Uh huh, that's why it got pretty mediocre user rating on steam, bullshit bugs (or design, who knows) like broken line of sight, being able to see and be seen through solid floors, missing on 100% chance to hit.XCOM 2 is a great game if you accept the fact that it's a completely different experience than the old X-COM games.
Why from cover to cover? Until they'd get attacked they should walk normally.I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
Sure, don't let people being disappointed in this broken bugfest get in the way of your apologism.The rating on steam is due to people getting out of their comfort zone due to a change in mechanics from XCOM1(addition of timers in many missions).
Nigga, I ain't talking about silly bugs that can be worked around. I'm talking about bugs that will fuck you over, especially if you're playing on ironman. Broken line of sight and translucent buildings in a "tactical" game aren't just bugs, they're serious fuck ups..There are bugs of course but...who expects a bug-free release these days? Not anything game breaking though.
Yes, "mods will fix it"- video games, 2016.Plus the mod support is fucking fantastic
If you are in concealment yes but not once you break it.Why from cover to cover? Until they'd get attacked they should walk normally.I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
I think there have already been mods that modify the AI as well as the pod system and the 'free move'I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
I want Incubation 2.
Only they would fuck it up so nevermind.
Care to link any?I think there have already been mods that modify the AI as well as the pod system and the 'free move'I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
Got some links:Care to link any?I think there have already been mods that modify the AI as well as the pod system and the 'free move'I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
Tnx for links, I checked them all out and while some of them give parts of what I want none of them give nearly enough. And all are just tweaks for current "broken" system and I got no idea if they would even work together (two of them are interesting).Got some links:Care to link any?I think there have already been mods that modify the AI as well as the pod system and the 'free move'I hope since Xcom 2 is more moddable someone implements real AI for aliens and gives them all patrol routes from cover to cover and removes alien free move on discovery as well as the stupid pod system.
https://steamcommunity.com/sharedfiles/filedetails/?id=622778878&searchtext=activate
https://steamcommunity.com/sharedfiles/filedetails/?id=631501691&searchtext=activate
https://steamcommunity.com/sharedfiles/filedetails/?id=618390218&searchtext=move
https://steamcommunity.com/sharedfiles/filedetails/?id=623053621&searchtext=move
These might be what you're seeking.
ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
I haven't seen any mods not work together, or any that have broken the game yet. The mod system seems to be pretty robust, but it does require you to start a new game for each type of mod that is either installed or removed.Tnx for links, I checked them all out and while some of them give parts of what I want none of them give nearly enough. And all are just tweaks for current "broken" system and I got no idea if they would even work together (two of them are interesting).
Although the one that activates all aliens on map could be interesting for challenge but it was published today and breaks who knows how many maps/missions.
Also it would not work if everyone just rushes your position, it is not enough to activate them. AI needs to be also changed to do a bit random and unpredictable moves like go back and circle the map like it did in original UFO