Serious_Business said:YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
kwanzabot said:they fuck around to much and are lazy as shit
OgreOgre said:Bad writing is inexcusable in a C&C heavy RPG.
Honestly, if you can't see the poor writing from AOD you have no grasp on the english language and I would have to call you a fucking idiot.Twinfalls said:OgreOgre said:Bad writing is inexcusable in a C&C heavy RPG.
Could you show some examples from AoD of what you consider to be bad writing please? I'm curious about this, I think there's an important line to tread between improvement and preserving VD's individual style against the generic.
kwanzabot said:Honestly, if you can't see the poor writing from AOD you have no grasp on the english language and I would have to call you a fucking idiot.Twinfalls said:OgreOgre said:Bad writing is inexcusable in a C&C heavy RPG.
Could you show some examples from AoD of what you consider to be bad writing please? I'm curious about this, I think there's an important line to tread between improvement and preserving VD's individual style against the generic.
The writing is piss poor whether you would like to ignore it or not.
Bluebottle said:kwanzabot said:Honestly, if you can't see the poor writing from AOD you have no grasp on the english language and I would have to call you a fucking idiot.Twinfalls said:OgreOgre said:Bad writing is inexcusable in a C&C heavy RPG.
Could you show some examples from AoD of what you consider to be bad writing please? I'm curious about this, I think there's an important line to tread between improvement and preserving VD's individual style against the generic.
The writing is piss poor whether you would like to ignore it or not.
Surely that should be "...the poor writing in AOD, you have no grasp of the English language".
Just sayin'.
Anyway, I do wonder if this happens in any other medium. I've never really seen anyone get so worked up over a book taking a long time to write, for example.
kwanzabot said:YIIIEEEEP ITS MOTHERFAKER MOO LOLOL NO GOOD WRITNING IN TEH GEIMZ NOOOO YIIEEEPPSS BZZZZZZ GAME IS NOT GOD BEEEEWWWW FUUUUUUUUUUUUUUUU LAZIE LAZIE VINCE BRRRRRRP NOT GONNA BUY DEEZ SHEET OBLIVION HAZ GOOD RITIN' BEEEEW
Bluebottle said:Anyway, I do wonder if this happens in any other medium. I've never really seen anyone get so worked up over a book taking a long time to write, for example.
Haba said:The Dark Tower
Pliskin said:Song of Ice and Fire.
vazquez595654 said:AoD needs help in the writing.
It is too modern, simplistic, 1 dimensional, and reads like a 14 year old's writing.
There should be greater range in vocabulary appropriate to the NPC.
Vault Dweller should have revisions of his dialogue.
1. He should categorize the NPC's into groups. Highly educated, somewhat educated, and uneducated. Then go through each of there dialogues and choose more advanced vocabulary/less cuss words for the highly educated and work down to simpler dialogue for the uneducated.
2. For each important NPC in the game, make sure his vocabulary and style match with who he is. Maybe there actually is a highly educated noble who cusses a lot.
3. Make sure each character has a personality. Not simply based on the description you give of the character, or what the character has done, but also in the way the character talks. Is he/she very jolly innkeeper, shy child, outspoken politician, witty wise man, dim witted sailor, rambling government official, a straightforward and dry soldier.
One cuss word goes a long way. Profanity should only be used for the sake of understanding, or getting to know an NPC. Authors rarely use profanity because there are usually more descriptive and better ways to express a character than "fuck".
If you are going to use "fuck", use it extremely sparingly, because one "fuck" goes a long way. Especially since we aren't used to seeing it in writing. One "fuck" would stay with you for the entire course of a dialogue with an NPC.