Siveon
Bot
- Joined
- Jul 13, 2013
- Messages
- 4,510
Controller gives you arthritis?The older I get the more I dislike dark souls.
Controller gives you arthritis?The older I get the more I dislike dark souls.
I never could into controller.Controller gives you arthritis?The older I get the more I dislike dark souls.
The older I get the more I dislike dark souls.
Oh no, I hate controllers/consoles with a passion!Controller gives you arthritis?The older I get the more I dislike dark souls.
More like my tastes just get more refined and I start seeing more problems with the game.The older I get the more I dislike dark souls.
Well it's a known fact that as one gets older one loses taste
Unless augmented with TK and imbued with fire, the Reaver also can't snipe vamps dead from a distance.FWIW, the wraith blade has a slow wind up to kill a vamp, that if the vamp came out of a daze, they could easily dodge or another could interrupt, making the spears a good back up to grab and keep with you even if you had max health. The spears remained my primary weapon with the wriath blade being a back up until the reaver could shoot bolts allowing me to by pass most combat from then on.
Thrown staves/spears/stakes can.
God no, not dead cells... I hate it!Dead Cells. No doubts! Really good gameplay, lots of hours playing the game. Highly recommended.
I heard darksiders 3 is shit though.Anyone played Darksiders 3 yet?
I heard that you can beat bosses in different order and there are powers that open the world for you (like ability to swim in lava).
Played a bit of A Robot Named Fight, and for me its biggest flaw is its roguelike nature. I don't mind this in Spelunky for example, its a fast game and each death just motivates you to try again and again, and often dying feels hilarious. In ARNF death feels just like I wasted a lot of time. The gameplay is really slow and deliberate, with a big map, and seeing all the progress undone just doesn't entice me to play more
And while it's probably the best roguelike metroidvania map generation I've seen, it's still a far cry from hand-crafted levels. I really wish they included a single campaign with a fixed map with all the content and save points, and the roguelike mode as an extra. For me this just shows that you can't really mix metroidvania level structure and roguelike and make it look good
You know, what someone really needs to do is make a 'metroidvania maker'. Even if you couldn't make your own items and enemies, just being able to place everything and draw your own map would result in a good variety of really good map layouts from people that enjoy that sort of thing. And you could do clever things like make boss rush variants or layouts where you have to pick mutually exclusive upgrades or paths.Played a bit of A Robot Named Fight, and for me its biggest flaw is its roguelike nature. I don't mind this in Spelunky for example, its a fast game and each death just motivates you to try again and again, and often dying feels hilarious. In ARNF death feels just like I wasted a lot of time. The gameplay is really slow and deliberate, with a big map, and seeing all the progress undone just doesn't entice me to play more
And while it's probably the best roguelike metroidvania map generation I've seen, it's still a far cry from hand-crafted levels. I really wish they included a single campaign with a fixed map with all the content and save points, and the roguelike mode as an extra. For me this just shows that you can't really mix metroidvania level structure and roguelike and make it look good
All that said (which is still true), the game is fucking addictive, can't stop playing. So if roguelike + metroidvania scratch your itch, this is pretty good, just expect to have lots of rage-inducing moments when a run goes well and you die because you fall into a pit in a dark level and can't find the exit
Well, they complain about the obvious ones, typically. Stock assets is bad form, and RPG Maker tends to play wrong too. I'm talking poor controller support, sprites that don't scale to high resolutions, sharp as hell movement that feels NES-like, and a really clunky default combat engine everyone uses.Maybe, but then a few years later everybody would complain about countless, cheap, samey metroidvanias from that engine. Just look at RPGMaker games, they flood the market so much that even people who like old-school jRPGs don't touch them because the ratio of quality to dross is just too prohibitive for many to try to find the few good gems
That exists, in Java, IIRC. And I believe there's templates that let RPG Maker form as a Wizardry-maker of sorts.What I really want is a Wizardry-type maker
I think that's released in japan, it's I think called action maker MV? Allows you to make top down or side scrolling action based games, which shouldn't be too hard to add in some metroidvania things to it.You know, what someone really needs to do is make a 'metroidvania maker'. Even if you couldn't make your own items and enemies, just being able to place everything and draw your own map would result in a good variety of really good map layouts from people that enjoy that sort of thing. And you could do clever things like make boss rush variants or layouts where you have to pick mutually exclusive upgrades or paths.Played a bit of A Robot Named Fight, and for me its biggest flaw is its roguelike nature. I don't mind this in Spelunky for example, its a fast game and each death just motivates you to try again and again, and often dying feels hilarious. In ARNF death feels just like I wasted a lot of time. The gameplay is really slow and deliberate, with a big map, and seeing all the progress undone just doesn't entice me to play more
And while it's probably the best roguelike metroidvania map generation I've seen, it's still a far cry from hand-crafted levels. I really wish they included a single campaign with a fixed map with all the content and save points, and the roguelike mode as an extra. For me this just shows that you can't really mix metroidvania level structure and roguelike and make it look good
All that said (which is still true), the game is fucking addictive, can't stop playing. So if roguelike + metroidvania scratch your itch, this is pretty good, just expect to have lots of rage-inducing moments when a run goes well and you die because you fall into a pit in a dark level and can't find the exit
One obscure and recent Metroidvania game I recommend is Orphan. In development for several years, it's pretty much an one-man only project and it shows (there's only one voice-acted character for example but it's done quite well), but the game has its charm. Imagine Limbo combined with Prey (the classic one, not the new one), Abe's Oddyssey, Axiom Verge and you'll have something like it. Too bad the game is quite short and with no replay value.