spekkio
Arcane
- Joined
- Sep 16, 2009
- Messages
- 8,340
Oh, in case somebody's interested:
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02201: SECTOR B OF THE FIRST RING
- changed AI settings for all BNT boats: they will keep patrolling the area infinitely,
- 10*"ATL-Scout": PD & ED changed from 400%-600% to 500%,
- 3*"ATL-Bomber": PD & ED increased from 300% to 400%,
- 1*"ATL-Polar": changed model from mk1 (max impact turrets) to mk2 (plasma turrets); changed its initial state from "don't act" to "patrol"; added "must survive" trigger,
- ALL BNT-Gun-Turrets in this mission were nerfed (PD & ED < 100%) - now "fixed"
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02202: THE ATTACK ON SECTOR C
- fixed non-showing tip in BRF
- 1*"CLA-Bengalia": changed its initial state from "don't act" to "patrol" (BTW - it is now equipped with plasma guns...); added "must survive" trigger (it is now destructible); changed its AM entry - Bionts will now attack it and vice versa; moved it a little bit higher (most of its gun turrets are in its lower part),
- 1*"ATL-Polar": changed its initial state from "don't act" to "patrol"; changed model from mk1 (max impact turrets) to mk2 (plasma turrets); added "must survive" trigger,
- changed many "appear" triggers (units will appear in order now)
- changed AI settings for many units (both allies and enemies): they will keep patrolling the area infinitely now,
- 2*"MER-Boat": PD & ED increased from 120% to 500%,
- 2*"ATL-Scout": PD & ED increased from 120% to 500%,
- 1*"ATL-Bomber": PD & ED increased from 120% to 400%, reduced it's speed on the way to SOB (original value made him stay near Polar),
- 5*"CLA-Boat": PD & ED increased from 200% to 500%,
- 2*"CLA-Boat": fixed AI trigger (made them stop right at the beginning of the mission -> instant suicide)
- 5*"SHO-Scout": PD & ED increased from 200% to 500%,
- 2*"SHO-Bomber": PD & ED decreased from 600% to 400%,
- 1*"SHO Bomber B": changed its initial position (originally, he was unable to reach his patrol area due to high walls),
- ALL BNT-Bombers, BNT-Scouts & BNT-Gun-Turrets in this mission were nerfed (PD & ED < 100%) - now "fixed"
- 3*"BNT-Battleship": they will now attack all "allied" boats, not just Flint,
- 1*"BNT-Battleship 01": fixed its position, so it covers one of the entrances properly now (previously 2 battleships were overlapping),
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Second mission took me 2 days to fix - it's the single biggest mission in the game (mission file is almost 200 KB big).
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02201: SECTOR B OF THE FIRST RING
- changed AI settings for all BNT boats: they will keep patrolling the area infinitely,
- 10*"ATL-Scout": PD & ED changed from 400%-600% to 500%,
- 3*"ATL-Bomber": PD & ED increased from 300% to 400%,
- 1*"ATL-Polar": changed model from mk1 (max impact turrets) to mk2 (plasma turrets); changed its initial state from "don't act" to "patrol"; added "must survive" trigger,
- ALL BNT-Gun-Turrets in this mission were nerfed (PD & ED < 100%) - now "fixed"
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02202: THE ATTACK ON SECTOR C
- fixed non-showing tip in BRF
- 1*"CLA-Bengalia": changed its initial state from "don't act" to "patrol" (BTW - it is now equipped with plasma guns...); added "must survive" trigger (it is now destructible); changed its AM entry - Bionts will now attack it and vice versa; moved it a little bit higher (most of its gun turrets are in its lower part),
- 1*"ATL-Polar": changed its initial state from "don't act" to "patrol"; changed model from mk1 (max impact turrets) to mk2 (plasma turrets); added "must survive" trigger,
- changed many "appear" triggers (units will appear in order now)
- changed AI settings for many units (both allies and enemies): they will keep patrolling the area infinitely now,
- 2*"MER-Boat": PD & ED increased from 120% to 500%,
- 2*"ATL-Scout": PD & ED increased from 120% to 500%,
- 1*"ATL-Bomber": PD & ED increased from 120% to 400%, reduced it's speed on the way to SOB (original value made him stay near Polar),
- 5*"CLA-Boat": PD & ED increased from 200% to 500%,
- 2*"CLA-Boat": fixed AI trigger (made them stop right at the beginning of the mission -> instant suicide)
- 5*"SHO-Scout": PD & ED increased from 200% to 500%,
- 2*"SHO-Bomber": PD & ED decreased from 600% to 400%,
- 1*"SHO Bomber B": changed its initial position (originally, he was unable to reach his patrol area due to high walls),
- ALL BNT-Bombers, BNT-Scouts & BNT-Gun-Turrets in this mission were nerfed (PD & ED < 100%) - now "fixed"
- 3*"BNT-Battleship": they will now attack all "allied" boats, not just Flint,
- 1*"BNT-Battleship 01": fixed its position, so it covers one of the entrances properly now (previously 2 battleships were overlapping),
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Second mission took me 2 days to fix - it's the single biggest mission in the game (mission file is almost 200 KB big).