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Game News AoD Public Beta Release 2 Available

RK47

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Tried turning off the music and the game felt very hollow immediately. Footsteps not making a sound. Ambience track not playing (Is it even there in the first place). Kinda surprised.
 

Infinitron

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Tried turning off the music and the game felt very hollow immediately. Footsteps not making a sound. Ambience track not playing (Is it even there in the first place). Kinda surprised.

Yes, the game needs MOAR SOUND. I would make that a very high priority.
 
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Wait...you turned off the music and you were surprised that you couldn't hear the ambience track anymore? And you felt the game became hollow immediately even though you're not sure there was even an ambience track to begin with?

1168954967732vo0.gif
 

RK47

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Ambience as in, sound of wind? Birds chirping overhead? Chatters in the marketplace? Sorry, maybe I'm asking too much but some modern games has separate ambience and music sliders in their options.
 

felipepepe

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Ambience as in, sound of wind? Birds chirping overhead? Chatters in the marketplace? Sorry, maybe I'm asking too much but some modern games has separate ambience and music sliders in their options.
I turned off the music and could hear birds, wind and market chatter, just as you said....they just are more sparse than usual games, but that fits nicely with the desolate feel of the game.

And footsteps? Really? I play it in a semi-isometric view, footsteps would sound weird...I can't imagine playing Fallout, BG, Arcanum or other isometric games and say that footsteps sounds would be and improvment...
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ambience as in, sound of wind? Birds chirping overhead? Chatters in the marketplace? Sorry, maybe I'm asking too much but some modern games has separate ambience and music sliders in their options.
I turned off the music and could hear birds, wind and market chatter, just as you said....they just are more sparse than usual games, but that fits nicely with the desolate feel of the game.

And footsteps? Really? I play it in a semi-isometric view, footsteps would sound weird...I can't imagine playing Fallout, BG, Arcanum or other isometric games and say that footsteps sounds would be and improvment...

Baldur's Gate had footstep sounds.
 

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We have footsteps sounds, just move the camera closer.

I think you need to make them either louder, or better yet, not dependent on camera zoom distance.

After all, it's what's closer to the the character that should be louder, not what's closer to the player.
 

DwarvenFood

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We have footsteps sounds, just move the camera closer.

I think you need to make them either louder, or better yet, not dependent on camera zoom distance.

After all, it's what's closer to the the character that should be louder, not what's closer to the player.
I don't agree, what's closer to the character -> louder does not really work in 100% of the cases if the camera has custom zoom.. think they did it good.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We have footsteps sounds, just move the camera closer.

I think you need to make them either louder, or better yet, not dependent on camera zoom distance.

After all, it's what's closer to the the character that should be louder, not what's closer to the player.
I don't agree, what's closer to the character -> louder does not really work in 100% of the cases if the camera has custom zoom.. think they did it good.

What do you mean "does not really work"? I'm saying they should make it work.
 

DwarvenFood

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I think they should leave it relative to camera distance but I guess it's a matter of preference - I like the zoom in Civ4 then while zoomed in you hear more of the immediate surroundings (voices, work being done), and while zoomed out you hear more ambient sounds like wind, trees.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think they should leave it relative to camera distance but I guess it's a matter of preference - I like the zoom in Civ4 then while zoomed in you hear more of the immediate surroundings (voices, work being done), and while zoomed out you hear more ambient sounds like wind, trees.

Yeah, I guess that model could be nice too - if there was enough sound to fill it all up.
 

BothEyesShut

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Excuse me if this post belongs in a different thread, but I can't find a more appropriate one.

Playing my AoD beta now, and very impressed by it, but should I be able to leave the village? There are plenty of screencaps all over the interwebs showing lots of cool stuff, but I can't find any combat, let alone a way out of town.

Could someone please explain in short what I should be expecting from the beta at this point?
 

Niektory

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Excuse me if this post belongs in a different thread, but I can't find a more appropriate one.

Playing my AoD beta now, and very impressed by it, but should I be able to leave the village? There are plenty of screencaps all over the interwebs showing lots of cool stuff, but I can't find any combat, let alone a way out of town.

Could someone please explain in short what I should be expecting from the beta at this point?

There are 2 small locations outside Teron, you'll be able to go there using the map (press M) after you learn about them. Some questlines have more combat, some have less. Depends on the background you chose at the character creation, your skills and choices you make in quests. It's possible to finish the demo without combat. Check the journal (press J) if you don't know what to do. There are also some encounters you can stumble upon when walking around town.
 

hiver

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What background you chose when starting the game and what happened to you at the start?

+what Niektory said
 

BothEyesShut

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Well, I started as a Drifter, and I got this old map that I'm supposed to bring to Feng so he can appraise it. Also, I helped some dude get his family inside the gates by paying his way, and he gave me some armor. Neat!

Can't get in to see Feng, though, because the door is on the wrong side of the isometric perspective for me and I can't for the life of me figure out how to turn the camera.

But anyhow, this is probably way off topic by now and belongs on the AoD site forums anyways. I just wanted to check what state of development this game is in. Are there, like, hours and hours of gameplay completed already? Or are we going to have to wait for this poor soul to contribute another couple years into this labor of love before we can purchase and play the whole thing?
 

Niektory

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Well, I started as a Drifter, and I got this old map that I'm supposed to bring to Feng so he can appraise it. Also, I helped some dude get his family inside the gates by paying his way, and he gave me some armor. Neat!

Can't get in to see Feng, though, because the door is on the wrong side of the isometric perspective for me and I can't for the life of me figure out how to turn the camera.

But anyhow, this is probably way off topic by now and belongs on the AoD site forums anyways. I just wanted to check what state of development this game is in. Are there, like, hours and hours of gameplay completed already? Or are we going to have to wait for this poor soul to contribute another couple years into this labor of love before we can purchase and play the whole thing?
Hold the middle mouse button to rotate the camera, or the Q and E keys.
There is a lot of content in the demo (about 30% of the full game). Individual playthroughs can be short, but there are many different paths to take so replaying is encouraged.
 

hiver

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+ there are hours and hours of gameplay in the demo alone. You just need to try playing with different backgrounds.
 

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