Elhoim
Iron Tower Studio
OldSkoolKamikaze said:¿Dónde está el baño?
Al fondo a la derecha.
OldSkoolKamikaze said:¿Dónde está el baño?
Vault Dweller said:AoD - 4 people, 5 years part time, 20,000 hours. Do I really have to explain it? Am I some kinda genius for being able to figure out that 4 people working in their spare time will do a lot less than 50+ people working full time and often overtime? Not to mention things like years of experience, budgets, getting paid and such.
bhlaab said:Who cares when it comes out or how long it's taking? All that matters is that it does at some point, and that it's good when it finally hits.
The secons the game comes out, you'll get over the wait immediately (unless the game sucks)
Talby said:Damn it VD, release the game already. The mayor's all over my ass on this one.
MLMarkland said:Anyone who is on VD's case is an idiot.
Thanks.MLMarkland said:I look forward to AoD.
My sentiments exactly.Anyone complaining about their progress doesn't have a clue about game development.
He isn't.Castanova said:MLMarkland said:Anyone who is on VD's case is an idiot.
You're making the assumption that AoD is similar to an expansion pack.
What has that gotta do with anything? Have we stopped criticizing VD for mismanagement and moved to complaining about poor financial prospects?An expansion pack has a built-in audience, a professional marketing campaign, mainstream reviewer coverage, etc etc etc.
From a what now? I strongly suggest re-reading Markland's post.From a professional project management perspective, spending 6 years on a project that will sell maybe a thousand copies is batshit insane.
Actually, I won't say it. I'll say that it's not just a hobby and that we do hope to sell enough copies to justify working on another game, which is exactly why we're taking our time to do it right.Obviously, VD will say "but but but but it's just a hobby and if I sell any copies that's just icing on the cake!" I would hope he says that anyway because if the hope is to build a profitable business the prospects aren't looking good.
Selective reading - ur doing it rong.Summary: comparing development time for a tiny niche game on a one to one basis with development time for a professional expansion pack - ur doin it rong.
Barrow_Bug said:This is not RPG Espanol, you crazy fucks.
St. Toxic said:Indie teams shouldn't do projects bigger than 1-2 years tops.
Vogel has a starving Mac market, an established customer base, and a one-man operation, basically. His games sell several thousand copies, which is enough to support one guy, but not enough to support 4-5 guys.Castanova said:There's a reason Vogel releases so many titles and, I assure you, it's not due to a lack of standards regarding polish.
What I've learned in two decades of "following games" is that taking time to do it right is an important step. Blizzard demonstrated it many times, yet most companies refuse to take notes and insist on fast development cycles and "in 5 years we can make 3 games!" mentality.Lack of perspective regarding scope vs. sales prospects is definitely mismanagement.
What argument? Your assumption that the game wouldn't sell well?What other category would you like to put it in to deflect the argument?
That's the plan.Blackadder said:VD, let me give you some advice. Stop listening, stop reading, go back and have fun working on AoD. You will never, never get it through to the kids here. When the game is ready, release it.
Castanova said:MLMarkland said:Anyone who is on VD's case is an idiot.
You're making the assumption that AoD is similar to an expansion pack. An expansion pack has a built-in audience, a professional marketing campaign, mainstream reviewer coverage, etc etc etc. From a professional project management perspective, spending 6 years on a project that will sell maybe a thousand copies is batshit insane. Obviously, VD will say "but but but but it's just a hobby and if I sell any copies that's just icing on the cake!" I would hope he says that anyway because if the hope is to build a profitable business the prospects aren't looking good.
Summary: comparing development time for a tiny niche game on a one to one basis with development time for a professional expansion pack - ur doin it rong.
Ah, loco, castellano como Gardel manda.Elhoim said:betamin said:No le den bola muchachos, metanle pilas.
Mucha bola no les doy, pero calienta un poco que te traten de vago cuando te rompés el culo laburando todo el día, haciendo el trabajo de fácil 5 personas (modelar, texturar, diseñar e implementar niveles, entre otras cosas).
Cerrá el culo que nos clavan un Arcanum!Melcar said:Pero, pero, lo quiero ahora mismo. Coño, que lo termine así como esta. Aunque sea una miarda, sera una miarda del tipo bueno, y cuando pasen unos años estaremos diciendo "remember that AOD game? That was some good shit. Flawed, but good". Son las pequeñas imperfecciones lo que hacen el juego bueno.
Por el tiempo que esta tardando, cuando salga mas vale que sea mejor que una mamada de verga.
Vault Dweller said:Actually, I won't say it. I'll say that it's not just a hobby and that we do hope to sell enough copies to justify working on another game, which is exactly why we're taking our time to do it right.Obviously, VD will say "but but but but it's just a hobby and if I sell any copies that's just icing on the cake!" I would hope he says that anyway because if the hope is to build a profitable business the prospects aren't looking good.