PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,188
I am on a pretty nasty run of playing a lot of publisher-less RPGs, ie games from relatively small and/or independent studios, and despite having some great stuff (in most cases), these games just SUCK in really key but seemingly easily fixable ways. Some examples below:
Underrail - great game (before the shit DLCs) but then ends with Shit Caverns that sucks all the fun out of the room, like Crispy. The most horrible last part of any game ever, negates everything good about it.
Pathfinder: Wrath of the Righteous - not a huge fan of it in general, but still, if they removed some easily fixable shit, like lowering enemy stats to DnD standard so that you wouldn't have to gulp 20 prebuff potions before every fight, removed the 43,000 enemies with permanent debuffs, annoying enemies like mandragora swarms or not, etc, the game would become much better.
ATOM RPG - fun game overall, but what the fuck is up with the combat balance, why are there fights where you get ambushed/jumped by like 6+ enemies with massive damage where you have no way to defend yourself given the combat system (no cover, can't go first round alpha strike because of how sequence works, armor/dodge are very flaky). Or who thought it was a good idea to lower ability points at higher difficulty levels? Like year, let's take the thing that makes RPGs fun and remove it at highter difficulty, galaxy brain shit right there.
Divinity: Original Sin - the humor, the cheese seller, etc.
So I was thinking, we give publishers a lot of grief here (mostly well deserved, they are greedy fucks that care nothing about the art of video games). But, are developers too dumb/autistic to design/develop good games without some feedback/oversight from reasonably decent publishers? During the golden age (late 90s, early 00s), you had developers being run by smaller sized publishers with business people who actually somewhat cared about games, and it was a good balance. They could give feedback to developers when the latter were being straight up retarded. "Hey, you know something Styggie, I don't care what your daddy issues are, Deep Caverns needs to be cut, bre..." or "Swen, I know you are from Belgium and all, but this cheese shit just ain't funny!"
Underrail - great game (before the shit DLCs) but then ends with Shit Caverns that sucks all the fun out of the room, like Crispy. The most horrible last part of any game ever, negates everything good about it.
Pathfinder: Wrath of the Righteous - not a huge fan of it in general, but still, if they removed some easily fixable shit, like lowering enemy stats to DnD standard so that you wouldn't have to gulp 20 prebuff potions before every fight, removed the 43,000 enemies with permanent debuffs, annoying enemies like mandragora swarms or not, etc, the game would become much better.
ATOM RPG - fun game overall, but what the fuck is up with the combat balance, why are there fights where you get ambushed/jumped by like 6+ enemies with massive damage where you have no way to defend yourself given the combat system (no cover, can't go first round alpha strike because of how sequence works, armor/dodge are very flaky). Or who thought it was a good idea to lower ability points at higher difficulty levels? Like year, let's take the thing that makes RPGs fun and remove it at highter difficulty, galaxy brain shit right there.
Divinity: Original Sin - the humor, the cheese seller, etc.
So I was thinking, we give publishers a lot of grief here (mostly well deserved, they are greedy fucks that care nothing about the art of video games). But, are developers too dumb/autistic to design/develop good games without some feedback/oversight from reasonably decent publishers? During the golden age (late 90s, early 00s), you had developers being run by smaller sized publishers with business people who actually somewhat cared about games, and it was a good balance. They could give feedback to developers when the latter were being straight up retarded. "Hey, you know something Styggie, I don't care what your daddy issues are, Deep Caverns needs to be cut, bre..." or "Swen, I know you are from Belgium and all, but this cheese shit just ain't funny!"