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Assassins Creed Mirage - standalone Valhalla spinoff set in medieval Baghdad

Joined
Nov 23, 2017
Messages
4,635
For a series that started as a new Prince of Persia game, it sure fucking took them a long time to get around to Baghdad and the 1001 Nights stuff.

Unless it also leaked that they're stepping away leveling up, I wouldn't really count on that since Valhalla is the best selling AC game in the series. Now there is also the new (said to be AAA) Might & Magic game, and I wouldn't be surprised if turns out to be something like a party based Valhalla, but I'd be surprised if that being a thing meant they reversed course with the Assassin's Creed series given Valhalla crossed over a billion dollars in sales at the start of this year. I mean, I think Valhalla is Ubisoft's most profitable game ever, so now would be a strange time to go back.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
They are returning to their roots, to Middle East and ditching the Origins formula, stepping away from level ups and equipments.

Huh, I thought the semi-RPGs are the most successful of AssCreed games, wonder why they decided back to stealth action game of older AssCreed?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321
I wonder if Mirage will be the new take on re-inventing the series like Origins was. Going by what's been revealed so far it does seem like an upset.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,916
Location
Free City of Warsaw
They are returning to their roots, to Middle East and ditching the Origins formula, stepping away from level ups and equipments.

Huh, I thought the semi-RPGs are the most successful of AssCreed games, wonder why they decided back to stealth action game of older AssCreed?
Yeah, Origins and Odyssey were the only AC games I completed and enjoyed quite a bit, mostly due to the fascinating setting which they managed to beautifully recreate, at least on the aesthetic level. However if they did not have RPG elements (stronger and more developed in Odyssey) I would not even touch them.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,672
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Yay, new thread! Also thank the Dark Gods, it's in general gaming at last!

So more "leaks"

-Baghdat will be the only city in game. Will be huge with different districts. Each district will have its own unique boss.
-Knife throwing is back.
-Roof "stealth" is back.
-Streets will be really crowded, even more than Unity.
-Much more focus on parkouring, with interaction from objects like lanterns.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,138
Yeah, Origins and Odyssey were the only AC games I completed and enjoyed quite a bit, mostly due to the fascinating setting which they managed to beautifully recreate, at least on the aesthetic level. However if they did not have RPG elements (stronger and more developed in Odyssey) I would not even touch them.
Origins and Odyssey had really shitty mission and area design. The only things that were remotely interesting were the pyramid dungeons and even those were still worse than the puzzle, stealth, and racing side dungeons seen in asscreed 2+sequels and 3. If this newest installment tries to ape AC 2 design sensibilities it will be all the better for it.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,138
RPG bloat made the combat less interesting sure but the real kicker was just downgrades in just about every aspect of world design, stealth, general movement, and side content:
  • making the climbing/parkouring less player involved, no vertical leaping during climbing (granted this was a feature of the hook but still climbers do jump on occasion), no holding a button to make your character outstretch his hands towards ledges,
  • lot less focus on fast up and down in area design,
  • puzzles becoming super simple to almost inexistent,
  • racing dungeons after targets/away from flooding chambers/fires disappeared,
  • lots of different stealth means disappeared, seated spots, prostitutes, roaming monks, et cetera.
  • side factions with different challenges allowing you to improve relations with them and garner more abilities.
  • in AC 2 having a shit ton of collectables didn't feel as chorelike because you got various unlocks metered out in addition to the final reward.
  • also the final collectable reward for getting everything was a unique item with some minor unique features vs the last several games just being a pointless skin that exists to look cool and doesn't do anything else,
  • even with orgin's discovery tour the games have seemed a lot less edutainmentish compared to early entries where in game collectables were all contemporary tools, games, inventions, instruments, et cetera with nice factoids and descriptions you didn't mind reading.
  • tiny simple highly repeated mission areas and mission types,
  • not even going to speak as to how deliberatly woke and out of touch with reality/history the 3 rpg games are*. (*haven't played Valhalla but I hear it's the worst in this regard)
TL/DR Just play AC 2 + sequels, maybe 3 and 4 if you're desperate for more.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I enjoyed Oddysey for some reason, despite finding the Egypt and Viking ones to be extremely dull. I'm not sure what was different about Oddysey but I've seen quite a few people feel the same way. For what it's worth, I thought the original games pretty much sucked, AC1 was an interesting proof of concept but AC2 and AC3 were total slogs. AC4 was ok but not exactly great and, if I remember, they force you to get into ship battles every five fucking seconds which honestly aren't very fun at all (though I can't remember if the game mandated these or if I was just obsessed with uncovering the whole map like a prick).

They're probably right to step away from the RPG stuff at this point though, Oddysey pretty much took the formula as far as it's going to go. I don't imagine many people have the appetite to spend another 100+ hours wandering around a massive worldspace changing their equipment every five fucking seconds and getting into weird dodge roll combat with ABILITIES. I just hope they can be bothered to introduce actual stealth mechanics this time, my problem with all the older games is that the stealth and combat both fucking sucked so I never understood what the hell my motivation to choose either approach (and, by extension, play the game at all) was meant to be.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,577
They should just drop the AC name altogether and just continue making games set in cool historical settings without any of the AC metaplot nonsense.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,116
Location
Swedex
This better take place entirely in ancient times and there's no immersion breaking switching to modern day where you sit in some cyberlarping machine. And make the UI blend well with the setting, instead of looking all futuristic and shit.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
It's not like if they toss out all the modern day shenanigans it will magically make the pozz and historical revisionism go away.

The last few entries, specifically Origins, Odyssey and Valhalla, could have been serviceable time-wasters if it hadn't been for the disgusting and insufferable agenda pushing.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
oh no
3688-d558cd22-6f8f-47cf-886d-9fa32a5a46a4.png

anyway

Such devastating blow in the digitally dominated future...
 
Self-Ejected

HereticGuy

Self-Ejected
Joined
Sep 11, 2022
Messages
218
I was going to say "make a new Prince of Persia game already!"; but then I remember we're in 2022 and that's Ubisoft...
 
Joined
Dec 17, 2013
Messages
5,392
Ubisoft open world games are so... terrible. It's like they took everything that makes modern AAA games bad and built a game around it (Origins, Odyssey, Valhalla, etc).

Quest compasses? It won't even be a compass, we will put a fucking giant symbol on the screen to show you where to go. And if you are still lost cause you are an inbred tard, you can also launch a fucking bird and see it from the air and mark it even more.

Map markers? Shiiiiite, we will literally expose ALL our side-quests with map markers.

Gameplay feels boring and bland and mass produced? Well fuck, we will just add 34,000 forts and other shit you can clear for checklist achievements.

Terrible itemization? Well, teehee, we'll make you upgrade your weapon every level to keep it viable.

If Bethesda used to be the McDonalds of video games, Ubisoft is like the company that makes Spam.
 

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