fastpunk said:PC Mass Effect to validate every ten days, pirates laugh:
http://arstechnica.com/journals/thu...fect-to-validate-every-ten-days-pirates-laugh
No one seems convinced by Bioware's attempt at stopping pirates. Good job fuckin up your customer base!
Thanks. I think I've read it before but now I've bookmarked it. I agree wholeheartedlyXi said:Pretty interesting read actually, and it lead me to this: http://forums.sinsofasolarempire.com/po ... tid=303512
Lemunde said:The problem is when you design a game exclusively for high end PCs you're catering to a niche market. It's also logical to assume that the majority of pirates have high end PCs. So basically you're catering to pirates.
Here are some reports that focuses on music:Xi said:Bullshit, provide one if there are "several" studies. These people spend their money on other things, not the shit they download, who'd have thought?
yarrrrr matey, all that killing and plundering on the sea has it advantages... much gold and silver from the spanish ships buys you alot of pixel shader power and multicores....harharharLemunde said:The problem is when you design a game exclusively for high end PCs you're catering to a niche market. It's also logical to assume that the majority of pirates have high end PCs. So basically you're catering to pirates.
The RIAA believes in "intellectual property," which is a fancy way of saying: they believe that they get to own property, and you have to rent it.
Sir_Brennus said:Herbert West said:Crysis actually made a good profit
Sources, please.
Last I read was that the sales figures in the US were called "disappointing".
http://www.gamestar.de/news/pc/action/egoshooter/1476329/crysis.html
0gh3r said:And to the haters, it's a bit ridiculous to bash Crysis for being "all graphics and no gameplay." If you've played the game or at least read into it besides the usual Gamespot tidbit you'd know that there are no games that really compare to the open-ended gameplay of Crysis besides Far Cry.
Oh so a game has to have RPG elements as well as open-ended gameplay for it's gameplay to even qualify as open-ended? I hope that definition isn't a measure of ones intelligence else I be booking out of here.Lesifoere said:0gh3r said:And to the haters, it's a bit ridiculous to bash Crysis for being "all graphics and no gameplay." If you've played the game or at least read into it besides the usual Gamespot tidbit you'd know that there are no games that really compare to the open-ended gameplay of Crysis besides Far Cry.
Dear sir, I've a feeling the prevailing definition of "open-ended" around here is... not exactly Far Cry.
Gragt said:I can't talk for what Lesi meant but on my side I did not find Far Cry to be very open-ended. Sure the maps are big but there aren't many stuff to find there and one general path to follow. Yes, you can choose to stay on the road or go in the bushes but most of the time there is only one correct path to take if you want to avoid the patrols.
You should play Crysis.skyway said:Crisis? open-ended? no games that compare to Crisis?
...wat?
Don't make a strawfag out of this. If you can come up with at least five other FPS that allow you to complete missions in a open-ended environment, then Crysis's gameplay isn't as trivial as you think.skyway said:big map where you can't do anything but go from point A to point B through the bushes or on the road randomly shooting enemies is not something special.
By all means, name these "LOADS" of games.we have loads of games with such gameplay like in this Crisis. we have such gameplay even in mediocre Chrome. which is IIRC 6 years old now.
Comparing Dues Ex to full-blown FPS titles is like comparing Diablo to Baldur's Gate.also it's like Deus Ex never existed. (or if we still will compare games in "big map - shoot enemies from anywhere but still do tasks like we intended" category - Operation Flashpoint and Arma)
I already named some - and they mostly did it better than Crisis.By all means, name these "LOADS" of games.
and? are there many differences between Diablo and Baldur's Gate? both are hack'n'slashes, only BG has a bigger world and a slight illusion of non-linearity and roleplay.Comparing Dues Ex to full-blown FPS titles is like comparing Diablo to Baldur's Gate.
What are you talking about? The entire game is set around you choosing how to complete your objective. Most of the time if not always, I could complete missions in multiple ways. Yes, they didn't affect the outcome but I haven't played an FPS thus far that did that either. :shrug:
You named what, three? Alright, three games with the same gameplay as Crysis doesn't make it the gameplay of Crysis any less unique. Open-ended gameplay in a FPS is not common at all.skyway said:I already named some - and they mostly did it better than Crisis.By all means, name these "LOADS" of games.
Can be disputed later me thinks.and? are there many differences between Diablo and Baldur's Gate? both are hack'n'slashes, only BG has a bigger world and a slight illusion of non-linearity and roleplay.
Because the gameplay is like apples and oranges. Crysis is a full-blown FPS, Dues Ex is like System Shock; the gameplay revolves heavily around other aspects besides "shooting."sky said:Deus Ex and Crisis are both FPSes and both have free-roaming levels. only Deus Ex has more in it than just shooting. why can't I compare them?
is that a problem of Deus Ex? you can still complete Deus Ex by shooting everything - like any FPS including Crisis.0gh3r said:the gameplay revolves heavily around other aspects besides "shooting."