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Another Oblivion Thread

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,139
yipsl said:
Neither set of fans would appreciate an interface that seemed designed more for console players using a controller and sitting 6-10 feet from a big screen television.

Simple answer, and the game company that follows it will be the one to survive:

"Console gaming and PC gaming is DIFFERENT, so make two fucking different interfaces. While at it, just make PC games for PC and console games for console ADHD."
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Die by the Sword was a great concept, and quite fun for what it was, but I'd hardly say that the system warranted adaptation in other games.* However, I think it would lend itself exceedingly well to an analogue thumbstick, funnily enough.

But, anything would be better than Morrowind's idiot system. No fucking wonder the "Always Use Best Attack" checkbox was included. The player should be able to control their swing completely independently of their movement, and it's especially idiotic for jab attacks to be tied into moving backwards. Guh.

I'm quite a fan of the intuitive way in which Mount and Blade handles directional swings. If you aim a bit to the left of your enemy, it swings from left to right (and beforehand, shows a small and inobtrusive arrow. really), if you aim to the right, it swings right to left, if you aim above, it chops, and if you aim just below, it jabs. Simple, effective, allows movement almost completely independent of swinging, and thoroughly satisfying. My only complaint would be a reliance on player skill.

It should also be noted that it's a pretty visceral experience too, despite being competent but unexciting visually. It's a great feeling to fell a foe with a forehand->backhand combo, or to hack a swath through the fuckers that just crippled your trusty steed. The emphasis on active blocking and parrying is also a welcome change from being an armour and hitpoints tank.

* Anyone ever get the expansion pack? Kobold hockey looked awesome, with teams of big, analogue swinging ogres smashing kobold's at each other's goal. Hooray for emergent gameplay!

OT: On the topic of wacky emergent gameplay minigames, any else played Flatout? The bonus games turn the fairly trivial hook of tossing drivers through windscreens into some fairly inspired "sporting" events.
 

odorf sniggab

Novice
Joined
Oct 3, 2005
Messages
26
I'm sorry I did not research before my last post. I did not realize Morrowind sold better on consoles. Again I'm not a console apologist. It's true that RPG"s designed for PC's have a certain charm and depth that many console RPG's lack. If Bethesda did design Oblivion for console gamers, I understand the frustration behind that.

I thought about it though and what I'm most worried about is the fact that Oblivion won't have any sort of puzzle solving depth. An element to me that can make an RPG shine. No I'm not talking about puzzle solving like Myst. I'm talking about dungeons with a good strong puzzle solving element. Secret passages, hidden treasures lighting a series of torches that opens up a secret area. Yipsl mentioned Zelda, which i'm sure most of you frown in digust at. Those games, while being somewhat childish, linear and repetitive, have an incredible puzzle solving element that hardcore RPG's seem to lack. Without this element the game could just end up being all about hack and slash and endless hours of NPC dialogue. That in mind I realize why a lot of you are annoyed with the new menus and experience system. A good menu system and experience/skill system is a pillar of an RPG of this type. Without that the game could just feel too much like an action oriented RPG, hack and slash conundrum. Without the puzzle element that Morrowind seemed to lack, this game could be trash.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
That is one area that I really miss. Also, you have dialog skills such as in bloodlines where you simply pump up your dialog skills and the correct dialog option is highlighted. You win a quest simply by pumping up your skills...you don't even need to figure out which dialog option might make sense!
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Section8 said:
I'm quite a fan of the intuitive way in which Mount and Blade handles directional swings.
I ain't really. I'd by far prefer a system using mouse movement. Somehow I manage to look the wrong way - while really looking at my target - in the worst situations, especially mounted.
 

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