Jarmaro
Liturgist
Decided to give a few more hours, but unfortunately it seems I already ran out of content after two or so. Cannot do experiments in a mage chapel as they require week of time and have outstanding 0.5% chance to yield results, and I'm not even sure the experiments yield new spells. No option with any town lord to ask for land to build a mage tower. Dungeons appear to have only one variation - weird freshly abandoned dungeon full of light, torches and bars with beer and ale(???). Also for some reason skeletons and goblins love them. Quests are Go&Kill or Go&Harvest. Optionaly some more elaborate stuff, but it has next to none consequences so w.e. Turned out you actually get a mount you buy! It's a small bar in the inventory that appears to only be useful for carrying a few slots of stuff. Next to useless, I thought it would make me go faster on the map. Studying books is completely unhinged, it takes fucking weeks to read a book, and you either get a simple spell (one you wouldnt use anyway of course as it's from a different branch) or 10 experience in a magic school. Fucking 10. To illustrate, you get magic experience just by spaming spells in combat. One 10 minutes long dungeon can give you 150+ experience. This is hysterical.
Honestly, I'm disappointed. If this is how few years of work has been spent this game is not going to be finished within this decade. You could unironically get an AI made Archamge Rises version faster. It would probably be built more logically, too. Like, just look at this game and think how long it would take a small team of hobbyist or a dedicated experienced developer to make something similar by using AI art, free assets and AI coding for the most basic and repetetive stuff. Just drop the world-generation schtick and add some randomness to the characters and quests instead, 80%+ of the same impact with minimum effort. How come the author wants to do the most complicated stuff first, while the most gameplay relevant and impactful parts of the product are completely unfinished? This must be some autism or schizo shit.
This game concept just begs to be stolen and executed again, this time properly. I haven't started this post with intention to be harsh on the developer behind Archmage Rises, but the state of the game at the moment simply brings dismay. 7 years and this is what comes out. Maybe my game just bugged completely and I missed most of the content, but this far I see no reason for play this game for more than 2-3 hours at most.
PS: I disenchanted, pick-locked or simply used around 15 levers in dungeons. None of them did a single thing. None. They were all useless. What's the fucking point. Dungeons are downright over-developed, with nothing to give for it.
Honestly, I'm disappointed. If this is how few years of work has been spent this game is not going to be finished within this decade. You could unironically get an AI made Archamge Rises version faster. It would probably be built more logically, too. Like, just look at this game and think how long it would take a small team of hobbyist or a dedicated experienced developer to make something similar by using AI art, free assets and AI coding for the most basic and repetetive stuff. Just drop the world-generation schtick and add some randomness to the characters and quests instead, 80%+ of the same impact with minimum effort. How come the author wants to do the most complicated stuff first, while the most gameplay relevant and impactful parts of the product are completely unfinished? This must be some autism or schizo shit.
This game concept just begs to be stolen and executed again, this time properly. I haven't started this post with intention to be harsh on the developer behind Archmage Rises, but the state of the game at the moment simply brings dismay. 7 years and this is what comes out. Maybe my game just bugged completely and I missed most of the content, but this far I see no reason for play this game for more than 2-3 hours at most.
PS: I disenchanted, pick-locked or simply used around 15 levers in dungeons. None of them did a single thing. None. They were all useless. What's the fucking point. Dungeons are downright over-developed, with nothing to give for it.