shihonage said:Expecting the same amount of intricacy from a stealth subsystem in an RPG as in a game that fully revolves around a stealth system, is kind of retarded.
Vault Dweller said:It's true. RPGs are about music. The rest is just a candy wrapper. A true connoisseur will grind for hours to enjoy a delightful midi tune.
For the same reason they released a "combat" demo rather than a "stealth" demo - combat has always been a bigger part of the game than stealth for pretty much any game in any genre with the exception of those specifically designed around stealth as a gameplay feature. This is a turn-based isometric RPG and it's doing stealth the same way other turn-based isometric RPGs do. Like most other games in that genre, things like "stealth" are abstracted as much as possible, so that the primary determiner of success is the character's skills, not the player's ability.Lennie said:why should combat get a ton of attention while stealth is left as some mediocre time waster.
Esquilax said:Lennie, while I would love to see lighting, noise, perception, etc. into account (Thief I and II are my all-time favourite games), and I am positive that Vince has thought about it, I would much rather the game be released some time this century. IIRC, it took nearly a year of polishing to get the combat up to the quality it is now, so to put together a stealth system with all those things you mentioned (and testing it so it isn't broken) on top of that would take a huge amount of time. The simplistic, rudimentary system will do - besides, there's probably plenty of fun opportunities for sneaking in text adventures.
A more in-depth, complex stealth system can wait for a sequel or a future ITS game, I just want the fucking thing in my hands at this point.
Vince, I know that your team has been purposely tight-lipped about release dates to avoid disappointing people, but regardless, do you see a 2011 release as likely?
Admiral jimbob said:NOOOOO AOD MUST BE THE PERFECT GAME IN EVERY WAY WHAT KIND OF GAME WOULD FALLOUT HAVE BEEN WITHOUT A LIGHTNING AND NOISE SUBSYSTEM
Fair point, a pity tho.Silellak said:For the same reason they released a "combat" demo rather than a "stealth" demo - combat has always been a bigger part of the game than stealth for pretty much any game in any genre with the exception of those specifically designed around stealth as a gameplay feature. This is a turn-based isometric RPG and it's doing stealth the same way other turn-based isometric RPGs do. Like most other games in that genre, things like "stealth" are abstracted as much as possible, so that the primary determiner of success is the character's skills, not the player's ability.Lennie said:why should combat get a ton of attention while stealth is left as some mediocre time waster.
VD has also said that having good combat was a goal because so many of his favorite RPG's don't have very good combat, and those games are often panned for that very reason. He doesn't want people to speak of AoD the same way they speak of Arcanum - "it's good - if you can stomach the awful combat." When was the last time a turn-based RPG was panned for not having good enough stealth?
Had to prioritize. Our focus was on the combat and choices/multiple solutions.Kz3r0 said:I must admit that the lack of a noise meter bugs me.
Not sure what you mean by "demo". This isn't a promo video. It's an actual piece of the game. As for the complaints that the combat feels long, I think it's because you're watching it instead of playing it.About the combat I too felt it was too long, but is just a demo ,right?
The stealth system won't win any awards or praises, but it has a bit more depth than most RPG stealth systems where you simple go stealthy and can run in front people and stab them in the face, materializing out of nowhere.Lennie said:The stealth system sounds kind of lame.
Easier said than done.I was hoping for something that took into account lighting, noise, LOS, and the guard's perception. It should also allow you to create diversions and hide using objects in the enviroment.
Expectations should be realistic. Expecting something awesome because you deserve only the best is kinda silly.Lennie said:shihonage said:Expecting the same amount of intricacy from a stealth subsystem in an RPG as in a game that fully revolves around a stealth system, is kind of retarded.
I disagree. We expect some complexity and challenge in the combat system, so why shouldn't we expect the same of the stealth system?
Because combat has been an integral part (and in most cases the core part) of RPGs for decades while stealth hasn't been.Stealth isn't a huge part of AOD, but neither is combat, so why should combat get a ton of attention while stealth is left as some mediocre time waster.
Yes.Esquilax said:Vince, I know that your team has been purposely tight-lipped about release dates to avoid disappointing people, but regardless, do
you see a 2011 release as likely?
Vault Dweller said:Anyway, I had a really good (imo) idea for a TB stealth system.
To be fair, that's because it took over a decade for the systems to become advanced enough to portray even basic stealth. Meanwhile PnP has had no problems doing stealth.Vault Dweller said:Because combat has been an integral part (and in most cases the core part) of RPGs for decades while stealth hasn't been.
shihonage said:Expecting the same amount of intricacy from a stealth subsystem in an RPG as in a game that fully revolves around a stealth system, is kind of retarded.
denizsi said:Down with the "x element can't be as good as in a game solely about x" bullshit! You thought stealth in Thief was good? Bullshit! Thief is a good game overall, there is a very coherent direction in general design and the game satisfies all the goals it aims at in a very balanced manner. Doesn't overpromise and underdeliver; doesn't attempt to overdo. It has nothing to do with Thief having oh such advanced sneaking mechanics because it's as basic as it gets.
With stealth out of the way, name one nonRPG that does one element better than in RPGs. This is all illiterate bullshit you convince yourself to believe because it has been repeated enough times.
Why did they even put together a video from photoshopped screenshots when you can just turn on Fraps or Camtasia or whathaveyou and record the whole thing ? And why is it photoshopped, does that mean they made the game look better than it really looks? Questions over questions.BlaineMono said:On the other hand, we are talking dev team that spent the last year trying to "put together a gameplay video from photoshopped screenshots", so why do I even bother.
BlaineMono said:The game itself looks kinda not that bad, but considering that it's regarded as a SAVIOR THAT DELIVERS US FROM THE DECLINE one would think it's reasonable to expect something more than clunky poorly designed combat, obsolete graphics, UI lifted from teh fallouts and a general feel of dated mediocrity.
On the other hand, we are talking dev team that spent the last year trying to "put together a gameplay video from photoshopped screenshots", so why do I even bother.
Vince can shove his hype, his thursdays and his screenshots up his forum-dwelling arse, wake me up when something tangible is released.