This. Is it an RPG yet, or maybe still a visual novel?Is there an RPG in this version?
Lacks immersions.
This. Is it an RPG yet, or maybe still a visual novel?Is there an RPG in this version?
And emotional engagement.
You aren't searching around the screen.Hey, VD I have a question that is more generally about AoD than the second beta specifically.
Since various "physical" things are performed through text adventures (lockpicking, speaking, jumping over walls, etc), I didn't see that you could interact with the vine on Feng's house until I read
about it on the forums. It seemed strange, since you were talking a lot about how in AoD, unlike in other RPGs, we shouldn't be searching around the screen with our mouse in order to obtain goodies and do shit.
The whole vine thingy seems to deviate a bit from this principle. In the final game, will there be a substantial number of usable items on the screen outside of text adventures, or was Feng's house an
exception?
Thanks in advance. I know this looks like a retarded question, but it's been bugging me a bit.
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
A font problem maybe?Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
You aren't searching around the screen.Hey, VD I have a question that is more generally about AoD than the second beta specifically.
Since various "physical" things are performed through text adventures (lockpicking, speaking, jumping over walls, etc), I didn't see that you could interact with the vine on Feng's house until I read
about it on the forums. It seemed strange, since you were talking a lot about how in AoD, unlike in other RPGs, we shouldn't be searching around the screen with our mouse in order to obtain goodies and do shit.
The whole vine thingy seems to deviate a bit from this principle. In the final game, will there be a substantial number of usable items on the screen outside of text adventures, or was Feng's house an
exception?
Thanks in advance. I know this looks like a retarded question, but it's been bugging me a bit.
First, you need a perception check to realize that you can climb the vines (I assume that's why you had no idea that you could do it). Second, there are several checks there: a lockpick check to open the hatch, a stealth check (otherwise Feng walks in on you), and another perception check to find something of value to you.
In other words, it's not pixel hunting.
Btw, did you find the grappling hook yet? A successful perception check shows you the body and makes it possible to find the hook. No check - no body, no pixel hunting.
:not sure if serious:Whatever the case, it's still a bit different from everything else, because it's not a "given" quest, it's not a character that sends you to do it - you bump into it - even though you can start it only if you have the right skills.
What I meant is, how many of these adventures with an "extra-textual" start are we gonna find?
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
Can you post a screenshot?
Too many changes.Ummm... why it's not a patch?
Ah, I assumed it was always interactive because I probably never made a low perception character and saw it with everyone, there's the source of my misunderstanding.
Mmmh, I never went through with it, but I assume that after you climb it a standard text sequence begins?
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
Can you post a screenshot?
Awesome character. I suppose it's appropriate.
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
Can you post a screenshot?
Awesome character. I suppose it's appropriate.
Delete everything from AoD Public Beta R2\core\fonts and try again.