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Apocalypse: so fun it's worth repeating - Let's play SMT III

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
I transferred my PS2 saves to my computer and imported them into PCSX2. So far they work fine and I saved a state too. Now I can see the graphics ugliness that your screenshots have! :P


Anyway, I'm letting you continue with my saves if you want. I'm only slightly ahead of where you left off, which you'd probably like more than to replay everything.

TAKE THE SAVES FAGGOT
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Any saves will be accepted, but:

1. They have to be on Hard.
2. They have to be before the first encounter with Chiaki in Ikebukuro.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
I'm way ahead of that unfortunately.

Tell you what, I'll start a new game for you and slowly work my way up from there. I'll follow your decisions and stop after Nihilo.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Reject_666_6 said:
Tell you what, I'll start a new game for you and slowly work my way up from there. I'll follow your decisions and stop after Nihilo.
:shock:

That would be much appreciated, but you sure you don't have better things to do? Like finishing the game for yourself?
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Overweight Manatee said:
http://www.mediafire.com/?a2bv7kph6e2ue4k

Unfortunately my demon roster is a bit lame at this point. This was my save just prior to fusing a bunch of demons whose shit didn't stink (soon as I could get watchful), so you will have to handle that yourself.
Checked it out, and the save game is... alien. Strange demon selection, strange skill selection, strange MC stats, strange everything. Not that they're useless, but they're very different from what I like to work with.

Tell you what, guys, I'll start replaying the game right now. In a week or two, I'll be back where I was when I nuked the saves and continue the thread.
 
Joined
Sep 4, 2009
Messages
3,520
KalosKagathos said:
Overweight Manatee said:
http://www.mediafire.com/?a2bv7kph6e2ue4k

Unfortunately my demon roster is a bit lame at this point. This was my save just prior to fusing a bunch of demons whose shit didn't stink (soon as I could get watchful), so you will have to handle that yourself.
Checked it out, and the save game is... alien. Strange demon selection, strange skill selection, strange MC stats, strange everything. Not that they're useless, but they're very different from what I like to work with.

Yeah, I have the same problem playing other people's games, or even picking up an old save that I played more then a few weeks ago. If I don't know what I was doing or why I chose something I go crazy :(
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Rejoice, bros. I wiped the memcard, but not save states, and thus am able to continue from the conversation with Gozu-Tennoh.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,304
KalosKagathos said:
Rejoice, bros. I wiped the memcard, but not save states, and thus am able to continue from the conversation with Gozu-Tennoh.
ezew41.jpg
 

KalosKagathos

Learned
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Messages
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Location
Russia
Thread's officially back.



Update 10: Ikebukuro Revisited

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At the end of the previous update Ikebukuro got hit with a second serving of ITZ, courtesy of Hikawa. I'm sure you're eager to learn of what happened there in more detail, but there's shopping to be done first.

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With the help of the riches plundered at the Assembly, we can afford to buy the Kamudo Magatama without going completely broke. It resists physical damage at the cost of making the main character weak to all ailments (suicidal in certain areas) and teaches 4 skills. The most useful of them is the second one, Focus, which is going to become a vital part of the basic boss fight strategy very soon indeed.

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I'm sure that talking to locals will prove fruitful.

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Demon: ...We didn't lose, did we?

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Demon: Dammit! I'm screwed too! The Manikins won't turn against me, will they!?

It appears that Mantra isn't going to last long as a real contender for dominance.

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The headquarters building is being drained of Magatsuhi.

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Time for one of the game's more memorable scenes.



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I heard about the trial by combat, and I thought it might be you who was the winner. Getting here was tough, to say the least... but I'm glad I made it.

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I decided to play by the rules of this world. You know what the purpose of this new world is, right?

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Did I mention that I absolutely love Chiaki? She's a very rare "strong" female video game character whose strength doesn't come from deep-seated feelings of inadequacy towards men, or some other nonsense like that. Better, the fact that she's a girl is almost never drawn overblown attention to. It's like a breath of fresh air in a medium where all women are either completely helpless weaklings whose only purpose in life is to be rescued by a dashing plumber, repeatedly, or insane feminazi bitches.

/rant

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...that voice I heard when the world changed...

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This is where it gets good. Turn on Chiaki's theme for extra crazy.

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Not just about what I have to do in this world, but why the world ended up like this. And then, I realized... that there were too many unnecessary things occupying the previous world.

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But, nothing new was being made. Time passed, and nothing changed. What the world really needed... it was not getting.

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But, I survived the Conception. I was chosen... That's what I'm going to believe, and now, I have to look forward.

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but if I can swallow it down... endless possibilities await... The power of creation... will be mine.

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The world doesn't need any more worthless things... That's why I want to create my ideal society, a paradise ruled by the strong, the chosen... The world of Yosuga. Reginald, you've fought your way this far. You know what I'm saying, don't you?
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Yeah, I get it.

Don't worry, I didn't suddenly decide we'd be going for the Yosuga ending no matter what. However, to speed things up a bit, I'll only have you vote on Very Important Decisions that appear near the end of the game and seal the ending. Note that in order for a Very Important Decision to be offered at all, you have to be well-liked by the faction it's associated with, hence why I chose to agree with Chiaki.

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...I'm happy to hear that. I knew you'd understand, Reginald. I might ask you to help me out, then.

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Honestly, I don't know where to begin... But, since Yosuga is the Reason of the strong, I'll see what I can do on my own first. ...I'm glad we had the chance to talk today. We both survived the Conception... I'm sure we'll cross paths again. See you later, Reginald.

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Well, that was quite trippy. But we have two more things to do in Ikebukuro.

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The guards are dying a slow death.

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Demon: ...Hey, the prisoners are escaping!

First, let's bust Isamu out of jail.

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Doesn't look like there will be much resistance.

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Ms. Takao isn't with you, is she...?

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The Mantra's finished, Nihilo's gaining ground... and we still have no idea where our teacher is...

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They say he can see the future... He actually predicted the fall of the Mantra. Maybe he can tell us about Ms. Takao... and what we should do from here.

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I'm gonna head off to Kabukicho and look for him. There's no place where I can be safe... So, I'll take my chances.

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I don't think Isamu could possibly be any more different from Chiaki even if he consciously tried.

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Male Manikin: Please save Futomimi. I feel like I'm free, but our leader is still locked up. Futomimi, who leads us with prophecies, is still being held captive...

A Manikin in a nearby cell tells us the name of the prophet.

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Jackpot. Beads of Life are as amazing as healing items can possibly get. Full recovery of health and mana to all demons in the party.

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A Strength Incense can be found inside another Mystical Chest several floors above.

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Reggie levels up. Choosing endurance over pure destructive power, we forget Force Boost to make room for Mana Drain. Costs 2MP to cast and recovers about 30, more if you debuff the target's defense first.

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Our final stop will be Gozu-Tennoh's throne room.

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It doesn't come across well on screenshots, but the flow of Magatsuhi reaching for the skies is a pretty cool visual effect.

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Will you enter?

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Yes.

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Have you not seen it with your own eyes...? The stronghold of Nihilo was laid to waste by my army... Then, why...?

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Magatsuhi escapes from my body, against my will... And I am not the only one! All the members of Mantra are being drained of their Magatsuhi...!

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Manikin: ...What sort of devious trick did they use!? Oh, the humiliation! I can see... the Maiden... where the Magatsuhi is drawn to... But alas, we are utterly powerless... We have no choice but to wait for our doom... Woe to our leader! Gozu-Tennoh!!

Politics would be so much more entertaining if every world leader had a slave like this.

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My body may perish, but my spirit will live on! In time, the one worthy of my power will come. It is then that I shall return!!

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What good is a world without strength!? I will not forget this rage, this fire that burns my flesh and soul! My kingdom shall rise again...!! ...Gu...oh......

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You might say Gozu-Tennoh... lost his head in his final moments. :yeah:

Seriously though, a great scene. I love how the Nihilo and the Mantra are set up as blatant stand-ins for Law and Chaos from previous Shin Megami Tensei games, but just when you think you know where the plot is going, one of them is decisively swept off the board. Brilliant.

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No... The Mantra has been utterly destroyed by Nihilo's attack.

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We, on the other hand, did nothing more than enforce a reign of terror. ...That is the reason we lost. And all those that we called comrades have deserted us.

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Both of you are free to do whatever you want... I have no business here anymore. There is no point in guarding an abandoned city. ...Farewell. I will go on a quest to realize my dream of a world where the strong thrive. If you are truly strong, then we shall meet again...

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There's a girl you might wish to catch up to. Just sayin'. :M



Regardless, this is it for Ikebukuro. Our next goal is reaching the Kabukicho prison and freeing Futomimi, the prophetic leader of the Manikins. However, a formidable opponent awaits on the highway leading there. To defeat him, we'll have to fuse, fuse and fuse.

Sarasvati's weakness to Fire is going to get the entire party killed, so we'll have to replace her with something better. However, I'd also like to take this opportunity to make Mana Refill easily transferable to future demons. Bear with me, things are about to get very technical.

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First of all, we recruit an Angel and a Pixie. They are fused into Uzume, who in turn is fused with Koppa (the one we got way back after the Matador battle) into Zouchou. Zouchou is going to be Sarasvati's replacement, but we'll have to upgrade him to a more powerful Kishin first. How, you ask? Watch.

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Sarasvati is fused with a Shikigami into Taraka. By fusing Taraka with Datsue-Ba, another Femme demon, we get an Aquans, a water elemental.

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Like I said before, demons of the Element race have a very interesting property: by fusing them with another demon, you can get another demon of the very same race, except it will be one rank more or less powerful. Due to the way Elements are fused, they are very useful for transferring skills from one demon to another.

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The Aquans is used to downgrade a Hua Po to a Kodama (keeping Mana Refill, of course). Why would we want a level 3 demon?

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The answer is to register him in the Demonic Compendium.

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For a very modest fee of 2600 Macca we can now get a demon with Mana Refill any time we want. By fusing a Kodama with a Hua Po, we can obtain an Erthys who in turn can be used to upgrade various demons, no matter how high their level is, and give them Mana Refill in the process.

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So we do just that. We fuse the Kodama with a Hua Po, and use the resulting Erthys to upgrade Zouchou to Koumoku.

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Koumoku (or Koumokuten) is the Japanese name of Virupaksa, another Heavenly King. He guards the West, his symbol is a serpent, and his followers are the Naga.

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Next, we buy an Aeros at Rag's. By the way, I don't think I linked to the jewelry music when we first got here. Here's the track: Jewelry - RAG

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We create another Erthys and fuse it with the Aeros. Fusion of two elementals always results in a Mitama.

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In Shinto, Mitama are aspects of human soul. They come in four flavors, and Nigi Mitama embodies inner peace and kindness.

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The funny thing about Mitama is that using them in fusion always gives you the exact same demon, but with 2 catches:
1. Stats are given a small boost, depending on the Mitama used.
2. If the other demon has less than 8 skills, he can learn several new skills from the Mitama.

We take advantage of this fact to give Eligor Mana Refill and Rakunda.



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Now let's get going.

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Gatekeeper: My partner's already left... I let that human kid go to Kabukicho Prison... I just don't care anymore...

The spirit of the gatekeepers of the Great Gate has been broken by the Nihilo counterattack, allowing us to pass.

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Bring it on.

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Soul: You should quit while you can! Something terrible's been seen around there lately... A ghost riding a motorcycle!! I don't think he's even licensed!!

No unlicensed driving on our watch.

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Will you stay here?

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Yes.

Are you sure?

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Yes.

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Hell Biker. Much more dangerous than Daisoujou, and although he doesn't quite match the annoyance factor of Matador, he can easily rip an unprepared party to shreds. Let's start with a rundown of his moves.

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First of all, Hell Exhaust. An unholy lovechild of Mazanma and Dekaja, it deals moderate Force damage to everyone and removes all buffs from our party. Hell Biker uses it often, rendering buffs completely useless in this fight. The good news is the Koumoku repels Force, ending the Biker's turn immediately whenever he chooses to use this attack.

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Second, Hell Spin. Physical damage to everyone. Easily the Biker's scariest attack. He always uses it to follow up a basic physical attack, and if the basic attack scored a critical, Hell Spin will usually be enough to finish the target off.

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Third, Dekunda. This is what makes him difficult: he can remove all of your debuffs at will. Fortunately, he doesn't use it all the time like he does Hell Exhaust. You should exploit this and keep him under the effect of one War Cry all the time. Setting up anything else will make you quickly run out of MP, and you're dead if that happens. Without War Cry, Media simply isn't enough to heal the damage he is capable of dealing.

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But, can you handle this!?

Halfway through the fight, he gets two new skills.

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The first is Hell Throttle, which is the exact same thing as Daisoujou's Startle. Converts 1 AP into 3 half APs, increasing the Biker's damage output exponentially.

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Bead Chains that fully recover the party's HP are a life savior here.

The second skill is Hell Burner (sorry, couldn't get a good picture of it). Flames burst out of the bike's exhaust pipe, dealing moderate Fire damage to everyone. Drained by the Valkyrie, so it's not a big deal.

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It's a tough fight, but if you conserve MP carefully and don't get lazy about healing, you should win.

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Next time, we're going to take a break from the main story and explore the Labyrinth of Amala for the first time.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,324
:thumbsup: The lp is back!!

Also,

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Someone should edit this screenshot so that it said:

"'Choices or consequences, which is better and why? Discuss!' The voice said"

Chiaki the not-so femnazi said:
The world doesn't need any more worthless things... That's why I want to create my ideal society, a paradise ruled by the strong, the chosen... The world of Yosuga. Reginald, you've fought your way this far. You know what I'm saying, don't you?


Say what you want, but that sounds pretty EXTREME fem-nazi to me... And there's the question how did she manage to sneak/beat so many demons to come here unharmed. Also, why wasn't the protagonist (plus Isaku and Thor) affected by the Magatsuki/whatever its name is Draining?


Note that in order for a Very Important Decision to be offered at all, you have to be well-liked by the faction it's associated with, hence why I chose to agree with Chiaki.

It sounds like it's the same case as with Devil Survivor: If you're nice to all factions you'll be able to choose any ending (assuming you meet the prerequisites) before the endgame, right?
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
lightbane said:
Say what you want, but that sounds pretty EXTREME fem-nazi to me...
No, that's just plain regular Nazi. It would be feminazi if she added "That will show those chauvinistic pigs that women are just as capable of shaping the world as men are!".
And there's the question how did she manage to sneak/beat so many demons to come here unharmed.
Yeah, it's never really explained.
Maybe demons realize that only humans can create a Reason and avoid harming them.
Also, why wasn't the protagonist (plus Isaku and Thor) affected by the Magatsuki/whatever its name is Draining?
Yeah, it's a bit of a plot hole. I wanted to point it out myself after the encounter with Thor, but kind of forgot. I guess one can argue that only Mantra-affiliated demons are affected, and Thor was away on an errand the whole time, but that's just coming up with excuses.
It sounds like it's the same case as with Devil Survivor: If you're nice to all factions you'll be able to choose any ending (assuming you meet the prerequisites) before the endgame, right?
Nope. It's not just one choice, it's a series of choices spread all over the final quarter of the game. If you want to see all of them, you'll have to redo several dungeons, and the final one alone can easily take a weekend. Oh, and the choice defining which neutral ending you get is right in the middle of the game.
 
Joined
Sep 4, 2009
Messages
3,520
Mana Refill on everything? Normally I just use makatora to transfer MP to the hero since skills slots are precious, but I suppose thats one way to handle MP problems :lol:

KalosKagathos said:
And there's the question how did she manage to sneak/beat so many demons to come here unharmed.
Yeah, it's never really explained.
Maybe demons realize that only humans can create a Reason and avoid harming them.

Except Isamu got the shit kicked out of him by Thor, though it seems to have hardly affected him.
My guess is that there is the divine will protecting them, since if they all died 10 mins after the conception and there was noone to create a Reason then its basically the same as if Lucifer's meticulous plan had succeeded. Them staying alive is probably the divine will's way of keeping the universe on rails. Its possible this also confers some kind of ability though, one that helps them evade demons or otherwise be ignored by them unless they piss them off. It certainly doesn't sound like any of them are fighting tooth and nail to get to where they are.

KalosKagathos said:
It sounds like it's the same case as with Devil Survivor: If you're nice to all factions you'll be able to choose any ending (assuming you meet the prerequisites) before the endgame, right?
Nope. It's not just one choice, it's a series of choices spread all over the final quarter of the game. If you want to see all of them, you'll have to redo several dungeons, and the final one alone can easily take a weekend. Oh, and the choice defining which neutral ending you get is right in the middle of the game.

Yeah, the best option is just to do all the others your second time through where you can just pull high level demons you had on your first playthrough from your compendium. Otherwise you will have to refuse the all of the same sets of demons like 5x over.
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Update 11: First Kalpa

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Ah, the Labyrinth of Amala. Easily the game's most memorable dungeon and a wonderful throwback to the series' blob past.

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The Labyrinth is split into 5 sections, called "Kalpa". Kalpa is a Sanskrit word with a number of meanings, most of which revolve around rituals and proper conduct. In Hinduism, kalpa is also a unit of time measurement, a day of Brahma, equal to 4.32 billion years. Any Kalpa can be accessed from the entrance via one of the holes you can see in the screenshot, but only if you previously completed preceding Kalpa. Since this is our first real trip to the Labyrinth, only the First Kalpa is accessible.

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Jump in?

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Yes.

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And down we go.

BGM: Warp Field

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Traveling between Kalpa takes the form of a mini-game. Yeah, I know. :decline:

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While free falling through a shaft, you collect items (mostly Macca coins) and dodge or destroy obstacles. Destroying specific obstacles yields money, and destroying several in a row gives a nice multiplier that keeps growing the more obstacles you bash through. If you memorize the shafts by heart (they aren't randomized), you can easily obtain tens of thousands of Macca per go - but that's only in later Kalpa. In early ones sums you can earn are significantly more modest.

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Like this. You can do better, but it's not really worth it.

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At the beginning of all Kalpa, a Hall of Candles is placed. To progress further, you have to offer the candelabra you retrieve from the Fiends.

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Will you light the Candelabrum of Foundation?

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Yes.

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Matador's Candelabrum of Foundation is enough to unseal the First Kalpa, but it usually takes several candelabra to open a new section of the Labyrinth.

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This is what the First Kalpa looks like. As you can tell, it wouldn't look out of place in a tile-based first person game, but that's not the only thing retro about the place.

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Soul: It is a world completely different from the Vortex World which you came from. It is divided into several regions called Kalpa, and at the very bottom resides our master, the ruler of chaos... If your wish is to pursue the path of creation as a human... then there is no reason for you to stay here long.

What the game tries to tell the player here is that the Labyrinth is completely optional. If you have no interest in the true demon ending, you're entirely free to skip it.

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Soul: The demons are all here for a certain reason, so I doubt they'll join you. Prepare yourself well if you don't want to die.

Labyrinth of Amala 101. Diplomacy doesn't work, and there are no terminals other than the one at the entrance.

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Soul: It remains unchanging, like the still of the night. We demons await the master's words, his proclamation of a new beginning..." That's what a demon I met earlier told me, but I have no idea what it means.

You will, if the hive decides to go after a certain ending.

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Dr. Dark: So... Did you come here to defy nature and be treated?
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Of course not.
Dr. Dark: Good. One lives, one dies... That's the way it should be. I pray that you find rest soon.

Unlike saving, healing is available in the Labyrinth - as long as you don't mind paying Dr. Dark's outrageous prices. It's 2000 Macca here, and I think it gets more expensive in future Kalpa.

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Soul: I'm Kamala. I like demons. They're my friends. Come see me anytime. I'll tell you all about the Fiends.

Kamala can tell you if there are any Fiends in currently available areas and point out their locations. Quite handy, considering that one Fiend battle requires you to backtrack all the way to the hospital with little reason to do so.

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Shady Broker: ...I'll sell you something special. Interested? Here's what I'm selling... a demon that can see through anything. With this guy around, any maze is a piece of cake. It'll be a perfect companion when exploring a new area. I'm asking 15000 Macca. I know it's kinda high, but it's well worth the price... So, you want it?
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Alright, I'll buy it.
Shady Broker: Excellent choice!

You purchased a demon from the Shady Broker.

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A Pisaca is a Hindu demon that devours human flesh. Belief in them is quite old, as the Vedas mention them.

This particular Pisaca is an outstanding demon that most will want to keep for the entire game. Trafuri is a spell that guarantees an escape from any non-forced encounter. Estoma lowers the probability of a random encounter, Riberama raises it. Lucky Find allows you to get items by just walking around the world map. Watchful is a passive that will cause the demon to gain partial XP from battle it doesn't fight in, meaning it scales with levels nicely. Liftoma and Lightoma are two more useful utility spells that I will cover when we have to use them.

Overall, it's quite a bargain for 15000 Macca.

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Level 34, Focus learned. We replace Lunge with this skill. Two very good demons become available for fusion, so we leave the Labyrinth for a minute.

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Koumoku is fused with an Oni into a Mizuchi.

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Mizuchi are water dragons in Japanese myths, worshiped as river gods. Like a lot of river deities in other cultures, they can be very fickle and are capable of both aiding and harming humanity.

Gameplay-wise, Mizuchi are dedicated Ice attackers. Start with Bufula and Mabufula, moderate damage single target and AoE spells respectively, and Makakaja, a buff that boosts damage dealt by all spells.

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Next, we fuse a Fomor with an Angel. The resulting Naga is fused with Eligor and gives us Orthrus.

Orthrus is best suited to be a physical attacker, but his Fire-based AoE is nothing to scoff at either. Note that I consciously chose to drop War Cry in this fusion. The reason is that Orthrus will learn this skill naturally when time comes. He also makes a great pair to the Mizuchi, as each of them is resistant to the other one's weakness.

Easter egg: entering a Cathedral on new Kagutsuchi with Orthrus in the party changes the music to the Jakyou Manor theme from SMT II. It will make a bit more sense when you see... the older sibling of this Easter egg, so to speak.

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A peculiar room can be found in the First Kalpa.

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Soul: It's inscribed as the demons are killed by you-know-who...

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Burial chambers like this one can be found throughout the Labyrinth, housing graves of previously slain bosses. They aren't just for show, but we have no means of interacting with them for now.

This just about covers the content located right near the Kalpa's entrance. There are four ways to go from here: we can go west, we can go north, we can go east, or we can climb a ladder leading down.

The ladder leads us to a passage blocked by a closed door (not pictured). Going north results in finding a Cache Cube or two, with some Beads inside them (not pictured).

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Going west brings us here.

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Soul: I dunno about the vault on the other side, though.

The other side would be east. If you're curious about the key needed to open this vault, it's in the Second Kalpa, if my memory isn't playing tricks on me.

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The eastern vault is indeed open.

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Doesn't mean getting whatever is inside is going to be easy.

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The First Kalpa marks the return of two classic blob RPG hazards: disappearing floors and tiles walking over which damages your party. More fun is to come in Kalpa to follow.

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This is what Liftoma is for.

You begin to float in the air.

It doesn't do anything to fake floors, strangely enough, but damage tiles can now be crossed safely.

BGM: Common Battle -The Depths of Amala-

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A new enemy can be encountered here: Arahabaki.

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Arahabaki is a Shinto deity of rebellion I mention when talking about Momunofu, his servants. Arahabaki repels Ice, nulls physical attacks and instant death spells, but is weak to everything else. You can get him for yourself by evolving a Momunofu, and his resistances are very useful in some boss fights. However, so many enemies can easily get extra turns from him that I usually don't bother.

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Soul: Would you like to rest for a while? Only 500 Macca!
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No.
Soul: Oh... Well, please come again!

These ladies can be found next to the damage tiles. If you accept, they end up drugging you, taking more than 500 Macca and dumping your fully-rested body near the entrance to the Labyrinth. Eat that, Ken "No Lying" Rolston.

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Back to the vault. Previously triggered pitfalls are marked on the auto-map, so after a bit of trial-and-error you should be able to reach the treasure.

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An incense.

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A Deathstone.

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And a switch.

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The way to the Second Kalpa is clear.

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One pitfall drops you into a small treasure room instead of the red fog of continuous damage.

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A solid MP recovery item is inside the Mystical Chest.



Now, you're probably curious about what that Deathstone thing does.

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Who'd have guessed?

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Under certain circumstances, death will appear and warp the laws of fusion. When this occurs, a Fiend - a bearer of death - will manifest itself. Though they are not good, they cannot be classified as evil, either. In the end, it is you who will decide their nature.

Deathstones are required for Fiend fusion. When you have one in your inventory, fusing a demon of a specific race on specific Kagutsuchi phases will result in a Fiend instead. The levels of the demons used in fusion are irrelevant, which makes it quite easy to pass wanted skills to the Fiends.

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To get Matador you have to fuse a Yoma demon on any phase between 1/8 and half Kagutsuchi. I use a Kodama and a High Pixie.

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I am the Fiend Matador! Victory shall be yours! Death shall be mine!

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Let's finally wrap it up.

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The ladder leads to a door with a familiar design.

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Behind it is another peephole room.

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Will you look through it?

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Yes.

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I am confident that you will recover the remaining candelabra too. You must be cautious, though. The Fiends that stole the candelabra are unique and powerful demons.

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this all started because of one man who caused the Conception in the previous world. The Conception... Because of it, the Vortex World was born. Kagutsuchi... the source of light and power for this world... You who once lived as a human must be wandering this world without any understanding. To show you my appreciation for returning the candelabrum, I would like to share with you my knowledge on the Vortex World and Kagutsuchi.

BGM: Reminiscence

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Kagutsuchi will allow a life form of its choosing to determine the course of the new world. There must be those in Tokyo who yearn to be chosen by Kagutsuchi, in order to realize their vision. The shape of the world to come depends on who is chosen... and what their Reason is.

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Kagutsuchi rises, matures, and falls in countless other places.

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That is the way of Amala, as determined by the Great Will.

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and how they were destroyed in the end... all that time, seeking the answer to the unanswerable question, "Why is a world reborn?"

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We may be on the verge of finding the answer... and it is your actions which hold the key. Please retrieve the remaining candelabra as soon as possible, and then come see my master. My master has high hopes for you. The fallen angel has bestowed upon you great strength. Do not lose your life and let this gift be in vain.

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Seems the old gentleman has his own plans for Kagutsuchi.

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A door opens, allowing entry into the Second Kalpa.

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Jump in?

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Yes.

More mini-games.

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There's a little surprise awaiting you at the beginning of this Kalpa.

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BGM: Law. This one is taken straight from SMT I, with no alterations made to it.

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Noble voice: ...Do you know what cause you serve? Do you realize which path your actions are leading you down...?

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Noble voice: You have been seduced by darkness, and now you are about to defy god's will. Reggie, the one with a demon's body and a human heart, heed my warning! End your dealings with the fallen angel, before your heart is consumed by darkness!
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No.

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Noble voice: In this land where demons of chaos dwell, the last of your humanity will eventually be lost. I pray you return to your world and rid yourself of darkness, before it is too late... before god's vengeance strikes this cursed land...

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Our actions aren't winning us any friends up above.



Next: Second Kalpa.
 

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