Nutmeg
Arcane
It's dynamicyeah, so essentially FEAR's AI is not like that of games like Chaos Theory or MGS3/5 where they're "dynamic"How I understand it is that the FEAR AI is larger, not smarter. It still works on IF-THEN logic, but there's a lot more to do and things it can interact with. There's also a lot of voice lines that change depending on the environment so there's a few dozen lines that all go HE'S BEHIND THE (insert object here), which makes them appear smarter than they actually are.Somebody correct me if I'm wrong, but isn't FEAR's AI complexity just the product of the devs planning for most actions that the player might make in a given area?
Isn't it even why the game is mostly set in linear tight spaces - to make it easier for the devs to account for player's strategies?
i.e. - in CT or MGS5 you could design 100 different maps, drop the npcs and they would automatically figure out how to interact and read that enviroment; while in FEAR you would have to program their behaviour for all those 100 maps, as their AI is far more "specific"
https://www.gdcvault.com/play/1013282/Three-States-and-a-Plan