Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Are you Escapist or Explorer?

Are you Escapist or Explorer?


  • Total voters
    33

Hell Swarm

Educated
Joined
Jun 16, 2023
Messages
666
If I could travel 20 years back in time, I would start by beating the shit out of my younger self.
Only problem is then you would be a better fighter next time you need to time travel to kick your own ass. And eventually youth wins over experience because you're both so high level you can't just kick your own ass any more on a whim.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,519
Location
London, UK
Strap Yourselves In
In Bartle terms I'm an Explorer, but in the terms set here, Escapist.

In theory, "exploration of current issues" in games can be done, even in a fantasy context, but since nowadays all games are saturated with The Message, any such "exploration" is going to be monomaniacally one-sided, therefore not really an "exploration." So Escapism it is.

However, that said, games and entertainment product have always been to the libtarded side of messaging, it's just that in the past libtards were allowed to be intellectual (instead of being forced to be cheerleaders for The Message, on pain of ostracism), so they were able to "explore issues" intelligently, whenever they did. The only game that's done that recently (in the sense of being made by an ideologue, but looking at other systems of thought intelligently, in the way most libtarded entertainment product used to do) is Disco Elysium.
 

Hell Swarm

Educated
Joined
Jun 16, 2023
Messages
666
However, that said, games and entertainment product have always been to the libtarded side of messaging, it's just that in the past libtards were allowed to be intellectual (instead of being forced to be cheerleaders for The Message, on pain of ostracism), so they were able to "explore issues" intelligently, whenever they did. The only game that's done that recently (in the sense of being made by an ideologue, but looking at other systems of thought intelligently, in the way most libtarded entertainment product used to do) is Disco Elysium.
Our current issues are no different to the 90s in terms of TEH MESSAGE. I remember picking up an old Amiga magazine from Archive.org and it had feminist rants right in the opening pages of the first issue. Nothing changes with propaganda.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,391
I initially thought this was going to be able exploring games to exhaust the intended content vs finding ways to break them open and escape boundaries, which is far more interesting.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,519
Location
London, UK
Strap Yourselves In
However, that said, games and entertainment product have always been to the libtarded side of messaging, it's just that in the past libtards were allowed to be intellectual (instead of being forced to be cheerleaders for The Message, on pain of ostracism), so they were able to "explore issues" intelligently, whenever they did. The only game that's done that recently (in the sense of being made by an ideologue, but looking at other systems of thought intelligently, in the way most libtarded entertainment product used to do) is Disco Elysium.
Our current issues are no different to the 90s in terms of TEH MESSAGE. I remember picking up an old Amiga magazine from Archive.org and it had feminist rants right in the opening pages of the first issue. Nothing changes with propaganda.

What's changed is the alacrity with which you can be shut down if you don't toe the party line.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure how to answer this. Both choices seem way too specific to imply that one must be one or the other.

I do enjoy games with good story, and good story to me means that it makes me think and feel. Whether or not it gives me a textual perspective on current day events is not really relevant and I certainly don't look for games that are direct allegories for contemporary politics, but I don't look for games that aren't either. Whatever the case, when I play a game that explores opposing fictional ideologies, I think that translates into provoking thought about real world ideologies even if they don't map 1:1. When I play a game that explores interpersonal relationships, it provokes thought about real world relationships, and so on. I think all good fiction broadens the mind on some level. Science fiction and to a lesser degree fantasy are filled with provocative questions, usually asked subtextually. This is what I prefer in fiction, including games, when I can get it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom