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Game News AoD Public Beta Release 2 Available

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Whether or not he personally responds well to criticism of AoD at least Herr Dweller's work reflects that he's listening to "The Fans", will give this a run when I get home.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
An Awesome button is cool and stuff, but do enemies explode properly? They should explode on critical hits imo.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
And emotional engagement.

Oscar needs to get cracking on the sex scene animations for the romances comming in R3, guaranteed commercial failure otherwise, magic system needs to be implemented as well.

And not to worry VD my saucy call girl filler NPC is one the way as well.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
walking.gif
 

Mozgoëbstvo

Learned
Joined
Nov 23, 2011
Messages
812
Location
Od Vardara pa do Triglava
Hey, VD I have a question that is more generally about AoD than the second beta specifically.

Since various "physical" things are performed through text adventures (lockpicking, speaking, jumping over walls, etc), I didn't see that you could interact with the vine on Feng's house until I read
about it on the forums. It seemed strange, since you were talking a lot about how in AoD, unlike in other RPGs, we shouldn't be searching around the screen with our mouse in order to obtain goodies and do shit.

The whole vine thingy seems to deviate a bit from this principle. In the final game, will there be a substantial number of usable items on the screen outside of text adventures, or was Feng's house an
exception?

Thanks in advance. I know this looks like a retarded question, but it's been bugging me a bit.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,594
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Hey, VD I have a question that is more generally about AoD than the second beta specifically.

Since various "physical" things are performed through text adventures (lockpicking, speaking, jumping over walls, etc), I didn't see that you could interact with the vine on Feng's house until I read
about it on the forums. It seemed strange, since you were talking a lot about how in AoD, unlike in other RPGs, we shouldn't be searching around the screen with our mouse in order to obtain goodies and do shit.

The whole vine thingy seems to deviate a bit from this principle. In the final game, will there be a substantial number of usable items on the screen outside of text adventures, or was Feng's house an
exception?

Thanks in advance. I know this looks like a retarded question, but it's been bugging me a bit.
You aren't searching around the screen.

First, there is a perception check that tells you that you can climb the vines (I assume that's why you had no idea that you could do it). Second, there are several checks there: a lockpick check to open the hatch, a stealth check (otherwise Feng walks in on you), and another perception check to find something of value to you.

In other words, it's not pixel hunting.

Btw, did you find the grappling hook yet? A successful perception check shows you the body and makes it possible to find the hook. No check - no body, no pixel hunting.
 

Mozgoëbstvo

Learned
Joined
Nov 23, 2011
Messages
812
Location
Od Vardara pa do Triglava
Hey, VD I have a question that is more generally about AoD than the second beta specifically.

Since various "physical" things are performed through text adventures (lockpicking, speaking, jumping over walls, etc), I didn't see that you could interact with the vine on Feng's house until I read
about it on the forums. It seemed strange, since you were talking a lot about how in AoD, unlike in other RPGs, we shouldn't be searching around the screen with our mouse in order to obtain goodies and do shit.

The whole vine thingy seems to deviate a bit from this principle. In the final game, will there be a substantial number of usable items on the screen outside of text adventures, or was Feng's house an
exception?

Thanks in advance. I know this looks like a retarded question, but it's been bugging me a bit.
You aren't searching around the screen.

First, you need a perception check to realize that you can climb the vines (I assume that's why you had no idea that you could do it). Second, there are several checks there: a lockpick check to open the hatch, a stealth check (otherwise Feng walks in on you), and another perception check to find something of value to you.

In other words, it's not pixel hunting.

Btw, did you find the grappling hook yet? A successful perception check shows you the body and makes it possible to find the hook. No check - no body, no pixel hunting.

Ah, I assumed it was always interactive because I probably never made a low perception character and saw it with everyone, there's the source of my misunderstanding.
Mmmh, I never went through with it, but I assume that after you climb it a standard text sequence begins?

Whatever the case, it's still a bit different from everything else, because it's not a "given" quest, it's not a character that sends you to do it - you bump into it - even though you can start it only if you have the right skills.
What I meant is, how many of these adventures with an "extra-textual" start are we gonna find?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Whatever the case, it's still a bit different from everything else, because it's not a "given" quest, it's not a character that sends you to do it - you bump into it - even though you can start it only if you have the right skills.

What I meant is, how many of these adventures with an "extra-textual" start are we gonna find?
:not sure if serious:

There is quite a lot that you can bump into on your own in the demo.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Ah, I assumed it was always interactive because I probably never made a low perception character and saw it with everyone, there's the source of my misunderstanding.
Mmmh, I never went through with it, but I assume that after you climb it a standard text sequence begins?

The vines are always interactive, the perception hints you about them.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,594
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sorry if this is noob question, but is the capitalization in the quest log supposed to be wacky? It looks like 80's-style l33tspeak.

Can you post a screenshot?

Awesome character. I suppose it's appropriate.

Delete everything from AoD Public Beta R2\core\fonts and try again.

Now it's good, but of course the font is much less interesting.

BTW, unrelated, but I think the game's text window starts out too narrow (1920x1200 resolution). It's cool that you can customize it, but I think the default should be that it takes up the entire space between the main UI and the left side of the display.
 

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