To be fair, you are very much in the offensive in the game. There's this big ship that lands on your planet, but the evil soulless corporation is only interested in mining the shit out of it, you're the cunt insectoid queen infiltrating the ship and killing workers and guards.
There's some talk about "standard native extermination" or something like that that hints that they have no problem killing anything that moves, but technically you draw first blood (okay no, they kill one of your species when they land, by accident, and you respond Israeli style).
The impression is still not good (not necessarily bad, just not good). I expected something nice from the evolution system, something like Templar Battleforce, not at that level of course, I'm not stupid, but at least with different paths and options, but nope, it's a linear path for every unit, and if the only types of units available are the four (including the queen) displayed in that screen, with four or five (I don't remember the exact number) upgrades for each, well let's just say things are a bit underwhelming.
The only thing that I enjoy is the writing. It is quite funny, and some of those set pieces make you feel genuinely bad, like the two workers enjoying that acid pool and having fun until you show up to ruin the moment; or a worker at the beginning of the second level lamenting that, between the lock-down and everyone else forgetting that it was his birthday, it was the worst week of his life, seconds before you climb from the lower levels and start the level by dropping some head crab on his head and thralling him to get pass security checkpoints (perhaps it could be seen as my birthday present?). Maybe it's just me being sentimental.
I don't know, I really want to support this, they seem enthusiastic and capable, at least in the presentation department, but the game seems just mediocre and after seeing that upgrades screen I don't feel like playing it a lot more to see if there's something else behind it. Indie developers need a lot more than a competently albeit uninspired game to break through in a massively saturated market, I think, and this is certainly nothing more than that. The "originality" card about being the bad guys, and as usual in most of these games you might be bad (not really, you're just an irrational animal), but your rivals are not better, has been played quite a lot already, so it's really nothing new. Guess I'll come back when I have nothing better to play, which will probably be in quite some time.