I don't think there was an iconic Russian pistol in the mod at any point. Sounds more like the FN Five-SeveN. These were extremely accurate and could be used akimbo style. Or perhaps the Ruger with Slinecer? https://www.imfdb.org/wiki/The_SpecialistsWeird maybe it was single pistol but I can't even find russkie ones on the current list of weapons must have been the glock 18c but I do remember one of the lesser expensive ones being a headshot machine.
Is there still people playing this game?While the thread is up I can't helps but to mention The Specialist mod to halv life 1. Yes only multiplayer, but the gameplay is extremely precise, punishing and rewarding. Heavily inspired by The Matrix you have bullet time, rolls and slides ( seriously name another game if you throw yourself you can actively choose between slide or roll ), backflips, Matrix bullet dodge, weapons from throwing knifes to AKs.
But the real glory was the dynamic fighting mainly centered around ammo in the clip. I usually ran throwing knife, close combat knife, five seven and an UMP. As soon as the ump is out of bullet I switch to side arm, and then to throwing knife. You could also kick a weapon out of the opponents hand, pick it up, and shoot him with it. It was the best, unthreatened to this day.
Freedom Fighters (2003) is also a great TPS, however, it doesn't have "bullet time", and doesn't resemble MP at all, hehe. Anyway, it's on GOG and Steam. Fun fact: It was developed by IO Interactive and uses the Glacier engine, the same engine used in the first Hitman games and Kane & Lynch - Dead Men/Dog Days.
Lol... That's right! But I never realized that, hehe. What I find interesting about this game is how the missions progress, just one example, you need to go to one area of the city to blow up a helipad, so that you don't have helicopters shooting to death when you go to sabotage a train in another part of the city.The genius of this game as a concept is that progressives think it's a clever satire of right wing paranoia while everyone else gets to massacre reams of communists.
May want to check out the DEAD TO RIGHTS series. It even has a bullet time mechanic.
I would not put slow motion in my ideal shooter, but I would put in a replay viewer just like the ones in racing games, where you can pick any angle and slow down wherever you want. Don't understand why this is not a feature with Twitch and YouTube helping so much to get games known now. People could be making John Woo-style action scenes, replaying levels over and over for the perfect shots that they can then edit in 3D.God, i may be simple minded but i love bullet time mechanics in games.
So you mean to say that the classic GTA (III and VC) were never good. State of Emergency is basically GTA (classic) without the cars and without the cut scenes between missions, instead SoE adds text to explain things instead of cut scenes, and the focus isn't even the story, what SoE it has is just a concept to justify the theme of rebellion, etc.The State of Emergency games were never good. The interesting thing about them is they had a bunch of characters running around on screen, which was cool, but the gameplay of those games sucks. Dead Rising, which is also a 3D beat ‘em up with a bunch of characters on screen is much better.
It is however too bad that the GTA games never introduced a bunch of characters running around like would’ve made shootouts in public places more interesting looking. Although GTA6 looks like they could maybe be doing that with how many characters they’re seemingly putting on screen.
These really are better, absolute classics!Die Hard Arcade, Dynamite Cop, and SpikeOut.
I do wonder how FEAR would translate into VR, motion sickness issues aside.-Snip-
I do wonder how FEAR would translate into VR, motion sickness issues aside.