No shit, it's fascinating that this even needs to be pointed outI think the whole schtick of the game is that it is not supposed to be about popadantsy-style historical travel and historical authenticity, but rather an edgy comment on Soviet cultural heritage in modern times and about an alternative successful USSR. So it is supposed to be futuristic and modern rather than strictly retro.post-factum explanation. Devs wanted newer music they used to listen to instead of the retro stuff for the boomers, so they licensed the newer music and then came up with some half-assed technobabble excuse.
russian degenerates are the best kind.Nah, it is pretty based in a way we do not see often. Also made for coomers, it will sell well.More like Atomic Fart. Generic popamole.
Didn’t know a thing about this game untill i was informed it was the new bad man bad vidya that only evil people who do not support the current thing (tm) would play.
Naturally like hogwarts this got me semi curious about a game i otherwise wouldn't have noticed because i'm too busy catching up on my backlog to care about new titles.
So it's bioshock but not meh like infinite, with added racism, sexism and some killer robot waifus? Sounds good, let's check the death animations.
...My interest is piqued.
That's too simplistic take.Also "libertarianism bad because I am a Jew". Very cool.
It's not libertarianism that destroys the city, it's the power struggle. When you're greeted with the sign "No God or Kings. Only Man" it is more a critique [in the context of the failing city] of the lack of restraints of any kind more than anything else. You can be libertarian AND maintain a set of values that help maintain the welfare of society. Otherwise (and I would argue that's the message the game tries to convey, among others) you can end up hurting or destroying it. Because when you have no brakes of any kind and you are free to do ANYTHING, you're entering a very dangerous territory. This is why "my liberty ends where yours begins" is important foundation of defining the boundaries of personal freedom.
Who's making you watch strimmers?I came tohate big releases. Because eachand everystreaming platform becomes flooded with [current thing] streams. Same goes for AH
People pretending Bioshock has ever had good gameplay as if Clive Barker's Undying didn't completely shit on and embarrass that slow, locked-down dogshit SIX YEARS earlier.Is the codex really deciding that it's time to start pretending BioShock was good because that is the closest thing this can be compared to? Is that where we're at?
I thought it felt fine. Bosses tend to have specific ways you're supposed to fuck them up with, whereas just shooting them does very little damage. Which boss is it you're referring to as the first (people seem to have different definitions)?What were your thoughts on the difficulty? I've only played a couple of hours, but it seemed like enemies have way too much health. I'm pretty good at shooters, and I was struggling with the first boss on normal difficulty. I've seen people say that even the easiest difficulty level is still harder than most shooters.I reviewed it.How the fuck are you already finished?After finishing it, I'd say it's a very solid game but the experience marred by bugs. Had to replay 2+ hours at one point due to a mission checkpoint refusing to fire. After those issues are sorted, I'd easily recommend this. The open world sections are the worst part of the game. Like luj1 is saying they should've stuck to a more linear structure throughout. Pacing and atmosphere gets largely fucked in the open world.
Disclaimer: I tried the Dev build, so I'm not sure if the release version is significantly different.
Undying was awesome. Love it, the gameplay, atmosphere.... everything. Hard to believe that EA used to publish quality stuff like this.People pretending Bioshock has ever had good gameplay as if Clive Barker's Undying didn't completely shit on and embarrass that slow, locked-down dogshit SIX YEARS earlier.Is the codex really deciding that it's time to start pretending BioShock was good because that is the closest thing this can be compared to? Is that where we're at?
What you're describing is the itemization/loot system not worldbuilding. Although I'd agree the loot is one of many aspects of it, the worldbuilding in Bioshock was generally pretty good.Bioshit biggest drawback wasn't gameplay for me. Well it's shit but the most disappointing thing about it is how garbage the world building is, more so when you compare it to the games it tries to emulate.
I play theses types of games for immersion. How am I supposed to get immersed when I find audiologs in the toilets or 50 bucks in fucking trashcans? The whole Bioshock trilogy priorizes style over coherence and that's why Ken Levin is a hack. I haven't played this game yet but from what I've seen looks like it's the same shit.
Only recent AAA game that had a very coherent world to ease your immersion was nu-Prey, despite its many flaws.
Then I highly doubt the release version is the same in that aspect. They must have tweaked it.I thought it felt fine. Bosses tend to have specific ways you're supposed to fuck them up with, whereas just shooting them does very little damage. Which boss is it you're referring to as the first (people seem to have different definitions)?What were your thoughts on the difficulty? I've only played a couple of hours, but it seemed like enemies have way too much health. I'm pretty good at shooters, and I was struggling with the first boss on normal difficulty. I've seen people say that even the easiest difficulty level is still harder than most shooters.I reviewed it.How the fuck are you already finished?After finishing it, I'd say it's a very solid game but the experience marred by bugs. Had to replay 2+ hours at one point due to a mission checkpoint refusing to fire. After those issues are sorted, I'd easily recommend this. The open world sections are the worst part of the game. Like luj1 is saying they should've stuck to a more linear structure throughout. Pacing and atmosphere gets largely fucked in the open world.
Disclaimer: I tried the Dev build, so I'm not sure if the release version is significantly different.
As for normal fights, I didn't think the enemies felt too spongy.
What you're describing is the itemization/loot system not worldbuilding. Although I'd agree the loot is one of many aspects of it, the worldbuilding in Bioshock was generally pretty good.Bioshit biggest drawback wasn't gameplay for me. Well it's shit but the most disappointing thing about it is how garbage the world building is, more so when you compare it to the games it tries to emulate.
I play theses types of games for immersion. How am I supposed to get immersed when I find audiologs in the toilets or 50 bucks in fucking trashcans? The whole Bioshock trilogy priorizes style over coherence and that's why Ken Levin is a hack. I haven't played this game yet but from what I've seen looks like it's the same shit.
Only recent AAA game that had a very coherent world to ease your immersion was nu-Prey, despite its many flaws.
It's not though. What examples can you give other than the loot?What you're describing is the itemization/loot system not worldbuilding. Although I'd agree the loot is one of many aspects of it, the worldbuilding in Bioshock was generally pretty good.Bioshit biggest drawback wasn't gameplay for me. Well it's shit but the most disappointing thing about it is how garbage the world building is, more so when you compare it to the games it tries to emulate.
I play theses types of games for immersion. How am I supposed to get immersed when I find audiologs in the toilets or 50 bucks in fucking trashcans? The whole Bioshock trilogy priorizes style over coherence and that's why Ken Levin is a hack. I haven't played this game yet but from what I've seen looks like it's the same shit.
Only recent AAA game that had a very coherent world to ease your immersion was nu-Prey, despite its many flaws.
What I mean by world building is the care and reflexion the devs had when creating their world. When you put an item in the world, there needs to be a purpose, a logical reason why it's here in the first place. I'm sorry but Bioshock is filled with assets that are there just to look cool/pretty even if they don't make any sense or blatantly break the coherence.
You realize that's completely optional, right?Vita chambers rendering the consequence of dying little more than having to backtrack a bit. Holy shit this was a bad idea.
Agree on all of those. I don't know why they didn't use Russian actors for the English VO. The accents for the English dialogues completely destroy any sense that you're in the USSR.As for cons:
- The protagonist is TERRIBLE.
- The voice-acting is awful.
- I wish they actually replaced the art text from Russian to English. The overlay, while better than nothing, sucks.
- Most of the attempts at humor have fallen flat for me. The notable exception is the videos depicting the different powers you get.
- Wish they didn't rely so much on waypoints but it doesn't bother me as much as it does for most games for some reason.