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At last! The truth about CIV 4!

sheek

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copx said:
sheek said:
I only ever play on 'Chieftain'. :?

That is like playing an RPG with an invulnerable character who can insta-kill everything. It is impossible to lose on that level. No strategy required at all. Much worse many of Civ4's game elements do not even show up. Civic upkeep for example. If you are playing Noble or lower you have probably wondered who could care about that. Play on Emperor or higher and you will know...

Yeah but playing lower difficulty doesn't necessarily mean easier. You can create your own difficulties such as 'roleplaying' a barbaric civ doing minimal research, limiting the cities or a being a pacifist do-gooder civ with just a defence army (what I often did).

And I don't actually play Chieftain. I normally play the middle difficulty level or if I mod a game (Civ3) the second highest with more powerful starting enemies.

Funny thing, all those retarded people who hated CIV 3 like nothing turned into a bunch of nostalgic CIV 3 fans when CIV IV came out.
"blablah the good old times CIV 3 blablabla".
Heh, I never actually played Civ3. I had a lot of friends who did, however, and they kind of just said it was awesome, so I suppose it must have had some genuine sex appeal going, eh?

I think Civ3 and Civ2 are about equal. Civ4 from the little I played was a worse game. Civ'2.5': Test of Time and other expansions is the best in the series.
 

Saint_Proverbius

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TalesfromtheCrypt said:
Did anyone play these Call to Power Spinoffs?
Im wondering if they are any good...

Call to Power and Call to Power 2 were both pretty good. Though, Call to Power was a little lacking compared to the sequel.
 

Spazmo

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Moved to General Strategy even though General RPG could pretty much be reclassified as General Oblivion/TESF Discussion.
 

kingcomrade

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It's like turn based, wtf is that. So i still play, then it's like research this, wow my city adds like a lighthouse, lmao. WORST GAME EVER
aiee.gif

wowe tihs gai shud be a sientist!!!

I also like the reference to Oblivion as the best game ever.

Personally, I thought Civ 4 was pretty crappy as well. But seriously. "wow my city adds like a lighthouse, lmao. WORST GAME EVER"?? That's some pretty retarded criteria.
 

Greatatlantic

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The only Civ game I haven't played is Civ. 2 (though I haven't had much time with the X-pacs either). The original Civilization is a classic, but it had its share of problems that needed to be improved upon, such as Senates forcing you to sign peace treaties with nation obviously looking to back stap you or the lack of a border system.

I think the transition from Civ. 3 to 4 had a lot of the same improvements going on. In Civ. 3 I found myself relying on workers "auto-work" buttons a lot. Furthermore, I couldn't tell the difference between a worker and a warrior. In this regard the Civ. 4 interface is a lot easier to navigate.

Sure Civilization 4 had its share of "dumbing down", fewer units, no "army" formations", etc. But what it did do was make the game a lot more smoother and balanced, and added nuance in other areas, such as the addition of religions and a 6 categories of government policy instead of just 6 types of government.

In addition to that, Civ. 4 just comes with a lot of different types of play modes. Personally I like setting the game speed to "fast", since I have trouble pulling myself away from a game until its done. I think I mostly play at Warlord, which provides just enough challenge to still allow me to always win (play a 10 hour time investment I want something to show for it).
 

sheek

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TalesfromtheCrypt said:
And the best feature of CIV IV wanst even mentioned here:
It features MR. SPOCK !!!!@!!

But not Patrick Stewart. Therefore it sucks, QED. :?
 

Greatatlantic

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Spock>Picard, newbie.

Seriously, I remember hearing the voice actor and thinking he did a good job with the quotes, but it wasn't until I noticed his name on the back of the box that I realized it was that actor.
 

Jon

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Messages
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CivIV seemed a big improvement over 3 to me. The AI is substantially improved, civs employ many defenders in their core cities as well as a mobile defense force and will attack in numbers as opposed to the 1 by 1 approach I usually was in civ3. It is unfortunate that city defense is overpowered to the point that tech leaning AIs always seem to do better than militaristic ones.

Gone also is the optimal city spam approach of civ3, now the benifits of expansion must be balanced against maintaince costs.

Still some silly problems though, for example - the AI just loves to attack you if you are parked outside its cities - even if you are in forest and they have only defensive units. Why?
 

Elwro

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I find Civ 4 to be a very good game. I loved the first one, disliked Civ 2, never played Civ 3 (despite having an original German copy) and loved Alpha Centauri.
Civ 4 brings back some of the joy of Civ 1 that for me was absent in Civ 2. And I like the new additions to the system... I think it'll stay on my HD for a long time.

Waiting for SimRome (or how the hell is it called) and Sid Meier's Railroads.
 

Abernathy

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Elwro said:
Waiting for SimRome (or how the hell is it called) and Sid Meier's Railroads.

I'm keeping a cynical eye on both titles - I love Sid Meir's work, but the spectre of commercialism hangs so dark and strong over the whole industry these days that I've become very wary...
 

Elwro

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Well, the problem with series like Civilization is that (at least for me) it's very hard to find room for significant improvement. What's the big thing that's missing from Civ 4 that'll make me buy Civ 5? But the company has to produce new games to stay afloat. Maybe that's why they'll explore areas which are different at least on the surface.
 

LlamaGod

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Yes
Gone also is the optimal city spam approach of civ3, now the benifits of expansion must be balanced against maintaince costs.

Optimal? That was the only way to play and thats the main thing I hated about Civ. Hence why I like Civ 4 so much.
 

LaDoushe

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I still like civ3 PTW best, mostly because I don't really like the Pirates! engine that they used for Civ4. Also, it seems more difficult to multitask in 4 than 3. The culture + expansion path I am used to has seemingly ceased working, there is only time for one or the other. Once I've finally gotten my empire established, and enough armies for conquest, the game is over already. Definitely a "smoke-break" game.
 

Thrawn05

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I don't like Civ4 at all, but not the reasons our favorite ESF poster mentioned.

I played Civ1 on the SNES and liked it, but it had some annoying things (such as the senators, trade,...) that were fixed in Civ3.

Civ4 for me had a really terrible UI that I just couldn't get past. For me a game like this doesn't need fancy 3D graphics. I thought the way AI handled boarders was a step back. They went to war too quickly if I said no to open boarders.

The only real improvement I liked in Civ4 was that you could stop other nations from warring with each other. Other then that the game was a let down.
 

bryce777

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Greatatlantic said:
The only Civ game I haven't played is Civ. 2 (though I haven't had much time with the X-pacs either). The original Civilization is a classic, but it had its share of problems that needed to be improved upon, such as Senates forcing you to sign peace treaties with nation obviously looking to back stap you or the lack of a border system.

I think the transition from Civ. 3 to 4 had a lot of the same improvements going on. In Civ. 3 I found myself relying on workers "auto-work" buttons a lot. Furthermore, I couldn't tell the difference between a worker and a warrior. In this regard the Civ. 4 interface is a lot easier to navigate.

Sure Civilization 4 had its share of "dumbing down", fewer units, no "army" formations", etc. But what it did do was make the game a lot more smoother and balanced, and added nuance in other areas, such as the addition of religions and a 6 categories of government policy instead of just 6 types of government.

In addition to that, Civ. 4 just comes with a lot of different types of play modes. Personally I like setting the game speed to "fast", since I have trouble pulling myself away from a game until its done. I think I mostly play at Warlord, which provides just enough challenge to still allow me to always win (play a 10 hour time investment I want something to show for it).

lack of borders are a good thing. 2/3 of the strategy is policing your borders and chocking off the enemy in various ways.

All the things added in civ 3 were utter shit, and the production values were abysmal. Civ II is one of the few sequels that was truly better than the first while keeping the same spirit; it had minor tweaks to kill off a lot of exploitive strategies, but if you are able to master it you can be on alpha centauri in the 1300s while the rest of the countries are still using muskets...without cheating or using goofy AI exploits.

The things in 4 add a veneer of complexity, but most of them seem kind of silly and nonsensical. Complexity without substance, if you will.
 

WouldBeCreator

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The Civ games always tested my gaming-patience, which this board seems to equate with intelligence. I just found that the game required way too much studying to understand the basics; it was not "easy to learn, difficult to master" -- rather, my sense was that once you learned it, you were well on your way to mastery. The tutorials were never particularly helpful, as they gave you excessive advice on stuff that is painfully obvious (like how to use the interface) and fairly limited advice on how the actual strategy of the game worked.

The early ones were crippled by the lack of automation for the serf units (builders, or whatever they were called), as you had to manually build roads / railroads, which was outrageously time-consuming and unfun. But even once that was fixed, the game seemed to me to lack any thrill. I always thought there would be a thrilling moment -- like when I finally went into my enemies' territory with my dozens of tanks -- but it always wound up disappointing because the stylized combat was both so contrary to expectations (or "unrealistic," if you'd like) and my tanks would wind up taking serious damage from phalanxes and whatnot, and so tedious in that the computer always spammed low-level units, so I just sat there watching the same boring ass animation over and over again. And once the game was well in hand, there always seemed to be an interminable endgame of slowly crushing my enemies.

I'm well aware that the tedium is product of both my inability to fully grasp the strategy of the game and my lack of patience. But I just don't see much reason to play a game that isn't thrilling. Master of Orion, even the first one, was thrilling. The new technologies made radical differences, the amount of time spent on beaurocratic details was fairly low, the battles were a blast, and once things tilted in your favor, you got a real sense of dominance. Heroes of Might and Magic was thrilling. Even Warlords was pretty thrilling -- every time you rolled the dice and searched a temple, when you had a dragon chewing its way through your heavy infantry, or whatever. So it's not an issue of me not liking turnbased games or even 4X games. It's just me not liking Civ.

Civ IV was supposed to solve a lot of the problems I had (the reviews all pegged it as fast paced, etc.), but all I know is that the time I played it, I kept getting wonder after wonder and none of them felt even remotely wonderful.

So, I'm sympathetic to the critic, even if he is moronic.
 

bryce777

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"The Civ games always tested my gaming-patience, which this board seems to equate with intelligence." That depends if you lack an attention span in general or just dislike some aspect.

"it was not "easy to learn, difficult to master" -- rather, my sense was that once you learned it, you were well on your way to mastery." I disagree. It is very easy to play the game. The strategy is the part you have to figure out, not the game mechanics, which is the way it should be. "and fairly limited advice on how the actual strategy of the game worked." Again, this is the fun of the game - figuring it out. If you don't enjoy that then why bother with strategy games? Just stick to realtime 'strategy'.

"The early ones were crippled by the lack of automation for the serf units (builders, or whatever they were called), as you had to manually build roads / railroads, which was outrageously time-consuming and unfun." Unfun to you, perhaps, but not to me or a lot of people. It is also a great part of the strategy of the game and the computer sucks at it.

"And once the game was well in hand, there always seemed to be an interminable endgame of slowly crushing my enemies." That is going to be somewhat true of most any game where you conquer an entire world but it is better if you use smaller maps (of course huges ones will take forever), and I generally found myself either struggling and behind (before I got good) and it was very much a challenge, or else I was able to kill them very swiftly once I got to having howitzers and tanks, so I do not think it was too bad.

"
I'm well aware that the tedium is product of both my inability to fully grasp the strategy of the game and my lack of patience. " Everyone has a level of micromanagement and type of strategy they enjoy. The strategy in civ/civ2 is pretty abstract in a lot of senses, and I think it is easy to slip past it. It took me a long time to truly get good at it; not until I realized it was the building and the border setup that make or broke your empire did I get able to win on the highest difficulty at all, and that was probably after a few years of sporadic play. So, while if you don't like it that's it, it doesn't mean the game sucks; that you like it could mean other people would like it even more.

"Civ IV was supposed to solve a lot of the problems I had (the reviews all pegged it as fast paced, etc.), but all I know is that the time I played it, I kept getting wonder after wonder and none of them felt even remotely wonderful." The problem is they addressed the issues you had, but by doing so killed the core of the original game - without adding anything to replace it. In moo, you have very different races with different play styles and like you said, exciting battles and technologies and situations that crop up. In civ 1+2 you have deep, abstract strategy that is not very obvious from the getgo and stylized combat which is completely not the focus of the game. After you kill the good parts out all you have is a tedious piece of shit with a bunch of hokey bullshit that is even MORE tedious to fuck with ie the cultural crap and the resources (which might be ok where they made sense but are FUCKING ANNOYING when you have to deal with them in every motherfucking age).


WouldBeCreator said:
The Civ games always tested my gaming-patience, which this board seems to equate with intelligence. I just found that the game required way too much studying to understand the basics; it was not "easy to learn, difficult to master" -- rather, my sense was that once you learned it, you were well on your way to mastery. The tutorials were never particularly helpful, as they gave you excessive advice on stuff that is painfully obvious (like how to use the interface) and fairly limited advice on how the actual strategy of the game worked.

The early ones were crippled by the lack of automation for the serf units (builders, or whatever they were called), as you had to manually build roads / railroads, which was outrageously time-consuming and unfun. But even once that was fixed, the game seemed to me to lack any thrill. I always thought there would be a thrilling moment -- like when I finally went into my enemies' territory with my dozens of tanks -- but it always wound up disappointing because the stylized combat was both so contrary to expectations (or "unrealistic," if you'd like) and my tanks would wind up taking serious damage from phalanxes and whatnot, and so tedious in that the computer always spammed low-level units, so I just sat there watching the same boring ass animation over and over again. And once the game was well in hand, there always seemed to be an interminable endgame of slowly crushing my enemies.

I'm well aware that the tedium is product of both my inability to fully grasp the strategy of the game and my lack of patience. But I just don't see much reason to play a game that isn't thrilling. Master of Orion, even the first one, was thrilling. The new technologies made radical differences, the amount of time spent on beaurocratic details was fairly low, the battles were a blast, and once things tilted in your favor, you got a real sense of dominance. Heroes of Might and Magic was thrilling. Even Warlords was pretty thrilling -- every time you rolled the dice and searched a temple, when you had a dragon chewing its way through your heavy infantry, or whatever. So it's not an issue of me not liking turnbased games or even 4X games. It's just me not liking Civ.

Civ IV was supposed to solve a lot of the problems I had (the reviews all pegged it as fast paced, etc.), but all I know is that the time I played it, I kept getting wonder after wonder and none of them felt even remotely wonderful.

So, I'm sympathetic to the critic, even if he is moronic.
 

WouldBeCreator

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See, I think a game should tell you both the mechanics (you roll a die) and the rules (you get to move the number of tiles the die says) and the effect of the rules (when you reach the end of the board, you win). At most, Civ did the first two. The strategy for me comes from the *interplay* of the effect of the rules. It's the difference between having someone explain to you about check in chess and having him just say, "Check!" and then knocking over your king or something when you don't understand what he says and don't move your king out of peril. I constantly felt like I had no idea what the practical effect of a certain building or tech upgrade was, etc.

In MOO -- the other classic 4X series -- it was pretty easy to grasp what the effects of everything would be. The techs led to clear results, etc. MOO3 apparently went crazy complicated, and I found GalCivII equally unnavigable.

People just get different things out of games, I guess. For me, I enjoy the feeling that my opponent and I have identical knowledge at the start of the match and the difference is how well we apply that knowledge. Even after playing weeks of Civ, I felt like the computer knew things I didn't. (Maybe a better analogy than the chess one is playing Risk without someone explaining how the cards work? Or Monopoly without explaining monopolies?) I know a lot of people find the "discovery" phase of games like that a thrill, but I'm more of a competer than a discoverer when it comes to strategy.
 

Thrawn05

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WouldBeCreator said:
Even after playing weeks of Civ, I felt like the computer knew things I didn't.

Firaxis admitted that they used a cheating AI in Civ3. The AI knew were all the resources were from the very start. So the begining of any Civ3 game was really just a mad dash to grab land and worry about corruption levels later.
 

bryce777

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Thrawn05 said:
WouldBeCreator said:
Even after playing weeks of Civ, I felt like the computer knew things I didn't.

Firaxis admitted that they used a cheating AI in Civ3. The AI knew were all the resources were from the very start. So the begining of any Civ3 game was really just a mad dash to grab land and worry about corruption levels later.

The sad thing is the ai still sucked. God, I just hate everything about civ 3.
 

Excrément

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bryce777 said:
Thrawn05 said:
WouldBeCreator said:
Even after playing weeks of Civ, I felt like the computer knew things I didn't.

Firaxis admitted that they used a cheating AI in Civ3. The AI knew were all the resources were from the very start. So the begining of any Civ3 game was really just a mad dash to grab land and worry about corruption levels later.

The sad thing is the ai still sucked. God, I just hate everything about civ 3.

I second that. civ 2 was great, civ 3 was more challenging but I hate the challenge when the computer is cheating.
 

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