Serus
Arcane
If it requires dexterity from the player it shouldn't be called 'rpg'anyway - its an action game with rpg elements.
Serus said:If it requires dexterity from the player it shouldn't be called 'rpg'anyway - its an action game with rpg elements.
I'm not very interested in the semantics of market categories, or in the categories themselves, but Gothic doesn't require "dexterity", it requires some patience or the right kind of attitude. It's not for insta-gratification kids who are deeply distressed by anything that requires them to think about what they're doing for a moment & learn something new. A new player to G2: NotR who has never played Gothic before would undoubtedly feel that the combat is difficult—I did—possibly blaming the supposedly clumsy controls. The feel of the controls actually changes gradually throughout the game as the to-hit-% of the player character improves. I enjoyed the difficulty and occasional clumsiness in the beginning, since the player character wasn't supposed to be a great fighter right from the get go either. But when I started my second playthrough, I noticed that the low-level battles weren't really as difficult as I had thought.Serus said:If it requires dexterity from the player it shouldn't be called 'rpg'anyway - its an action game with rpg elements.
Talby said:The problem is not that they're different, it's that they're bad.
Let's see.Talby said:Nope, disliking Gothic's crap control scheme doesn't automatically make one a insta-gratification console kiddie who refuses to try new things. The controls are just poorly thought-out and clunky.
It's not difficult to get used to them, but they're inferior when compared to the control schemes of similar games. The problem is not that they're different, it's that they're bad.
... if you set this one to 0 you will have another fight interface (one key to attack).
; we feel the gothic 1 interface is more challenging, so we set the old controls to default
; with the new interface
It doesn't work with all types of weapon either; it probably works only with some types of two-handed weapon, or maybe with weapons that are fast enough. I faintly remember using it against a couple of orcs that I kept from attacking me in unison by standing close to a sort of doorway (in the ruins around the castle). It was still intense though. You still have to be able to time your button-pushes, which means you have to manage to stay calm. I ended up having to run away.Kraszu said:Bad through out - there is left-right swing abuse that should be fixed, still it only works later in game, and not against everybody or pack of enemies.
nomask7 said:It doesn't work with all types of weapon either.Kraszu said:Bad through out - there is left-right swing abuse that should be fixed, still it only works later in game, and not against everybody or pack of enemies.
WSAD + mouse do work well in G1&2. I've beaten both games in this way and never had any problems with such configuration. And I'm far from being extremely dexterous.Kraszu said:Original way of control in Gothic offer new gameplay experience, to bad that most people now cry that the game don't play exactly like the previous game that they were used to, and they can't even try something new. It makes you wonder on how many people tried to play using mouse + wasd because of they lack of imagination to see that those controls would not work good in Gothic.
This observation has so profound potential consequences for the future of adventure RPGs that it should be stickied and locked as a front-page one-post thread with gigantic type & spammed all over the Internet.JarlFrank said:In most RPGs, you don't feel a certain fear when exploring the countryside or a dungeon because you know that you will get out alive, even if you don't pay close attention to the environment.
nomask7 said:This observation has so profound potential consequences for the future of adventure RPGs that it should be stickied and locked as a front-page one-post thread with gigantic type & spammed all over the Internet.JarlFrank said:In most RPGs, you don't feel a certain fear when exploring the countryside or a dungeon because you know that you will get out alive, even if you don't pay close attention to the environment.
nomask7 said:Let's see.
1) I don't think they're poorly thought-out; rather, I think that the controls and the whole essential game play, i.e. combat & travel scheme, are better & more interesting than in Two Worlds, Gothic 3 (community enhanced or otherwise), The Witcher, Mount and Blade, Oblivion, Morrowind, Daggerfall, Arena, Ultima Underworld...
2) Take a visit to any Gothic forums. You'll see that many people agree with me.
3) The developers themselves don't think it's poorly thought-out. You can find proof of that in the G2 & G2: NotR ini files:
Code:... if you set this one to 0 you will have another fight interface (one key to attack). ; we feel the gothic 1 interface is more challenging, so we set the old controls to default ; with the new interface
They set the old, supposedly clumsier control scheme to default even though it would likely alienate many people new to Gothic (since most people are dumb & rape-ruled by their cliche viewpoints). But you must be right. Everyone else must be wrong. It must be poorly thought out, because you're too damned dumb to appreciate it.
Funny. I recall how you wrote that Gothic controls sucked and how the developers were probably idiots because they couldn't come up with a more conventional control interface. Or maybe you only implied it. Anyway, here's a thought: when some group of people make & publish a strange game, it's probably because they're creative as well as courageous enough to take risks, and so if you like the game, good, & make some noise about the fact so other game developers & publishers might learn to take risks as well and use whatever little creativity they might have left locked inside their corporate-raped souls; if you don't like the game, why not shut the fuck up? It should be obvious you're shooting yourself in the foot, when you complain that someone has the guts to make games that are somewhat different from the generic shite they're drowning in, unless generic shite is all you like. In either case, it would appear that you're a fucking moron. Savvy?Talby said:blah blah, get it?
Lexx said:I want to see ArcaniA released buggy as shit
Gothic 2 had awesome controls, fuck all the pussies who complain.
Some dipshit fanboy said:Funny. I recall how you wrote that Gothic controls sucked and how the developers were probably idiots because they couldn't come up with a more conventional control interface. Or maybe you only implied it. Anyway, here's a thought: when some group of people make & publish a strange game, it's probably because they're creative as well as courageous enough to take risks, and so if you like the game, good, & make some noise about the fact so other game developers & publishers might learn to take risks as well and use whatever little creativity they might have left locked inside their corporate-raped souls; if you don't like the game, why not shut the fuck up? It should be obvious you're shooting yourself in the foot, when you complain that someone has the guts to make games that are somewhat different from the generic shite they're drowning in, unless generic shite is all you like. In either case, it would appear that you're a fucking moron. Savvy?