dipdipdip said:
Does it still control like a Resident Evil game? That sounds pretty awkward to me.
It never did. More like NWN. I've never had a problem with that...
I bought it on release day - but it wasn't until the second patch that I was able to play it. Well, haven't played it much since then. Just for a couple of hours. Shortly after I installed the second patch the Beta of patch 3 was released. I gave it a try - which I regretted, because it fucked my game up. Savegames as well. When the final version of patch 3 came out, I didn't bother reinstalling the game. Instead I decided to wait for a really final patch which would smash all bugs and add some promised features. That was about a year ago. Now this patch is said to be released...this month? Dunno. Perhaps I'll give it a second try then.
I can't say much about the story itself because it needs some time to evolve (and I have yet to give it that time). But....alright, enough bullshit talk. So far it's crap. I didn't like it at all (vengeance, a kidnapped sister...and yeah, that's it). It gave me no reason to keep on playing. But that's just my opinion. It has potential and some people who finished the game said that the story were quite good (and I'm not talking of the fanboys here).
The setting is post-apocalyptic, yeah, but although being rather detailed, it's not very immersive. Instead of "feeling" it, I just wanted to play Fallout again. Perhaps it's just me. Or the fact that I haven't seen much of the gameworld yet.
Silver Style tried to develop something they called "living world architecture". In my opinion they failed. Yeah, every NPC has a unique one liner depending on the time of the day, but why should I care about a slut having gonorrhea if I can't fuck her (or do anything else but walk on)? There's not much interaction with NPCs in form of dialogue apart from quests, because well, one liner and stuff...
And the scheduled daily routine? It's nicely scripted. And yes, it partly gives the impression that the world is actually alive. But there's not much interaction neither, so what the heck!?
In addition to that my actions are seldom reflected in the game world (remember: I've just played it for a couple of hours so don't quote me on that). For instance, right at the beginning I met that guy in...the second village you'll find. Now, he had to leave his home town due to some dickriders who kicked him out. Being the badass motherfucker I was (or tried to be - didn't have many choices...) I wiped 'em out because...well, it was part of the major plotline and I had to. When I met him again I simply couldn't tell him of my victory. So instead of heading back home that poor fuck stayed and kept on whining.
The combat system is also crap. Turn based combat would suit that game so well, but Silver Style decided that turn based combat is out dated. With real time combat you basically have no tactical options. In addition to that the enemy AI prefers a quick death by running straight towards the player until biting the dust over taking cover. You *can* crouch or lie, plan an ambush and hide, but because of the stupidity of the enemies it doesn't make a difference. And the enemies can detect you through fences. But heck, that's not a bug, that's a feature!
So far, quests were nice. Not many choices despite "yes, I'll do it" and "no...!". But more or less interesting nevertheless - and sometimes humorous.
I'll give it a second try in a month or so. I bought it after all and I'm mentioned in the credits, so it has to be good...