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Arena Monarchy - turn-based gladiator management set in the world of Dead Monarchy - Early Access in Q1 2025

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth




Arena Monarchy is set in the same world as Dead Monarchy. This is a challenging game with no handholding, the inevitable mistakes that you will make will become part of the learning experience. This is a game that requires you to actually think, to plan several steps ahead and to come to terms with loss. It is also a game that costs about as much as a coffee but if you are willing to look hard enough, it is a game with a frightening amount of depth just below the surface.

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Arena Monarchy Features

  • Manage a ludus and personally lead your gladiators in the arena. You are a desperate lanista, every fight could be your last. It is game over if your player character dies in combat.
  • Lead up to 12 gladiators during combat. Supports both manual saving and ironman mode. Death is permanent for your fellow gladiators.
  • Survive in an anachronistic world inspired by ancient and medieval history. Weapons and armor are loosely inspired by real world civilizations.
  • Collect over 500+ pieces of equipment, consisting of visually unique helmets, armor, trinkets and rings. 6 tiers of quality for helmets and armor.
  • Light, medium and heavy armor types that change your fighting style. Hunt for masterwork equipment that has unique effects and much higher stats to turn your gladiators into champions.
  • Master 35 melee weapon types, 5 shield types and 1 ranged weapon type. Gladiators have backgrounds assigned to them which determine what weapon type they will be proficient with. Collect over 250+ visually unique weapons. Just like with the helmets and amors, there are 6 tiers of weapon quality with acquiring rare masterwork weapons as the ultimate goal.
  • A combined total of 500 abilities and perks. Each weapon type is entirely unique with its own weapon abilities and upgrades. Specialize your gladiators by focusing on weapon abilities or round out your gladiators with general perks. Once you are familiar with the combat system, go even further and combine weapon abilities and general perks together in the same build and swap between two weapon types to create hybrid fighting styles.
  • Over 35 factions to fight against with their own fighting styles and visually unique unit designs.
  • The new weapon abilities greatly expand upon the combat system from Dead Monarchy which already featured an elevation system that affects hit chance, as well as counter attacks, attacks of opportunity, ranged combat and a flanking system where unit positioning actually matters.
  • 8 upgradable buildings, each with their own unique effects which creates an additional layer of strategy. Balance between investing directly into the infrastructure of your ludus and upgrading your gladiators.

Solo Indie Developer

This game has been developed by a solo developer. As a commitment to remain transparent to my fellow gamers, Arena Monarchy in some ways can be seen as a standalone expansion to Dead Monarchy or a spin-off title. That being said, I wholeheartedly believe that I have created enough new content to justify the price.



Cheers,

Kevin.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
This is a very good idea. Dead Monarchy has a very cool character development and combat system, but the rest of the experience is not great. Focussing on what worked and scaling back the ambition could produce an excellent game. Wishing you all the best with this Bantichai :salute:
 

Bantichai

Arcane
Developer
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Jun 22, 2017
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341
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This is a very good idea. Dead Monarchy has a very cool character development and combat system, but the rest of the experience is not great. Focussing on what worked and scaling back the ambition could produce an excellent game. Wishing you all the best with this Bantichai :salute:
Thanks mate, yeah DM has plenty of room for improvement. Eventually I actually plan to merge most of Arena Monarchy back into DM too.
 

Bantichai

Arcane
Developer
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Jun 22, 2017
Messages
341
Location
Australia
is it closer to martial tournaments or gladiator match showmanship?

Probably "martial tournaments" if I understood your question correctly. There aren't any "crowd mechanics" where you earn the crowd's favor etc. The focus is purely on turn-based tactics with a variety of new weapon types, over 20+, DM only had 10 weapon types in total.
 

Bantichai

Arcane
Developer
Joined
Jun 22, 2017
Messages
341
Location
Australia
if I understood your question correctly
yes. i just remembered gladius, with all these barricades and stuff. thanks.

also any beasts or monsters to fight?
Not at launch but it could make it in depending on how things pan out. Monsters will eventually make their way into Dead Monarchy as will most of the content from Arena Monarchy (it will be integrated into the "plot" for DM). So, if it doesn't make it specifically into Arena Monarchy, you'll eventually see it in some form in DM.
 

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