And have you seen this "in motion"? Are you sure that it will look just like this in game?Jung said:I just took a peek at the Gothic 3 screens again, and I must say, they look infinitely betterr than that shit.
I could hand this on my wall.
Twinfalls said:Data4 said:I've seen a screenshot somewhere that showed a date. It was something like "Sunday, 3 Earthrise 3E154" or whatever. I'll see if I can find it again.
-D4
Find that shot, D4, and you'll have quite a hand-grenade to toss into the ESF Lore forum, or General for that matter....
I'm not so sure that's not just crappy world-building there. Looks like they just forgot to add a texture at all. Only some vertex coloring. Take a look here:Section8 said:
dongle said:I'm not so sure that's not just crappy world-building there. Looks like they just forgot to add a texture at all. Only some vertex coloring. Take a look here:Section8 said:
http://www.justgamers.de/kmx/modul_cms/uploads/article/new/pc/Vergleich-1.jpg
Which is just to the left of your shot. Look at the hill you point out to the right. Blurry right? Looks like ass. But, now look at the hill to the left of the shot. See how that looks better, with sand/rock/grass textures? The un-textured hills are no farther away from the player than the textured ones. It's a glitch, or a world-building error, and looks awful, but it's not an LOD issue.
dongle said:Here we are lookin' right at it:
http://www.justgamers.de/kmx/modul_cms/uploads/article/new/pc/Vergleich-2.jpg
Well, I think the landscaping looks pretty good overall. But, yes, I suppose the UV could apply to one. I think that's -definitely- what's wrong with the NPCs. They obviously used photos as a basis for the textures. The crappy lighting, no self shadows, glow-in-the-dark skin, and pockmarked bump mapping keeps them looking way off. Clearly not photo-realistic, yet far from a carton or painting == creepy as hell. Good call there!FaranBrygo said:Is it possible that Oblivion has fallen right into the uncanny valley?
Actually, it's stated that the videos are laggy because the video card used to take them is shitty.merry andrew said:Oh dear the game is sluggish in those videos. Reminds me of when I first got Morrowind... those were the days.
Actually now I'm wondering if it's in a different cell? You know how the MW exterior was divided up into cells, and it loaded the one you were in, and the eight surrounding you? Maybe then next cell over didn't get fully loaded somehow, and if you move forwards a bit over an invisible barrier it'll pop in? If that, or S8's LOD thing, is happening constantly it'll be annoying as hell.
I understand what you mean about the shore being farther back. Surely tho there are areas on the "good" hill father away then the closest areas of the "bad" hill? Is hard to tell from the screenshot.
But that shouldn't be a let down. I don't see anyone complaining about Spidweb's graphics. Those who play it, play it as it is.
You're just wishing Oblivion would be THE GAME, but it won't. Just acept that and you'll enjoy it for what it is.
You know that it's naive to belive that there's no difference in graphics, depending on your system? You belived that it'll always look the same, but with worse performance? Gimme a break...Venom said:I'm slightly pissed that Bethesda didn't show us that and act like the game always look perfect independently of the computer it runs on.
Twinfalls said:Yes. 'Render' meaning the (colloquial?) term for graphics which have not been generated in real time by the final game-engine, and which are at a higher resolution and overall quality (lacking any LOD loss and artifacts for example) than the final look of the game.
It's a qualitative judgment I make on G3's shots, based on seeing countless publicity shots of games in the past, but I remain confident that it's accurate.
Gothic dev wrote" said:46.) In the first Gothic, I was always amazed at how I could climb a mountain and still be able to look down into the valley below. This long viewing distance was also seen in Gothic 2, although even at 300% it always felt a bit shorter than in the original Gothic. I loved being able to see so far ahead of myself, as it really helped my immersion factor within the game. But these new screenshots worry me. None of them show any vast areas where I can judge how far I'll be able to see before the cut-off fog sets in. So my question is this: will your new technology still allow players to have long reaching viewing distances, or will they be shorter because of the more detailed graphics ? by Matthias Kreku
Yes, we plan to integrate long viewing distances. One can see far over the landscape, recognize contours, far-flung forests or striking places in the distance. But this option can surely be used on high performance machines only and should be disabled on weak computers, since it requires a high amount of graphics power and memory.
The immediate environs will be detailed, since miscellaneous optimizations will be used. For highest detail (watching from above the hills at a village and nevertheless distant items, villagers and animals can be identified as such) a computer with optimum equipment is a need. But like in Gothic 1 and 2 you will be able to adjust the amount of details.
The screenshots apply to the first Pre-Alpha-version of the game, where these systems and optimizations were integrated only partly or not at all, so we decided to switch the long-view feature off for taking them.
Data4 said:Twinfalls said:Data4 said:I've seen a screenshot somewhere that showed a date. It was something like "Sunday, 3 Earthrise 3E154" or whatever. I'll see if I can find it again.
-D4
Find that shot, D4, and you'll have quite a hand-grenade to toss into the ESF Lore forum, or General for that matter....
Well, after going through every possible avenue I could think of, I can't find that shot. I remember it was a journal entry of some sort, and the date was at the top left. It was an OMG! ILLEEGEL!! shot that didn't last very long where it was. I could only find one shot of the journal, and that wasn't it.
Sorry.
-D4
That -is- pretty unlikely I have to admit, just didn't look like it was distance based in your first example. Especially considering that's the Imperial City's backyard, you'd think they'd textured it. I also have a feeling that's where you first emerge from the dungeon tutorial, some previewer said you come out looking over water at a walled city. If that's the first damn outdoor cell you see, you better believe they spent some time crafting it. That makes it hard to believe your first view is of an obvious graphical glitch too, whether LOD or cell based. Dunno what to believe here, as you say time will tell.Section8 said:I also find it very hard to believe it's dodgy world design. Maybe if it was someone with an agenda intentionally seeking out a dodgy looking bit and taking a screenshot of some obscure location, but I doubt that's the case
Irwanday01 said:Data4 said:Twinfalls said:Data4 said:I've seen a screenshot somewhere that showed a date. It was something like "Sunday, 3 Earthrise 3E154" or whatever. I'll see if I can find it again.
-D4
Find that shot, D4, and you'll have quite a hand-grenade to toss into the ESF Lore forum, or General for that matter....
Well, after going through every possible avenue I could think of, I can't find that shot. I remember it was a journal entry of some sort, and the date was at the top left. It was an OMG! ILLEEGEL!! shot that didn't last very long where it was. I could only find one shot of the journal, and that wasn't it.
Sorry.
-D4
all of the illegal pics I have are dated 3E 433, The are the russian pics.
dongle said:That -is- pretty unlikely I have to admit, just didn't look like it was distance based in your first example. Especially considering that's the Imperial City's backyard, you'd think they'd textured it. I also have a feeling that's where you first emerge from the dungeon tutorial, some previewer said you come out looking over water at a walled city. If that's the first damn outdoor cell you see, you better believe they spent some time crafting it. That makes it hard to believe your first view is of an obvious graphical glitch too, whether LOD or cell based. Dunno what to believe here, as you say time will tell.Section8 said:I also find it very hard to believe it's dodgy world design. Maybe if it was someone with an agenda intentionally seeking out a dodgy looking bit and taking a screenshot of some obscure location, but I doubt that's the case