Hümmelgümpf
Arbiter
Monk makes a comeback.
Sounds like a very fun class to play.The Monk uses fighting-game like combos and holy magic, favoring speed over toughness. The class will have complementary skills...skills that work together better than they work apart. He will be a tougher character to master, for advanced players.
Leonard Boyarsky explained that they wanted an Eastern European feel with an Asian influence. They are the holy warriors of the game, religious warriors raised in spiritual seclusion from childhood to be living embodiments of their gods. The theological motivation gives them a nice contrast with the Witch Doctor. They are part of a highly structured society, answering to their church.
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They went over some Monk skills, like the Way of the Hundred Fists. The power features three clicks of the same power that transitions from a single attack to a massive AOE. Then there's Crippling Wave, which first slows the enemy, then reduces damage to the Monk. Each skill seems to have different stages. In Exploding Palm, the first and second hits do damage, the 3rd adds a damage-over-time effect, and, if the enemy dies by this DOT, it explodes.
The powers can be combined....so stage one of one power can be switched to stage two of the next and stage three of the next. The different combinations should make for many unique strategies.