- Enemies keep their guard up until you show a weakness, like dropping your shield or swinging up to attack.
- Many enemies will time their attacks to get in between your strikes.
- A few enemy types will circle behind you while one draws your attention and try to stab you in the back.
- Enemies have different weapon types and will switch them according to the situation (i.e. archers switching to melee).
- Ranged attackers will relentlessly pepper you with attacks, forcing you to constantly move or use a shield.
- Enemies will use shields and slowly advance on you if you use ranged weapons, trying to close distance as quickly as possible, or in some cases they will turtle in cover to force you to change tactics.
- Many melee enemies will throw you off guard by varying attack patterns and canceling their combo chains.
- Boss enemies will use powerful attacks that send you flying near ledges, to send you falling to your death.
- Bosses are aware of the fact that players can roll and dodge, and will time and lead their attacks to prevent you from dodge-spamming.
Can you recommend any spoiler articles that discuss this part of the game in detail?