Wait, this wasn't your swan song? A second one, to boot?
deniszi, you continue to make me smile. I never intended for this to be a trolling competition, but you've been dragging this into the mud from the start, which makes your attempts at the high ground even funnier.
You accuse me of insults while insulting me, and accuse me of edits (edits are now a crime?), while your own post on this page was edited 3 times. And you just edited the post directly above, as well.
deniszi. deniszi never changes.
/Ron Perlman
Maybe some gullible soul will read your late posts and trip up on the number of times you said "fallacy" (fo sho he said "fallacy" 20 times, so he must be right, uh-yuck!), but people here are generally pretty sharp and have an ability to form their own opinions.
I'll repeat this for the last time.
There are no examples that support your claims.
There's no Fallout-type RPG which has the intricate depth you demand from combat and stealth systems. The reason one hasn't been made, ever, is because it would take significantly more resources than expected from a single game.
You actually admitted this in an earlier post (1.5x the effort, remember?), so I am baffled by your continued, unending demagogy.
I removed my post for obvious reasons - it went into great detail about _my_ games in a thread dedicated to _another_. I certainly didn't remove it for whatever criminal reasons your paranoid imagination had conjured.
I certainly hoped that when it sunk in, you may actually rethink your position. Y'know, the one where dialogue in Monkey Island is as complex as dialogue in Fallout. It is just not possible for a rational, decent individual to maintain such an ignorant, simplistic viewpoint when presented with so much food for thought.
But, you've revealed yourself to have absolutely no shame. Your only goal here has been to waste my time, and you've succeeded admirably. You also managed to finally piss me off, you brickheaded neanderthal.
Fightan game + Adventure game + Stealth game = 7 + 8 + 7 = 22 "game stuff". Wow, 22? That sure looks like a lot to me. Maybe you have a point after all. Let's see how it works out for an RPG, though, shall we?
Build story. Build fightan system. Build dialogue system. Build stealth system. Build mini-games and the like (to substitute for the puzzles in an adventure game). Build game world. Items & character models. Textures. Sound. Music. 10 "game stuff". B-b-but how can this be? When you add the others together it's 22 and when you put them together, you got 10? Wow, man, this has gotta be magic!
Jesus fucking Christ. Why did I look at that again. I am done here. When you're in the middle of making the RPG of your dreams, feel free to send me a PM. You'll be feeling very different then.