JarlFrank
I like Thief THIS much
feel free to try and be optimistic, but even if you liked disco there's no way in hell the industry at large is actually going to pick up the "right" lessons from it.Loved it, in fact. One of the rare gems that try something new and explore a different direction. I hope it's gonna have some amount of influence on the genre, but considering the amount of work that went into it, I doubt most developers would bother copying its more memorable features.
Nah, I'm fully aware that copycats will only take the surface level things without understanding what made the game work, and then they'll scratch their heads when their game fails.
Kinda like how Tides of Numenera tried to copy Planescape Torment, but completely fucking failed because it learned all the wrong lessons from PST. Too many words words words without saying much of interest. No thematic coherence. A plot that felt like a less interesting clone of PST's plot, with the same basic setup but way less personal investment.
Or how Pillars of Eternity tried to "fix" the Baldur's Gate formula but completely failed at every aspect.
It's gonna be exactly like that.