—One new
Race: Half-orc. For those lost souls who think starting with
19 Str & 19 Con is awesome.
One playthrough of the original would only allow you to have one char with perma 19 Str (the
Girdle of Stromnos, found late-game) and maybe one other char if you found the
Potion of Life Transference (+1 Str, -1 Con). But that potion only bumps your Str up to 19 if you had 18/00 already and you only had a 1% chance to roll 18/00 in chargen. Ergo, most ppl are gonna just settle with 18/91-99. I mean, it can take a fair bit of rerolling just to hit that (10% chance). The difference between 18/91-99 and 19 is
+1 to-hit & +3 dmg, which is notable in the early stages. Anyway, the common way to get >18/00 Str was through Cleric self-buffs like
DUHM &
Righteous Magic, which take
time to receive from your god, and further time to scale with your lvl.
—Three new
Classes: Sorcerer, Barbarian & Monk. Barbs get
Rage that gives that Half-orc
23 Str & 23 Con at first lvl (
+5 to-hit & +11 dmg at first lvl is INSANE!) — and that with blanket immunities! Plus dmg reduction, later, to stack with the many powerful +DR items found already in the campaign. Sorcs gain access to certain
I WIN spells long before traditional IWD mages, who instead are forced to rely on the stingily-itemized spell scrolls. Who cares about Monks? But yeah, they are OP at higher lvls.
—One new
Specialist Mage: Wild Mage.
—
21 Kits (aka
Prestige Classes):
Fighter: Berserker, Wizard Slayer & Kensai.
Enrage grants Berserkers blanket immunities and
Kai grants Kensai maximized weapon rolls which makes for optimal backstabbing.
Ranger: Archer, Stalker & Beastmaster. Archers are sort of like ranged Kensai. Enough said.
Paladin: Cavalier, Inquisitor & Undead Hunter. Great newbie classes. You'll find
Pale Justice, too.
Cleric: Priest of Talos, of Helm & of Lathander. I've never liked pure Clerics, but these are more powerful than stock.
Druid: Totemic Druid, Shapeshifter & Avenger. More classes I've never liked, but again, they are more powerful than stock.
Thief: Assassin, Bounty Hunter & Swashbuckler. Powerful PrCs that you can do all sorts of cheesy stuff with.
Bard: Blade, Jester & Skald. These are epic classes for IWD. The highlights are Skald for its combat song and Blade for
Defensive Spin (wearing a Free Action ring, ofc).
—Not to mention
Beamdog's EE additions:
Fighter: Dwarven Defender: It's like the best of Barb & Berserker. But the inability to Grandmaster means it "only" achieves 9 ApR. Boo-hoo!
Paladin: Blackguard: Dorn, anyone? Pretty straightforward anti-pally PrC.
Thief: Shadowdancer: Stealth time-stop. Is effective in both backstab or Sneak Attack modes.
Sorcerer: Dragon Disciple: Fire-based breath weapon that scales with lvl. Lots of fire resistance. I don't like this PrC outside of
Neverwinter Nights.
Monk: Dark Moon & Sun Soul. Isn't the base Monk class unique enough?
Cleric: Priest of Tyr & Priest of Tempus. Again, do we really need access to a fourth and fifth Cleric PrC in IWD?