slow/boring. Like Taka-Haradin puolipeikko pointed out, some of the skills seem somewhat redundant.
Looks like Underrail (I mean it in a good way) and the UI reminds me a bit of KotOR
I'm totally dowm with this
Hi! Thank you! I chose this view, because after a while I plan to change dynamic objects (characters) to 3D models, increase the number of animations and make eight directions.Agreed on it looking like Underrail, which is a compliment any way you slice it.
Just one question for the developer: why did you decide to go with isometric view, instead of cavalier oblique (like in Fallout)?. Cavalier in my opinion looks better since the tilt is steeper and you dont' get that 2x45-degree artificial look. IIRC cavalier is 15 and 45 degrees from a planar offset. Have you tried it, or is there some other reason you're going for pure isometric? If your engine is fully customizable and you're importing 3D assets then you shouldn't have a problem messing with alternate perspectives.
Apart from that tiny detail, I like the work you've shown so far. Good luck with your project!
Hi! Thank you!
Graphics will be changed, redrawn in the future.It'd be so much nicer if the floor tiles/squares were more discreet even invisible except in battle mode (where discreet still applies)
In two or three days I will release a prototype version 0.82 for PC (now for Android 0.82, for PC 0.801 ). And the next release will add an icon for the PC. Target platform - Android, additional platform -PC (very few PC players)- Can you hide the Unity splash screen and add your game's icon on the exe?
Yes, I have not yet adapted the game for PC- Main menu is too small for pc, is it because of the mobile version?
If you click on the parameter icon or skill name, its description appears in the window- In the Parameteres, the main icons aren't named(i can guess the strength but still)
Good idea- Not sure if i like the up and down arrows to spend points, + and - might be easier on the eye.
Yes, I think it needs to be implemented.- Can you add stats roll or even a premade character for lazy casuals like me?
After I make characters in 3D, there will be more animations and types of weapons.- No skill for Pistols?
Not yet- Is there a screenshot hotkey?
In the next two to three months, I don't plan to do adaptation for PC, I focus on the Android version- When i hover the mouse over UI icons there are no tooltips.
- "Esc" should open and close the main menu.
MAJOR BUG: can't move with neither arrow keys nor WASD on my keyboard. Win8.1 64bit
Accumulator for energy assault rifle.What's acumulator? I guess wrong translation:
The fractality of the universe and the relativity of good and evil.What is the core philosophy behind this game?
In the updated starting post briefly described the plot.Core goals?
oh, you're right. I'm indie developer from RussiaAgama, if you don't mind me asking, where are you from? I'm getting a Russian vibe from you (and your English).
But are you selling the game on Google Play or whatever? I thought it's mostly free there. Steam could generate you some bucks!very few PC players
There are still no names.If you click on the parameter icon or skill name, its description appears in the window
Well you listed the download for Windows version and i thought it's playable. But fair enough, you have focus on something first before the other.In the next two to three months, I don't plan to do adaptation for PC, I focus on the Android version
The game is free.But are you selling the game on Google Play or whatever?
Alpha version is unlikely to be popularSteam could generate you some bucks!
You're right. I suggested playing the Windows version- maybe someone will like the game.Well you listed the download for Windows version and i thought it's playable. But fair enough, you have focus on something first before the other.
Hello! How nice that you brought me back to reality. I was make a lot of changes, so divided the parts of the update (so that there was no big pause). I think that in a few days will be able to release the version 0.85.Hey man, where are the updates? I even forgot the name of the game, it was buried a few pages back.
Hey, friend! Why you don't post any screenshots? Game looks amazing btw!