Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Ascent of Ashes - Colony Sim Set in a Post-Apocalyptic Dystopia; also with Vehicle, RTwP Combat and Alien Pets

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,031
https://camlanngames.com/portfolio/ascent-of-ashes/





ss_b519ee737811d8d2faf270f42def0a1524c3f5ed.jpg

ss_8036b352ba976ae1099046131afc4b5673a420f2.jpg
ss_33cede721a856cd39aa7a7b46122031096df4ae4.jpg

ss_8da0740d42757792a3286a4e1213689cf77dcf2a.jpg

ABOUT THIS GAME​

BUILD A NEW HOME​

Build your survivors a base where they can rest and trade stories between adventures. Farm crops, tame alien beasts, incorporate salvaged technology and fortify your home against hostile intruders
Construction_-_Resized.gif

ENGAGE IN DEEP TACTICAL COMBAT​

Prevailing in combat will require more than just point-and-click. A detailed hit simulation and health system will mean that even non-lethal hits can render a survivor unable to go on. Suppressive fire might pin an enemy in place, but the ammunition used up may leave you ill-equipped to fight the next encounter effectively
Explosion_-_Resized.gif

DRIVE RESTORED VEHICLES​

It's a big world out there. To get around you will need better transportation than your legs can provide. One of the things setting Ascent of Ashes apart from other games of this genre is the ability to restore and drive vehicles.

Vehicles_-_Resized.gif

LEAD YOUR SURVIVORS​

Each survivor has their own unique personality and motivations. As colony leader it is up to you to find and recruit capable survivors to fill gaps in your roster against ever increasing challenges. Can you keep everyone happy, secure and motivated?

Campfire_-_Resized.gif

EXPLORE A STRANGE NEW WORLD​

You will find yourself in an expansive, procedurally generated world filled with different biomes and points of interest. To survive the post-apocalypse you'll have to brave the pre-collapse ruins and the many dangers that they hold.

Floaters_-_Resized.gif

CHALLENGE A DYNAMIC AI​

It's not enough to just have an in-depth combat system with a variety of mechanics. You also need opponents capable of using those mechanics to challenge you. Enemies will possess varying degrees of intelligence. Taking on a disorganized band of raiders will play very differently from fighting a squad of well-trained Remnant soldiers.

Dynamic_AI_-_Resized.gif

FROM THE ORGINAL CREATORS OF COMBAT EXTENDED​

Combining the deep simulation of classic post-apocalyptical survival titles with the tactical challenge of classic real time and turn-based gems, the original creators of RimWorld's heralded Combat Extended mod present a fresh take on the colony sim genre that emphasizes exploration, tight balance and strategic gameplay.

MODDING SUPPORT​

Our team has its roots in mod-making and we've been fortunate to have been part of many great modding communities over the years. That's why with Ascent of Ashes, we want to give something back to those communities. We're building the game's engine from the ground up to be easily extendable, and thanks to our extensive experience in creating mods ourselves we know exactly what kind of support mod-makers need. Ascent of Ashes is a game developed by modders, for modders.
 
Last edited by a moderator:
Joined
Jul 8, 2006
Messages
3,011
art looks fine, even good to me, does not bother me, like the combat shown, not sure why some dudes have TV's on their heads, maybe they are robots? But the game looks pretty cool, hopefully someday it will come out..
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Of course the art looks fine. That's because it's FAKE. There is no actual game.
 

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
This game is from the creators of the Combat Extended mod for Rimworld. Cautiously optimistic.
Emphasis on the word cautiously. I like the mod and never play without it, but it's very micro intensive for an otherwise streamlined game that make big fights a pain especially. They seem to realize that it might be an issue so they've started to introduce some options into the mod (setting firing modes automatically based on range to target was a huge step forward) that do make me optimistic for their standalone game though.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,121
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The minimalist art style kinda fits the apocalypse, I think. I would prefer something else, but it's not too bad for the setting.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom