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Any "The Fall: Last Days of Gaia" players?

Morgoth

Ph.D. in World Saving
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"So much hate..."

That's the Codex, right? I thought that's a place for intense discussions, not some mollycoddle talk? At least I was told so....
 

Fresh

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Dec 2, 2004
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Vault boy's secret hideout
Morgoth said:
"So much hate..."

That's the Codex, right? I thought that's a place for intense discussions, not some mollycoddle talk? At least I was told so....

Homes, the "discussion" going on in this thread is far from intense.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
I don't like this game. It's more a JA2 wannabe than a RPG. It's buggy as hell. Dialogues are corny. It's far too easy. Storyline is cliché and ultra-linear. Lots of features are half-arsed, ie vehicles. Did I tell you it was buggy ?Graphics are so-so, performance is mediocre. Opening theme is absolutely terrible.
Good features ? Well there is not too many Post Apo games around. It has a not-so-bad combat system (too bad the AI sucks big time and rush at you blindly until you are in firing range). Some side quests are ok.
[SPOILER ALERT]
You got to choose between the good and the bad guys near the end, so there's too distinct branch for the last few hours of the game, which basically are a long and mindless killing spree a la Vampire: Bloodlines.
[/SPOILER]
 

Abernathy

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Jan 20, 2006
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New Zealand
Bloody shame. When I first heard about this game I was over the moon - spent quite a bit of time on the Silver Style forums, which were (and probably still are) very amusing, very friendly, and almost totally unmoderated. I was most impressed with Carsten and the rest of the crew and their ongoing prescence in the forums, and all was looking great - until the game itself was released in Germany.

Now it's - what - two years down the track and it's still not available in the US, let alone anywhere else, it's still (apparently) buggy as hell, and it's a pile of poo to boot?

Shit.

The game I got all excited about before TF was Republic: The Revolution, which was a wonderful concept, but little by little all the neat features got cut until the end result was little more than a board game that required an uber machine to run because of what remained of the promised graphics engine.

Before that, it was Freelancer, which promised to be 'Open-ended play where everything the player does affects the game universe' (move over David Braben, here comes Digital Anvil to take your Elite crown), but what eventuated was true crap.

Y'know, sometimes I really despair. I just recently left a company I'd been with for 18 years, and one department gave me as a leaving present two games of my choice. I went for Civ 4 and AoE III - two games I'd considered buying, but decided against spending money on until they hit the bargain bin.

What did I end up playing? Mount and Blade.

WHY do all these big productions fuck up so badly?? And WHY does it keep happening every fucking time? You think they'd learn, surely?
 

Claw

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Project: Eternity Divinity: Original Sin 2
Guess I am late to the party, as usual.

I got the ext. Edition, and I actually enjoyed it quite a bit. I found the RTwP combat more entertaining than in Baldur's Gate. I don't see what's remarkably goofy about it unless you count it being RTwP.
I can't say I recally all quests, but they didn't seem terribly bad. My main issue is that they are heavily scripted, to the point of re-locating my characters for ingame cutscenes, which occur quite frequently, forcing certain events which I'd rather have been able to avoid, or requiring very specific actions to proceed.
However, the quests I recall were pretty reasonable, if not terribly deep.
Overall, there are a couple of good ideas behind the game, but the execution is lacking. Still, I didn't find it horrible.

I don't recall many actual bugs, but some extraordinarily strange design decisions, such as the vehicle taking damage during fast travel instead of using fuel.

PS: Nice feature - throwing knives does extremely high damage, which I thought was very cool.
 

iago

Novice
Joined
Oct 18, 2005
Messages
12
I played it and didn't find it very enjoyable. The rtwp combat is ok as far as the system goes, but it lacks the tactical depth to make it valid as a JA2 clone. The rpg side of things I personally found poor. I believe the right effort went behind it, as there is some room for moral choices, but I failed to see any consequence behind it. There are plenty of skills, with relevant perks, but some of them are just useless. Same with the dialogue, which, while extensive, failed to make a lasting impression. There is also some inter-party interaction which starts off quite amusing, but gets awfully repetitive. Some 'missions' were good, offering multiple solution possibilities, but they were the exception.

The story is supremely boring, but that, I suppose, is a matter of taste. Oh, and also, it's completely, completely linear. There may be a quest you can do before another at certain points of the story, but that's about it.

I really wish my view of this wasn't so critical, but the story and characters were just too boring for me to give it a proper chance (I maybe played 8-10 hrs.) I might give it a go again, if someone convinces me it's good enough.
 

obediah

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Jan 31, 2005
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5,051
iago said:
I really wish my view of this wasn't so critical, but the story and characters were just too boring for me to give it a proper chance (I maybe played 8-10 hrs.) I might give it a go again, if someone convinces me it's good enough.

Well there's your problem, at 10.5 hours all the compelling characters are introduced and the plot really takes off. Also it becomes completely open-ended and the combat turns into TB. And at 15 hours Carsten's mutti comes over and begs you to shit all over her face. Just take a few deep breaths and trust the devs.
 

Morgwen

Novice
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Mar 7, 2006
Messages
1
Abernathy said:
Now it's - what - two years down the track and it's still not available in the US, let alone anywhere else, it's still (apparently) buggy as hell, and it's a pile of poo to boot??

Buggy as hell??? How often did you play the game? After the release of the extended version the game is running very stable, in 1.9 theys fixed the most bugs and now they released the new engine in 1.10 - what is your problem do you want a fast "buggy" release as we had in Germany? I think its better for you to wait until the SSE has tested the new engine on the German market before they realease it on the US market.

The developers don´t want to make the same fault twice!
 

Abernathy

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Morgwen said:
Buggy as hell??? How often did you play the game? After the release of the extended version the game is running very stable, in 1.9 theys fixed the most bugs and now they released the new engine in 1.10 - what is your problem do you want a fast "buggy" release as we had in Germany? I think its better for you to wait until the SSE has tested the new engine on the German market before they realease it on the US market.

The developers don´t want to make the same fault twice!

Please, read what I actually wrote - I said 'apparently', based on what Seboss had said earlier in the thread:

Seboss said:
I don't like this game. It's more a JA2 wannabe than a RPG. It's buggy as hell. Dialogues are corny. It's far too easy. Storyline is cliché and ultra-linear. Lots of features are half-arsed, ie vehicles. Did I tell you it was buggy ?

It should have been obvious that I haven't actually played the game myself. Now, Seboss says it's buggy, you say it isn't. How am I supposed to make any kind of decision about whether or not to buy this game when (and if) it finally gets here if folks who have already played it and commented on it in a place like this contradict each other on such a basic point?

Differing opinions about matters of taste (I liked it, I didn't) are one thing, but either it's buggy or it's not, surely?
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
It started buggy. To their credit they have done extensive work and changed a lot - Seboss doesn't say what version he played. I haven't seen a credible account that the game is still "buggy" post the extended edition.

As to the quality of the game...no English publisher has even been announced. Why not just wait until (if?) it actually gets released and you see some current feedback on the English version?
 

FrancoTAU

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Brooklyn, NY
Dhruin said:
Why not just wait until (if?) it actually gets released and you see some current feedback on the English version?

Lord Jesus in Heaven, i'd much rather have idle speculation about some crappy German RPG than read another Oblivion thread. ;)
 

Claw

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Well, there are still a couple of bugs actually, but most of them are very minor, like a stacking bug allowing you to stack "ammo packs" with a single bullet each, which can be exploited for trading. (Whether it's worth the effort is another matter.)

The lack of relevant item combinations in the engineering system is one of my main complaints.

Oh, and there are some cute CTD bugs:
- press space during an explosion
- destroy the car while driving
 

Abernathy

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Dhruin said:
It started buggy. To their credit they have done extensive work and changed a lot - Seboss doesn't say what version he played. I haven't seen a credible account that the game is still "buggy" post the extended edition.

To be sure, if anyone was *that* interested in the game, the Silver Style forums are but a click away, and all would probably be revealed.

But to be quite honest, I've been following the development of this game for longer than I care to think about and it was released in Germany (buggy as hell, as we all know) at least two years ago - and strangely enough, I've mostly lost interest now.

As to the quality of the game...no English publisher has even been announced. Why not just wait until (if?) it actually gets released and you see some current feedback on the English version?

Wait for what? Wait to ask questions? Because that's all I've been doing here :roll:

Dunno about you, but I'm a slow learner. Despite knowing damn well that games these days are like wine - they need time to mature - I still have this terribly frustrating and expensive habit of buying on release day.

Never mind, I'll get over it...
 

dipdipdip

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Jul 19, 2003
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629
Does it still control like a Resident Evil game? That sounds pretty awkward to me.
 

Monolith

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dipdipdip said:
Does it still control like a Resident Evil game? That sounds pretty awkward to me.

It never did. More like NWN. I've never had a problem with that...

I bought it on release day - but it wasn't until the second patch that I was able to play it. Well, haven't played it much since then. Just for a couple of hours. Shortly after I installed the second patch the Beta of patch 3 was released. I gave it a try - which I regretted, because it fucked my game up. Savegames as well. When the final version of patch 3 came out, I didn't bother reinstalling the game. Instead I decided to wait for a really final patch which would smash all bugs and add some promised features. That was about a year ago. Now this patch is said to be released...this month? Dunno. Perhaps I'll give it a second try then.

I can't say much about the story itself because it needs some time to evolve (and I have yet to give it that time). But....alright, enough bullshit talk. So far it's crap. I didn't like it at all (vengeance, a kidnapped sister...and yeah, that's it). It gave me no reason to keep on playing. But that's just my opinion. It has potential and some people who finished the game said that the story were quite good (and I'm not talking of the fanboys here).

The setting is post-apocalyptic, yeah, but although being rather detailed, it's not very immersive. Instead of "feeling" it, I just wanted to play Fallout again. Perhaps it's just me. Or the fact that I haven't seen much of the gameworld yet.

Silver Style tried to develop something they called "living world architecture". In my opinion they failed. Yeah, every NPC has a unique one liner depending on the time of the day, but why should I care about a slut having gonorrhea if I can't fuck her (or do anything else but walk on)? There's not much interaction with NPCs in form of dialogue apart from quests, because well, one liner and stuff...

And the scheduled daily routine? It's nicely scripted. And yes, it partly gives the impression that the world is actually alive. But there's not much interaction neither, so what the heck!?

In addition to that my actions are seldom reflected in the game world (remember: I've just played it for a couple of hours so don't quote me on that). For instance, right at the beginning I met that guy in...the second village you'll find. Now, he had to leave his home town due to some dickriders who kicked him out. Being the badass motherfucker I was (or tried to be - didn't have many choices...) I wiped 'em out because...well, it was part of the major plotline and I had to. When I met him again I simply couldn't tell him of my victory. So instead of heading back home that poor fuck stayed and kept on whining.

The combat system is also crap. Turn based combat would suit that game so well, but Silver Style decided that turn based combat is out dated. With real time combat you basically have no tactical options. In addition to that the enemy AI prefers a quick death by running straight towards the player until biting the dust over taking cover. You *can* crouch or lie, plan an ambush and hide, but because of the stupidity of the enemies it doesn't make a difference. And the enemies can detect you through fences. But heck, that's not a bug, that's a feature!

So far, quests were nice. Not many choices despite "yes, I'll do it" and "no...!". But more or less interesting nevertheless - and sometimes humorous. :lol:

I'll give it a second try in a month or so. I bought it after all and I'm mentioned in the credits, so it has to be good...
 

Seboss

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Messages
947
Dhruin said:
It started buggy. To their credit they have done extensive work and changed a lot - Seboss doesn't say what version he played. I haven't seen a credible account that the game is still "buggy" post the extended edition.

As to the quality of the game...no English publisher has even been announced. Why not just wait until (if?) it actually gets released and you see some current feedback on the English version?

I played latest French version, which is 1.65 + 'fan' made patch that fixes some problem with quests/cutscenes Python scripting (such as the main character getting stuck in a wall during a cutscene or quest giver not acknowledging quest trigger ).
On numerous occasion, I had to use console to trigger events or relocate characters/objects to be able to move on with the game. Talk about immersion...
 

Monolith

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München
Pr()ZaC said:
I don't understand zee german language and I won't bother using a translator, but it looks like the v1.10 final patch is near.

http://www.silver-style.com/forum/viewtopic.php?t=6557

Yeah. The Beta is already released. The final should come out this month. But it could be...May for all I know.

Seboss said:
I played latest French version, which is 1.65 + 'fan' made patch that fixes some problem with quests/cutscenes Python scripting (such as the main character getting stuck in a wall during a cutscene or quest giver not acknowledging quest trigger ).
On numerous occasion, I had to use console to trigger events or relocate characters/objects to be able to move on with the game. Talk about immersion...

The latest version is 1.9 - as far as I know much has changed since 1.65. Besides, the French version had some bugs which couldn't be found in the German one. Don't ask me how this could happen....perhaps it's not a bug, but a feature?
 

Claw

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Abernathy said:
Dunno about you, but I'm a slow learner. Despite knowing damn well that games these days are like wine - they need time to mature - I still have this terribly frustrating and expensive habit of buying on release day.
I've got good news for you: The Fall has been beta-tested quite extensively.


Monolith said:
In addition to that the enemy AI prefers a quick death by running straight towards the player until biting the dust over taking cover. You *can* crouch or lie, plan an ambush and hide, but because of the stupidity of the enemies it doesn't make a difference.
How doesn't it make a difference? Maybe you just didn't meet enemies dangerous enough. I did, and since EXP is pretty limited (I had very few random encounters) you shouldn't be able to overpower all enemies easily without using any tactics or stances.

Random encounters were very easy though, and there weren't many tactical options either, since your party and your enemies start in two tightly packed groups not far away from each other. Your enemies run towards you, you open fire and a few seconds later you start looting.


And the enemies can detect you through fences. But heck, that's not a bug, that's a feature!
Why shouldn't they? Most fences don't block vision completely. Then again, I don't know what kind of fence you mean exactly, and it may have been a bug. I've never been spotted while behind cover afaik.
 

bryce777

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In my country the system operates YOU
Seboss said:
Dhruin said:
It started buggy. To their credit they have done extensive work and changed a lot - Seboss doesn't say what version he played. I haven't seen a credible account that the game is still "buggy" post the extended edition.

As to the quality of the game...no English publisher has even been announced. Why not just wait until (if?) it actually gets released and you see some current feedback on the English version?

I played latest French version, which is 1.65 + 'fan' made patch that fixes some problem with quests/cutscenes Python scripting (such as the main character getting stuck in a wall during a cutscene or quest giver not acknowledging quest trigger ).
On numerous occasion, I had to use console to trigger events or relocate characters/objects to be able to move on with the game. Talk about immersion...

Yeah, bugs are a SERIOUS immersion killer. I don't buy that graphics = immersion, but I remember playing toee and I was never sure if what was happening was supposed to be happening - looking on the forums online every 10 minutes absolutely obliterates the thrill of starting up a new game.
 

Pr()ZaC

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bryce777 said:
Yeah, bugs are a SERIOUS immersion killer. I don't buy that graphics = immersion
Well, I wound't call The Fall a cutting edge title, graphic-wise :D
 

Monolith

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@Claw
Yes, perhaps it changes later on. I just described what I've seen so far - and it was crap. I can't imagine how it should get more tactical though - the AI probably won't improve. At some points in the game - the second and third town, then some raider camps - I had to go for a fight and it usually ended with my guys taking crouching or lieing positions and the bad guys running towards me and getting shot. The first time I tried to set up an ambush by tactically positioning my party. Not very efficient. The next time, I was already a little bit frustrated because my plan did make sense, I just selected them all and send 'em off crouching to kill the nearest enemy. It worked. The enemy came running and dying. That reminded me somehow of Commandos. There you could easiely kill a horde of enemies by waiting around a corner and shooting every soldier that comes for you.

Yeah, an enemy sniper surely can make a difference though but from what I read at the official forums they are nothing but a pain in the ass. And I'm far from being the only one who criticizes combat and AI. If it gets more tactical later on, could you please emphasize that by an example? I may sound thoroughly sceptical, but there is still a believer deep inside of me somewhere...
 

Claw

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Project: Eternity Divinity: Original Sin 2
I didn't claim it got very complex or that AI wasn't bad. So far, I mainly use snipers to draw enemies while the rest of the party is waiting behind cover so enemies need to run past them to reach my snipers, and get blasted with automatic weapons.

You do realize you are playing an RPG and not a tactical combat sim, though. Fallout doesn't have terribly deep combat either, in fact it was even simper, but with nicer combat animations.
 

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