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Crispy™ Are game controllers crap?

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
3,995
Location
Nedderlent
3rd person action, platformers and beat 'em ups = controller

FPS, strategy, tactical RPGs and porn surfing = mouse & keyboard
/thread
And SHMUPs of course.

Although, I'm genuinely curious as to if anyone has ever 1CC'd Hellfire on Hard difficulty using a KB & Mouse?
Shmups should be played on stick; I got a pandora's box hooked up to a CRT, the emulation obviously isn't 100% but it sure is FUN :kingcomrade:
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,029
Tell me how YOU control the camera/aim and use the face buttons (possibly to dodge or dash) at the same time.
Armored Core 2 controller setup. Shoulder buttons control the camera and the right analog stick is basically just another button that is used for weird stuff like dropping your weapons. Claw grip is stupid. I miss the days before analog sticks when the only camera control you really had was a button to centre it behind your back and otherwise it just kind of followed you around on a leash. Felt perfectly intuitive. The original monster hunter was like that as well; the right analog stick wasn't used for the camera but for attack inputs. That shit was wonky but it made controlling all your items and shit possible.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,029
And anyways, that's not a knoife. THIS IS A KNOIFE.


CDN media



Got to play with one of those once. Was pretty rad.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,072
I still wish there was support for this old Thrustmaster NASCAR Pro Racing Wheel For PC steering setup I have. Even the company says they don’t carry the drivers anymore. It didn’t come wish disks and has been sitting for a decade or more until I cleaned it up last year. Took a while to find the pedal & brake sections. Oh well, it was free.
IMG_0241.jpeg

IMG_0242.jpeg


Before that all I had was this:
IMG_0247.jpeg

IMG_0243_eN1EKvYokzLguYgzknRyMP.jpeg
 
Last edited:

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,595
Location
Nottingham
3rd person action, platformers and beat 'em ups = controller

FPS, strategy, tactical RPGs and porn surfing = mouse & keyboard
/thread
And SHMUPs of course.

Although, I'm genuinely curious as to if anyone has ever 1CC'd Hellfire on Hard difficulty using a KB & Mouse?
Shmups should be played on stick; I got a pandora's box hooked up to a CRT, the emulation obviously isn't 100% but it sure is FUN :kingcomrade:
Especially Afterburner 2 on the SEGA Cyberstick!

7VP32w5.jpg
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,072
Well…… broke a 500xj through heavy use, a joystick similar to an xj with gray alien skin covering, a couple other c64 joysticks (might look up the names later), damaged the pedal connector on my colecovision expansion module 2 steering wheel, damaged a few coleco super action joysticks, damaged one or two coleco controllers from heavy use (might have fixed them), have over used a Vic-20 computer, c64c and amiga 500 where key presses were not working. Fixed the vic, c64 more or less but the Amiga just failed time and again and I even took it to a few shops several times. Maybe that particular one was manufactured fuckily or I was too rough with it.

A few laser mice have had left button issues from over use, more than a few old mice with the track-like ball have been overly annoying.

Oddly, no nes or genesis game pads have had issues I can tell…. Well maybe a few buttons I fixed.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
689
Location
Lost Continent of Mu
I heard some dude say they should make controllers with all the buttons on the back, so you could keep your thumbs on the sticks at all times. Sounds like a good idea.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,068
Would probably be a good thing as it would decrease the distance between thumbsticks and triggers with no face buttons. I'd also like if they made the triggers protrude at less of an angle from the grips which they might do if said grips had 2-3 buttons each.
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,920
Location
Alas! in my skull
I heard some dude say they should make controllers with all the buttons on the back, so you could keep your thumbs on the sticks at all times. Sounds like a good idea.

XB Elite has back paddles that can be mapped to the buttons. Makes all the difference in say Dark Souls. Should be standard IMO.
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
192
arguing about controllers on codex is simply a poisoned well, because most here closed minded senior citizens that have a 2008 pc masturd race mentality and don't/haven't used controllers, so their feeble, limited knowledge and their 1970s vintage brains that can't learn a new skill is simply is not going to offer anything conducive to meaningful discussion.

I've made the thread specifically to see if anyone enjoys *shooting* with the controller, since I'm currently trudging through Death Stranding and it's a fucking chore to aim there. And yet, there are whole franchises of shooters which have originated on controller-operated consoles, Halo being the biggest. I can generously assume that some genres benefit from the controller.
a controller is a jack of all trades but a master of none. something like a racing game or ace combat just sucks ass on controller, and the former isn't my opinion, it's fact. the highest skill racing game barring sim stuff, trackmania, is dominated by controller users, it's simply a better input device. rocket league also deserves a mention.

issues with accuracy, aim assist and the range of motion in FPS/TPS games could be solved with extreme prejudice, if game developers and gamers were both more eager to change to better input designs, namely, gyroscopic controls. a novel way to utilize gyroscopes on dual analog controllers was invented by a guy called Jibb Smart, it's called Flick Stick and it works incredibly. it's implemented in fortnite officially. i believe that using gyroscopes allows you to get input roughly 70-90% of what a mouse can do on a controller, when normal dual analog can, at best, maybe do 20-30%.



something like the old splinter cell games, or thief, imo are a natural fit for controller too. there's no real twitch input requirement so they benefit from having analog movement without really any downsides.


You should've listened to Lord Gaben back when you had the chance
unironically a really good controller. trackball mouse mode that activates gyro when you hold your thumb on on the trackpad is extremely logical, accurate and easy to get used to. you swipe for the big movements, and you use gyro for the finer ones. mixing xinput and kbm inputs is really janky though, and each game requires its own setup. definitely not flawless, but works really well for a lot of games.
also, trackpads are solid for menu based games, management games, etc.

What the fuck? Is that actually how you hold a controller? :lol:
yes, any high skill gamer will subconsciously claw grip when necessary unless you have four back buttons if you want to maintain camera control and use the face buttons.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,860
Still have my old x360 - nothing came even close
are modern ones really that bad despite higher price?
tbh even cheap ~$3 pads were enough to finish all classic Tomb Raider games
 

0wca

Learned
Joined
Jan 27, 2021
Messages
527
Location
Not here
This is a technical question. The chief gimmick of an analog stick-equipped game controller, which simply isn't available to WSAD, is the range of motions in a free-camera 3D environment, as promoted by Mario 64. WSAD, or indeed D-pad, simply doesn't offer such seamless range of motions, relying on clunky double-button diagonals. The twin-stick design is more dubious, since the second stick usually controls the camera, a function fully emulated by any mouse, arguably the mouse is even more precise at it. PC gamers will instantly fall into the mood of correcting imprecise WSAD movement with camera, if the game allows it.

But this is trivial, theoretical shit dating back to Nintendo 64 and PSX. We've seen all types of games being ported and re-ported back and forth, all sorts of weird ass genre combinations being operated by controller or m&k, we have almost three *decades* of experience now to finally answer the question - are controllers, in fact, crap?

I've made the thread specifically to see if anyone enjoys *shooting* with the controller, since I'm currently trudging through Death Stranding and it's a fucking chore to aim there. And yet, there are whole franchises of shooters which have originated on controller-operated consoles, Halo being the biggest. I can generously assume that some genres benefit from the controller.
Sports games, fighting games and platformers are actually better with a controller.

Everything else is worse.
 

SexExitium

Augur
Joined
Aug 12, 2002
Messages
519
Location
Prosperium
others have pointed out the genre-specific differences; I'd just like to add that sometimes I just wanna couch slouch and play a game on my TV, and in those situations I'm more than happy to trade a certain amount of precision for comfort. This is highly situational and there's a limit to what I'm able tolerate of course (I'd never play a FPS on a controller for instance), but in simple terms I don't mind having a worse aiming experience if it means I'll have a more enjoyable gaming experience overall
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
4,488
Location
[REDACTED]
game controllers are fine for consoles but never for PC

mouse trumps all
 

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