I got disappointed at first, but now that I accept the game more for what it is, it kind of grows on me. I'm starting to appreciate some of the stuff I did not consciously notice earlier on. Each enemy type has a nice moveset, that makes sense both when you're engaging in melee and ranged. There's potential for applying different playstyles, like melee + crowd control abilities, methodic playstyle where you just adapt to enemy weaknesses and play 'optimally', or just gravitate towards the stuff that you like to use. When you're using abilities with one hand, animation for shooting and reloading change since you're wielding weapons one-handed. Weapon upgrades come with visual distinctions. The UI is impeccable as far as modern UIs go. I'm glad that Microsoft picked this up. Hopefully it wont be memory holed like similar AA releases. There's some more ambition to this game than you'd expect. Tereshkova's facility is my favourite, I like the little "backtracking" it has to it, plus all the flavor.
Soviets making all that stuff and not a single starving bread line to be seen? No innocent pleb being taken into a black van by KGB for not saluting Comrade Stalin hard enough?
Beyond the initial premise the game world is pretty dark. The government is just as corrupted and torn by in-fighting as you'd expect.