Knightrider said:
I will admit I envy your weasel qualities in a way. A lot of people criticized me for not learning to model and program and said that was the reason American Hare didn't get off the ground. We are the same, you and I: game designers. With the difference that I'm a much better writer, and that my idea was original and not some rehashed and tasteless "roman setting stuffed into Fallout's cornhole".
LMAO
Look, if this is true, I have something to say.
In the entire history of gaming, there has never ever been a playable game made by a man whose sole specialty is in coming up with ideas. In the old days of gaming, there was never ever a dichotomy as ridiculous as having a game designer and then seperately a programmer. It was a programmer who was working on a game.
And they actually made good stuff. It was not the crap that you see related to all this mania of games which are just 5 hour long cinematics with quick-time events. Sorry, a programmer is actually suitable for making a game because he has any idea what he is doing and what he is working with.
I am sure all these wonderful armchair sages, who sit there stroking their long beards, saying, "My job here...is to conceive!" are capable of wonderful videogame rhetoric, but the problem is that RHETORIC ON VIDEOGAMES MEANS SHIT. You can preach all the semantics you want about game design, but once you start thinking of it in terms of semantics, you forget the basic technical things that are necessary for the game to be enjoyable, and forget that what works and what doesn't work is solely based on whether it is fun.
And that's why games like Might & Magic, Wizardry, Gold Box,.etc are actually fun. They were built by people who just focused on the mechanics, the numbers, and all the endless monsters to kill in big dungeons, and see the kind of mess combat has been in every game since 1997. And to top it off, the terrible combat, which forms 90% of those post-1997 games anyway, is excused under the rhetoric that combat does not matter.
Gods, it's one thing to have division of labour, it's another to hand over tasks that go knee-to-limb which can be done by one person anyway.