Elhoim
Iron Tower Studio
Were tits added in this release?
Better females will be a Day 1 DLC.
Were tits added in this release?
Were tits added in this release?
Tried turning off the music and the game felt very hollow immediately. Footsteps not making a sound. Ambience track not playing (Is it even there in the first place). Kinda surprised.
I turned off the music and could hear birds, wind and market chatter, just as you said....they just are more sparse than usual games, but that fits nicely with the desolate feel of the game.Ambience as in, sound of wind? Birds chirping overhead? Chatters in the marketplace? Sorry, maybe I'm asking too much but some modern games has separate ambience and music sliders in their options.
I turned off the music and could hear birds, wind and market chatter, just as you said....they just are more sparse than usual games, but that fits nicely with the desolate feel of the game.Ambience as in, sound of wind? Birds chirping overhead? Chatters in the marketplace? Sorry, maybe I'm asking too much but some modern games has separate ambience and music sliders in their options.
And footsteps? Really? I play it in a semi-isometric view, footsteps would sound weird...I can't imagine playing Fallout, BG, Arcanum or other isometric games and say that footsteps sounds would be and improvment...
Wow, had to play it now just to check and it's true, they have footsteps and some "armor movment" sound...I stand corrected.Baldur's Gate had footstep sounds.
We have footsteps sounds, just move the camera closer.
I don't agree, what's closer to the character -> louder does not really work in 100% of the cases if the camera has custom zoom.. think they did it good.We have footsteps sounds, just move the camera closer.
I think you need to make them either louder, or better yet, not dependent on camera zoom distance.
After all, it's what's closer to the the character that should be louder, not what's closer to the player.
I don't agree, what's closer to the character -> louder does not really work in 100% of the cases if the camera has custom zoom.. think they did it good.We have footsteps sounds, just move the camera closer.
I think you need to make them either louder, or better yet, not dependent on camera zoom distance.
After all, it's what's closer to the the character that should be louder, not what's closer to the player.
I think they should leave it relative to camera distance but I guess it's a matter of preference - I like the zoom in Civ4 then while zoomed in you hear more of the immediate surroundings (voices, work being done), and while zoomed out you hear more ambient sounds like wind, trees.
Excuse me if this post belongs in a different thread, but I can't find a more appropriate one.
Playing my AoD beta now, and very impressed by it, but should I be able to leave the village? There are plenty of screencaps all over the interwebs showing lots of cool stuff, but I can't find any combat, let alone a way out of town.
Could someone please explain in short what I should be expecting from the beta at this point?
Hold the middle mouse button to rotate the camera, or the Q and E keys.Well, I started as a Drifter, and I got this old map that I'm supposed to bring to Feng so he can appraise it. Also, I helped some dude get his family inside the gates by paying his way, and he gave me some armor. Neat!
Can't get in to see Feng, though, because the door is on the wrong side of the isometric perspective for me and I can't for the life of me figure out how to turn the camera.
But anyhow, this is probably way off topic by now and belongs on the AoD site forums anyways. I just wanted to check what state of development this game is in. Are there, like, hours and hours of gameplay completed already? Or are we going to have to wait for this poor soul to contribute another couple years into this labor of love before we can purchase and play the whole thing?