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Game News AoD Gameplay Video - Carrinas Assassination

BlaineMono

Liturgist
Joined
Aug 3, 2007
Messages
117
Ladonna said:
Great, perhaps DU can 'put you to sleep' then? until something better than AoD is released anyway.

something better than AoD is getting released constantly. Not ye olde schoole arr pee gay style games, but much better. And in 3d!

seriously, I'd rather play halo than some nostalgia-fuelled abortion of a game that doesn't even exist. And I will never play halo.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,293
BlaineMono said:
Ladonna said:
Great, perhaps DU can 'put you to sleep' then? until something better than AoD is released anyway.

something better than AoD is getting released constantly. Not ye olde schoole arr pee gay style games, but much better. And in 3d!

seriously, I'd rather play halo than some nostalgia-fuelled abortion of a game that doesn't even exist. And I will never play halo.

Cool. This doesn't explain why you are posting in this thread then. Must be personal. I certainly don't go posting in the Bethesda game threads on here.
 

BlaineMono

Liturgist
Joined
Aug 3, 2007
Messages
117
Ladonna said:
This doesn't explain why you are posting in this thread then. Must be personal.

omg thread police inbound

bro, i like posting in threads, bro

that's what broes do
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,293
BlaineMono said:
Ladonna said:
This doesn't explain why you are posting in this thread then. Must be personal.

omg thread police inbound

bro, i like posting in threads, bro

that's what broes do

bro, try gd bro. Suits your character better. You can unleash all the strawmen you like in there.

Lets try something constructive; what are all these awesome rpg releases lately?
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Callaxes said:
Vault Dweller said:
Surf Solar said:
Vault Dweller said:
It's true. RPGs are about music. The rest is just a candy wrapper. A true connoisseur will grind for hours to enjoy a delightful midi tune.

I can understand that you're a little annoyed by the complaints...
Not at all. I don't like the music. The pattern is too repetitive and annoying


Consider ambient noise instead of music. Pots breaking, people talking, money getting exchanged, wood cutting. These are a lot better for the atmosphere than music. As for the music, if you don't have a big budget or ability in this area, consider keeping it subtle, keep it from distracting the player.

Exactly. I think Planescape pulled that pretty well, together with the soundtrack too. Ambience SFX in there are Top Notch.
 

Ladonna

Arcane
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Messages
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BlaineMono said:
Ladonna said:
Lets try something constructive; what are all these awesome rpg releases lately?

New Vegas?

What? You questioning yourself here?

It uses the F3 engine. Has no challenge at all. stats and skills have hardly any impact. Quest compass. Quest compass. Oh, there is a quest compass.

You can keep it all to yourself.
 

BlaineMono

Liturgist
Joined
Aug 3, 2007
Messages
117
Ladonna said:
It uses the F3 engine. Has no challenge at all. stats and skills have hardly any impact. Quest compass. Quest compass. Oh, there is a quest compass.

Let me explain something to you.

See, there are two kinds of people.

There are some people who can play NV and enjoy it for what it is, which is a pretty decent CRPG, all its flaws aside

And then there are some knobgoblins who whine about quest compass and the decline and prefer to wait another five years until Vince finally scratches their secret itch for a game that is exactly like that other game from 20 years ago when the grass was greener and their dick still worked.

Basically, that's what it's all about; Vince is not a CRPG developer, he is a geriatric appeaser.

Also,

45.gif
 

Ladonna

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Messages
11,293
There are some people who can play NV and enjoy it for what it is, which is a pretty decent CRPG, all its flaws aside

Haha, nice try. You revert full circle from using the very argument you tried originally, to the Great Philoseraptor.

Free tip: piss off and have fun with your Good For What It Is games and leave the Nostalgia games to those that enjoy them. Not too sure what is nostalgic about AoD, apart from attempting to include all of the best aspects from older (read better) rpgs, but as you (now) say: that is all opinion.
 

BlaineMono

Liturgist
Joined
Aug 3, 2007
Messages
117
Ladonna said:
Haha, nice try. You revert full circle from using the very argument you tried originally

Yeah, yeah, go wait for your overhyped oldfag vaporvare

(which was my original argument by the way, since you obiviously have problems understanding that)
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,293
Yeah, yeah, go wait for your overhyped oldfag vaporvare

Oh! I will! Don't you just love the magazine spreads? The huge double page advertisements? The TV ads were a bit silly, and the banners over the Eiffel Tower were a bit much, but I cannot help myself with all this hype around. It makes Bethesda look like some ma and pa operation.

Good thing Iron Tower has a huge team working on the game too. Not like the hundred or so that work on those big company games with those quest compasses you love.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
shihonage said:
Perhaps for a more pure, obvious example - Fallout: Tactics is not really an RPG either, and it has combat that is much deeper than Fallout combat. of course, it doesn't have to worry about handling much in the way of real quests, dialogue or C&C.
Only because it has more disk space for kneeling and prone animations. Go and finally play JA2 and you'll see what much deeper combat is. Because Fallout: Tactics isn't even anywhere near X-Com 1.
 

shihonage

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Awor Szurkrarz said:
shihonage said:
Perhaps for a more pure, obvious example - Fallout: Tactics is not really an RPG either, and it has combat that is much deeper than Fallout combat. of course, it doesn't have to worry about handling much in the way of real quests, dialogue or C&C.
Only because it has more disk space for kneeling and prone animations. Go and finally play JA2 and you'll see what much deeper combat is. Because Fallout: Tactics isn't even anywhere near X-Com 1.

I'm not sure what point you're arguing. It certainly has nothing to do with the exchange my reply was part of.
 
In My Safe Space
Joined
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Messages
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Codex 2012
I'm just saying that the supposed "depth" of combat in Fallout Craptics has nothing to do with it being less RPG.
 

shihonage

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Awor Szurkrarz said:
I'm just saying that the supposed "depth" of combat in Fallout Craptics has nothing to do with it being less RPG.

Assuming for a moment that "new animations" is all there is ... so then, you don't consider the time spent on internal management of different animation states and their effects on gameplay, to consume actual development time? You think just making new sprites and plonking them into Fallout would make people go prone, alter their to-hit%, detection and whatnot, by themselves? And the game would balance itself for it automatically, as well?

Right. Besides, there's more to it than just new animations.FO:T also allowed itself the luxury of modeling multi-level structures, more detailed per-teammate combat control, and other things I may be skipping over because its been a long time.

The fact is, that FO:T has better combat than FO1+2 (by whatever ruler you choose to measure it), while the RPG qualities in it are "lite". Therefore, my point remains.
 
In My Safe Space
Joined
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Messages
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Codex 2012
shihonage said:
Awor Szurkrarz said:
I'm just saying that the supposed "depth" of combat in Fallout Craptics has nothing to do with it being less RPG.

Assuming for a moment that "new animations" is all there is ... so then, you don't consider the time spent on internal management of different animation states and their effects on gameplay, to consume actual development time? You think just making new sprites and plonking them into Fallout would make people go prone, alter their to-hit%, detection and whatnot, by themselves? And the game would balance itself for it automatically, as well?

Right. Besides, there's more to it than just new animations.FO:T also allowed itself the luxury of modeling multi-level structures, more detailed per-teammate combat control, and other things I may be skipping over because its been a long time.
You're not a full time development team. They had four programmers and one lead designer and four game designers to do that job and were improving a pre-existing combat system.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
It looks good.

It's not that important but if you're going to have a lot of these fights with multiple allies involved, the combat log is going to be pretty busy, and it is your only source of feedback on how well the fight is going. It could probably use some color coding of damage numbers.

Enemy damage to you = red damage number
Your damage to enemy = Green damage number

Etc. (possibly one for enemy damage to ally and ally damage to enemy as well, or just one for NPC damage to other NPC)
 

MetalCraze

Arcane
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Jul 3, 2007
Messages
21,104
Location
Urkanistan
BlaineMono said:
There are some people who can play NV and enjoy it for what it is, which is a pretty decent CRPG, all its flaws aside
Is there anything but flaws? I'm also interested in knowing where is exactly CRPG in it? Because I can't find it. And I look.

And then there are some knobgoblins who whine about quest compass and the decline and prefer to wait another five years until Vince finally scratches their secret itch for a game that is exactly like that other game from 20 years ago when the grass was greener and their dick still worked.
You mean people who want to play games, not listen about evil ancient roman warriors running around in the world, that is still ruined even though it is 2 centuries since the war now, doing stupid shit to cowboy tribals from high tech vaults for no reason? Drinking dirty toilet water to heal myself and people seeing me through walls stealing their shit isn't exactly my vision of a good design either.
 

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