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Ash of Gods: Redemption - Banner Saga-like with CCG elements

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
At the very beginning, you can choose between going to the jewelry salesman or the other stall on the left. Go to the one on the left. Buy the silk, not the wool. It will keep a character alive later.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Seems interesting but my interest died as soon as I read round robin.
It's really a terrible design, no idea why anyone would use it.
If you keep a strong enemy alive until last they'll completely destroy your party because they get to move every other turn.

story is pretty decent though, guess I'll stick with it
 
Joined
Jan 14, 2018
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Codex Year of the Donut
Honestly, not bad. Solid 8/10 so far. Combat takes some getting used to, but, eh.
Despite being a Banner Saga clone it's better in pretty much all regards. They really should have paid for the main characters to have multiple dialogue poses though.

Could definitely see myself playing through this multiple times given how many branching paths there are.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
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Perched on a tree
How does the game compare to Banner Saga?

Difficult to compare even if it's heavily inspired by Banner Saga's combat system.

Banner Saga wonky system only holds on one leg.
Ash of Gods card game broke that leg...

Banner Saga combat was bizarre at best but eventually, you'd get used to it.
Now, Ash of Gods ... It's just a dumbing down of both worlds, tactical combat and card games.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,583
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Bulgaria
Tried it again and this time i even managed to finish the bridge encounter before i rage quit lol. The writing is so fucking poorly structured that it is painful to play. Too much muh game of stools,a lot of retardation. Also this fucking combat is just pure garbage,it is amazing how bad it is,most likely the one of the worst combat systems in existence.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Tried it again and this time i even managed to finish the bridge encounter before i rage quit lol. The writing is so fucking poorly structured that it is painful to play. Too much muh game of stools,a lot of retardation. Also this fucking combat is just pure garbage,it is amazing how bad it is,most likely the one of the worst combat systems in existence.
But the female characters are hot, what more could you possibly want?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
A lot of fights on higher difficulties seem balanced around strategic usage of cards.
Wish there was a way we could pester the dev and convince him to remove the round robin initiative. Would be a decent game all around without it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,583
Location
Bulgaria
Tried it again and this time i even managed to finish the bridge encounter before i rage quit lol. The writing is so fucking poorly structured that it is painful to play. Too much muh game of stools,a lot of retardation. Also this fucking combat is just pure garbage,it is amazing how bad it is,most likely the one of the worst combat systems in existence.
But the female characters are hot, what more could you possibly want?
:hmmm:
There is female characters? As i said,i get to the bridge battle that is an hour in game and something retarded butthurts me and rage quit. This time the character that liked decided to run in and shoot the bad guys and get butchered by them.....because i pick the wrong dialogue option 30 minutes ago in a retarded dialogue sequence....
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Tried it again and this time i even managed to finish the bridge encounter before i rage quit lol. The writing is so fucking poorly structured that it is painful to play. Too much muh game of stools,a lot of retardation. Also this fucking combat is just pure garbage,it is amazing how bad it is,most likely the one of the worst combat systems in existence.
But the female characters are hot, what more could you possibly want?
:hmmm:
There is female characters? As i said,i get to the bridge battle that is an hour in game and something retarded butthurts me and rage quit. This time the character that liked decided to run in and shoot the bad guys and get butchered by them.....because i pick the wrong dialogue option 30 minutes ago in a retarded dialogue sequence....
Basically anytime you see the hourglass during dialogues it means this choice will have far reaching consequences. Typically it will be hours later in the story before you see it.
It's interesting for sure, maybe a bit too overdone but many RPGs don't bother having such long reaching C&C.

The game starts picking up after the bridge battle btw. Iirc you start the other two character arcs afterwards.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,283
Location
Warszawa, PL
surprisingly, this game remains supported, and even extensively reworked

Hello friends!

Turn-based RPG Fest begins on Steam today, and we hurry to deliver you a good discount and one more major update for our reworked game. This time we concentrated on balancing and correcting some important flaws. More information below.

IMPORTANT FIXES


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Tutorial is fixed — now it doesn't freeze on one of the steps, and the enemy can’t play cards anymore.

Another important fix relates to the mistakes which happen in the last turn of the round. The characters could start getting double bonuses from certain skills all of a sudden or simply lose their armor for no reason etc. Now everything should function according to the rules.

CHARACTERS

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First of all, we decided to get rid of the skills which requires health points to inflict damage. Now the meme-like situations where the enemy units — particularly, crossbowmen and spearmen — kill themselves or deal damage with the negative health points shouldn’t happen.


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One more important change relates to the Gells faction. They had quite an obvious weakness earlier — a low level of energy. That’s why the battles with them could seem boring and predictable. Now the energy level has significantly increased — so you’ll need a new strategy.

We also reduced the cost of certain abilities for all enemies and adjusted many base stats and multipliers.

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These changes have affected player's characters as well.

Gleda still use her health for some strong attacks, but restores it when she kills her enemies.

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Besides, she becomes too powerful on high levels so we increased the cooldown of some skills and also lowered the damage of the skill which inflicts damage to both health and energy of an enemy.


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Lo Pheng also had to change. As the Warrior of Peace doesn’t fight alone and doesn’t take turns after each enemy anymore, we lowered the cooldown for almost each of his skills to make his upgrades in the second tier of the role-playing system more rewarding.

Spearmen’s speed (Fisk, Bolla) was significantly increased, so now these glass cannons can hit and then hide behind the backs of more powerful allies.

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Their characteristics were also increased a bit, and their defensive free action skill is now without cooldown. Now they are more resilient, but we still recommend to increase their health with items and upgrades, and maybe take the Cleric to the battlefield.


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The important change touched the class of the Warrior. Due to resource dependence on the character’s attack power, upgrading the Onslaught skill at higher levels required too much energy, making the character lose his flexibility. We removed the additional energy cost but also reduced the power of the upgrade.

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Hammermen (Helm, Kendi) got the fix for the skill that increases their speed. All skills in the characters role-playing system should now display correctly as well.

CARDS


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The enemies started to use cards more frequently. Besides, when the level of Reaping increases they become more powerful and diverse. In some battles enemies use special decks instead of random ones.

We also corrected the mistake where the opponent could play several cards in a row in one turn.

Additionally, the card that gives a significant boost of attack was removed from the enemies’ decks. It happened because some enses used it to one-shot almost any character (an archer as a rule) thanks to the skill that hits almost across the entire battlefield, dealing damage equal to 300% of the character’s attack.

ITEMS

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We reworked many items to make them more useful, especially in the early stages of the game. Their cost remains the same.

GAMEPLAY

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Now, when positioning characters before a battle, you can see the enemy health bars by hovering over them — this will allow you to plan your initial moves better and help you set your first targets for elimination.

The high level of Reaping no longer grants additional experience from battles. This option provided a significant advantage, allowing rapid character development and making fights very easy.

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Thanks to all these changes, battles became not so easy, although not really significantly. However, there are still frustrating spikes that really increase difficulty at certain points in the game — such as during the escape from prison. We’ve made some adjustments to these battles to make them more balanced, but we'd really appreciate your feedback here.

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Besides, we added the button for skipping dialogues. If you press it, you’ll move to the nearest choice or will finish the dialogue if there are none of them.
 

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
209
I have this in my Steam library but never played it. Might give it a shot some day. The style and scenario seem quite interesting and unlike Banner Saga it's not a trilogy to play through.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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I played it quite far into the story. I liked the writing and setting, which is based on some depressive Russian fantasy novel. The combat was less fun, it felt very much like you have to find one of very few working strategies and the tolerance for mistakes is very low. Difficult, but it's difficulty achieved in a bad way.
 

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