YES!
Hi, I'm Roqua
- Joined
- Feb 26, 2017
- Messages
- 2,088
I should have realized IWD2 was a good game and bought it when it come out.
I would probably rate IWD2 at the bottom of the pile as regards to the original IWD/BG games. It had some interesting encounter design but there were some extended puzzles that were more annoying than fun and got in the way of the core gameplay. Also the storyline never grabbed me (rejected half-demons decide to take out their angst on everyone - precursor SJWs?) and the level design wasn't coherent and jumped all over the place (why am I in a jungle again?).
Great implementation of the 3rd Edition rules though.
I'm specifically talking about chardev and consistent combat challenge/need for player input and thought. It is the only IE game with any sort of significant chardev and the only IE games where I was provided with not just a challenge, but a consistent challenge throughout the game. I did not enjoy some of the puzzles (like the fucking guess which way to go forest of constantly being lost) and a lot of the maps were just too long and drawn out. But the maps were long in drawn out by combat that at least required me to think and come up with ways to win and sometimes restart on trash fights. I have no idea how anyone could beat the ice cave arena thing without traveling back at a much higher level, which I never did and don't even know if it is possible. So this would be the only IE game with content I couldn't just destroy and breeze through but had content I could not beat period.
If a game doesn't have the mechanics to support or warrant the playing of the game to me it is a failure to be what it is - a game. A shit game that tells a good story can never be more than a shit game that picked the wrong story telling medium if story is all it has to offer.