MrSmileyFaceDude said:
It's like GhanBuriGhan said -- it's a stats-heavy interface, much more so than Morrowind's. It's easy and fast to use, and gives you a lot of information at a glance. There are also information rollouts that appear when you highlight certain kinds of items that provide more information, such as the skill associated with a weapon, or the magical effects on an enchanted item, potion or ingredient. Unless you're simply offended by the large text, or maybe the color scheme, I'm not really sure what the problem is.
I think the problem is that it seems like a very console-centric interface. Morrowind had a very powerful and intuitive interface on the PC, where we could resize and move the windows as we saw fit, display a large amount of information, drag-and-drop, and just generally use the full power of the mouse/PC display. We don't NEED to have every items stats listed all the times. It's a terrible waste of space when we can rapidly flick the mouse to whatever item we want to get a roll-over.
Oblivion's interface looks like it was designed ground up for the console. Much less info is displayed at once, so that it can be displayed larger for those sitting back from the TV. It reminds me a bit of the KOTOR interface, which involved a lot of scrolling, moving between tabs, and such which is easy and intuitive with a game-pad and console, but awkward and frustrating on a PC.
I thought the icon based inventory of Morrowind was awsome and, in fact, one of the best RPG interfaces I'd seen. I could see my whole (or very nearly whole) inventory at once, instantly mouse over anything to see it's stats and info and then drag and drop it onto my character in an intuivtive, window-style, mouse based manner. I could flick my eyes left and see my stats change, check my map, resize things however I wanted. If I had a spell-heavy character I could make my spell list large, if I didn't I could shrinking it down to favor my stats and the map. Basically I could manage my whole character from a single screen, set up however I liked, rapidly and efficently.
It was a PC interface. And a good one, designed for maximum user power and information display.
Now it looks like it's going to be scrolling, scrolling, scrolling, scrolling, click, tab to see stats, tab back, scrolling, scrolling, scrolling, scrolling, scrolling ,scrolling ,scrolling ,scrolling, click click, tab to see map, tab to see spells, scrolling, scrolling, scrolling, scrolling, scrolling, scrolling, click. Now it may be set up ideally for a gamepad, but using a KOTOR-style interface after being used to the power of Morrowind is going to feel like typing while wearing mittens. A big step back.
Who knows? Mabye when I get the game, I'll like it, but my first thought on seeing that inventory screen was: "Ugh. Oh, no. They
wouldn't... They
didn't... Aw, crap."