Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware AURORA: The Clash of Cultures - Year 13 over

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
50350601.jpg


RIGHT-O. Time to start a new Aurora game, run in 6.21 that has been out now for a bit. This will be slightly different from the The Great Game, in the sense that while we're still starting on Earth, it will not have any connection with our version of Earth's civilizations. Instead, every player can freely select which Theme they want to use. All players will start with 400 million population (+1d20 million to randomize it slightly), no missile bases, conventional industry, Trans-Newtonian Technology researched (so you can immediately start with the good stuff) and a single, 1000-ton, military shipyard with a single slipway.

Aside from that, rules will be the same as in The Great Game - diplomacy will be left entirely between players and I will only toggle hostile/neutral/friendly/allied-status in-game per player actions. Espionage, warfare, research, production, economy - all of these will be fully handled in-game as per how you want to civilization to act. Remember that there is no planetary maps, so any posturing over territory in-planet is meaningless and pure propaganda.

A NEW HOUSE RULE, REGARDING TROOP MOVEMENTS AND GROUND COMBAT ON EARTH:

From now on, it is possible to create JOINT COMMANDS for either defensive or offensive purposes.
  • Any number of countries can donate units to a JOINT COMMAND
  • JOINT COMMAND and all its units are always owned and controlled by a single faction
  • Sending units takes two weeks of in-game time, regardless of geographical locations (too much hassle for me)
  • If there is fighting at either end, that adds an additional week of transit time
  • If there is fighting at both ends, two weeks will be added to the transit time
  • If one of the factions participating in a JOINT COMMAND is already fighting, it will automatically become the "owner" of said JOINT COMMAND (otherwise would be too much hassle for me)
Example 1: Country A and Country B wish to attack Country C. They create a JOINT COMMAND, owned by Country A. Country B sends X units to take part. After two weeks, units are present at Country A and technically the property of Country A. Offensive will commence.
Example 2: Country D wants to help defend Country C. They create a JOINT COMMAND, owned by Country C. Country D sends Y units to take part. After three weeks, units are present at Country C and participate in combat.

This is to circumvent the mechanical problems in the way Aurora models ground combat.

The list of themes:
  • African Union
  • Ancient Egypt
  • Ancient Greece
  • Andromeda
  • Animal
  • Arabic
  • Argentina
  • ASEAN
  • Australia
  • Aztec
  • Barsoom
  • Boer
  • Brazil
  • Canada
  • China
  • Clans of Shakar
  • Danmark
  • Demonic Realm
  • Deutschland
  • Deverry
  • Elemental
  • Fantasy
  • France
  • Gaelic
  • Galactic Empire (Star Wars)
  • Hippy
  • House Davion
  • House Kurita
  • House Liao
  • House Marik
  • House Steiner
  • India
  • Indonesia
  • Iran
  • Israel
  • Italia
  • Khanate of Orion
  • Knights Templar
  • Magician (R. Feist)
  • Manticore (RMN)
  • Mexico
  • Mongol
  • Nations of Earth
  • Native American
  • Netherlands
  • Nihon
  • Norse
  • Odd
  • Orc
  • Rebel Alliance (Star Wars)
  • Rigelian (Historical)
  • Rigelian (Steve)
  • Roman
  • Russia
  • Shotgun
  • South Africa
  • South America
  • South Korea
  • Spanish
  • Suomi
  • Sverige
  • Terran Federation
  • Tolkien
  • Traveller
  • Turkey
  • United Kingdom
  • United States
  • Welsh
In addition, there are the Commander names, which you can have up to 5 in a single "race", with differing percentages - so United States can have 50% English names, 25% Spanish names, 10% Chinese names, 10% Swedish names and 5% Ancient Greek names if they want.

I think 12 players would be the absolute maximum and 6 would be a nice minimum group. Future players could join as aliens if/when such are discovered.

Ship classification system and classes

Year 1-3 events



And some useful posts from the old thread:
Technical details of all major bodies in the Sol system
Short guide to Espionage
Research and you - how does it work?
Different types of weapons explained
Various types of missile defence illustrated by talking heads
The starting TECH TREE explained
Maintenance for dummies
All the different methods of production
Sensors and their usage
Shipyards and their complex tasks
 
Last edited:

JagreenLern

Erudite
Patron
Joined
Jul 6, 2010
Messages
1,061
Location
Compton, California
MCA Project: Eternity
I'd definitely like to join, as "The Irkalla Collective"

Empire Theme: Ancient Egypt (Still priestly titles in this version right?)

Main Commander Names: Roman

Other Commander Names: 25% Ancient Greek, 25% Chinese
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
517px-2007-04_Stolberg_%28Harz%29_58.jpg


sYpTV.png


Empire Name: Aeternum Foedus Dei (Eternal League of God)

Empire Theme: Knights Templar

Main Commander Names: Roman

Other Commander Names: 25% German, 10% French and 10% Portuguese

"Everyobody" hates commies and theocracies, so why not have both together in the most radical and logical conclusion of Liberation Theology?

:M
 

Random Word

Arbiter
Joined
Mar 14, 2012
Messages
320
MCA Project: Eternity
in-1961-cosmonaut-yuri-gagarin-became-the-first-person-to-orbit-earth-american-alan-shepard-was-the-first-american-in-space-but-he-didnt-make-an-orbit.jpg


People's Democratic Republic Name: Union of Soviet Socialist Republics (No game of Aurora is complete without the USSR)

People's Democratic Republic Theme: Russia

Main Commander Theme: Russia

Other Commander Themes: 25% China, 5% ASEAN
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
I must confess to having found it a tad peculiar to cancel the ongoing session solely due to a bug and lack of want to restart the conversion. Still, the factions were definitely uneven from the start and certain mistakes along the way might have unfairly set some players back a bit. With that in mind, a fresh start would be good since all players could enjoy more equal starting positions and capabilities, which in addition would allow for a much less pre-determined political landscape. So, if possible, I would like to join once more.

About the game itself, I can see why it makes sense to disregard territorial division of other planets, but not having neutral countries on Earth might be a mistake. Good old map-painting adds quite a bit in terms of atmosphere and role playing, and there was plenty of entertaining scheming and cooperation going on in the old game regarding the acquisition of the neutral nations. Since all factions will now be pretty equal population and installation-wise, the boost that neutral countries can offer in terms of workers, conventional industry and even the occasional lab will be even more appealing. In the old game, countries such as China did not really need more population. Now everyone ought to be eager to gain an edge over the competition, no matter how minor.

I also agree with Johannes that naval shipyards right off the bat might not be overly ideal. Fairly developed industries would suffice, at most with additional commercial shipyards. After all, since we will not have ICBMs as a deterrent to immediate warfare, players might need some time to form treaties, make alliances and get a general feel for the game prior to the militarisation of space.


As for a faction, I would like to keep playing as the East Asian Federation, though reformed along the lines I was already pushing for:

Empire Name: Celestial Empire of Greater East Asia

Empire Theme: Nihon

Commander Names: 100% Japanese

If someone would like to play Best Korea or Taiwan that would be quite alright, the actual borders needn't be the same.
 

JagreenLern

Erudite
Patron
Joined
Jul 6, 2010
Messages
1,061
Location
Compton, California
MCA Project: Eternity
5 Nations so far. 3 of which are communist, 2 of which are communist theocracies. This should be fun. Lets hope we can get a few more players from the old game to come back and get this one started up soon.

Long live the priests of the Societas Iustorum Inferi and the workers of the Congregatio Irkalla!
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Allright, I'll get to work creating the factions. I'll keep recruitment open for the moment, if anyone else wishes to join.

Concerning the shipyard - well, at the game start you can only build ships with conventional engines, meaning that they are slow as fuck. Even then, the size restriction of 1000 tons is there. Having one N-SY at start means that you can grow it in peace while you research technology, which speeds up the initial game a little bit. It won't make it too easy to get to space.

While I agree that the neutrals definitely spiced up the game, there was a fair bit of off-game bookkeeping for me, that I want to get rid off, being the lazy fucker that I am.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Empire name: Omniventures Inc.

Empire theme: Israel :M


Main commander names (other than 80% 70% Israeli Jewish): 10% American, 10% Ferengi, 5% German, 5% Russian

Official statement: Omniventures Inc. looks forward to establishing business relations with other governmental powers. We believe that mutually beneficial goals can result in great synergy, helping us all to reach the goals we aspire to. We're a pro-family, pro-gender equality, pro-democracy, pro-minority, pro-business, pro-gun rights and pro-cannibalism corporate governmental initiative which strives to make sure your family gets the government it deserves.

Sincerely,

the Omniventures Inc. democratically-elected corporate board

disclaimer: any and all similarities between omniventures inc. and any real existing companies are entirely coincidental.
 
Joined
Nov 15, 2009
Messages
2,817
Location
Third Reich from the Sun
I'm game!

Any way

Faction name: New Kingdom of Prussia.

Empire theme: German

Main commander names: German

Other Commander names: Polish 10%(Can't see it on a list so I guess it's out?), Danish 10%.

P57eP.jpg


Might consider swtiching to Swedish or Norse before game starts. Vikings in Space what could go wrong?
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Omniventures Inc. sees many great business opportunities in space. The opportunities for synergy are limitless, with your financial backing this synergy could also allow you to live in prosperity.

omniventuresflag_zpscc5134a6.png


Become a citizen, become a shareholder - the wealth of the stars is within your grasp. Subscribe and buy shares in the latest Omniventures Inc. public issuing of shares, help build a better future with a government your family deserves. Because your future and satisfaction is what is most important for Omniventures Inc.

Omniventures Inc. - the government and future your family deserves.

disclaimer: any and all similarities between omniventures inc. and any real existing companies are entirely coincidental.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Oh right, the names available are slightly different from the general themes:

Afrikaans
Ancient Egyptian
Arabic
Arthurian
Aztec
Chinese
Dutch
English
Ferengi
French
German
Greek - Ancient
Greek - Modern
Hobbit
Indian
Indonesian
Italian
Japanese
Jewish
Kenyan
Korean
Medieval France
Mongolian
Norse
Persian/Iranian
Polish
Portuguese
Roman
Romanian
Russian
Spanish
Swedish
Thai
Turkish
United States
Warhammer 40k
Welsh
Zhodani
Zulu

Remember, you need to have Main Names plus if you want, there can be up to 4 additional Names,with any percentages assigned to them that you want, noting that you must leave something for the Main Names as well.

EDIT: All players added. You might want to re-check what names you want, in addition to the "main" name.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
knights-templar-3.jpg


Our forefathers fought for the Holy Land, battling against devilist heathens and securing the Kingdom of Jerusalem, against all odds. In the end, the very Church they served betrayed them, unjustly accusing them of HERESY! and burning most of our spiritual lieges at the stake. Yet, the legacy of the Knights Templar endured countless Jihads of the heathens for the Holy Land, up to the 15th century where it would change the history of the world forever, because from the 15th century onwards, the Kingdom of Jerusalem began a long and stony road towards ascension.

oACUl.jpg


While Jerusalem was rising to the status of an Empire, a great age of discovery has begun, with the wise Hohenzollern kings and queens of Jerusalem supporting completely naval and land expeditions to chart the entire world. The conquest of the Canaries Islands in the late 16th century, part of the Two Hundred Years Crusade, secured Jerusalem a strategic position to uncover the New World, and the conquest of the Indies paved the way for the eventual discovery of Japan by the Holy Land, and the colonization of North America around the area the British usurpers named Manhattan. Yet, while all heathens from the Mamluks to the worst turks cowered, while the supposedly "holy" Qaaba was shattered into pieces and desecrated without any divine retribution of their false god when Mecca fell to the crusaders, Jerusalem grew too fast to ensure lasting peace, and gained too many unruly devilists to keep in check. Rebellions happened everywhere, as did HERESY! of the most abominable kind. It was both their greatest glory, as Jerusalem finally became a true Empire, and the beginning of the end.

Jerusalem collapsed in the 17th century. The ambitious British Empire stole their colonies in North America by force, and the heathens, traitors and heretics ruled over large tracts of the holy land engulfed into chaos. It was then that an once obscure radical reformation movement known as anabaptism would become fundamental to restore order by purging all movements that were vile, for there was only one righteous reformation, only one way to realize the mistakes of the same old church who slaughtered our spiritual lieges.

220px-Thomas_Muentzer.jpg


The foundation of our new way life was born from a short-lived peasant war and radical refomation movement, where the hopelessly outmatched peasants were led by the German Jerusalemite known as Thomas Müntzer, whose revolutionary ideas of the abolition of not only feudalism, but of the abolition of all social classes and creation of a classless society inspired by the communal way of life of Christ and his apostles turned the entire world against him. In the end, where elsewhere the Protestant Reformations succeeded, his movement failed, he was tortured and beheaded for the threat he posed to the reactionary forces, but his ideas lived on in secrecy, and emerged from it once the time was right for the revolution.

anders-behring-breivik.png

Modern Knight Templar of the Eternal League of God in Dress Uniform

From the ashes of the Empire of Jerusalem, the Eternal League of God has risen thanks to the bravery of the great Anabaptist Anders Göring and of the last of the Templars, putting forever an end to poverty, chaos, wars and misery in our nation, ends which justify all means. Those beyond salvation, those who have killed children in the name of their devilist god and all of their kind, those who are born with malformed brains and wicked souls lacking in conscience and thus naturally unable of not being savage murderers, accepting the truth or embracing a better way of life, they have been dealt with, for the Holy Land was resettled by the races of superior spirit and goodness, while the demon souls inhabiting the bodies of the turbanheads were driven back to the depths of the Arabian deserts where they belong with the snakes. Although the dream goal of eradicating the Satanic taint of Islam and the corrupted tain of Popery from Earth has failed due to its continued presence in the deep deserts and East Asia, the True Faith has emerged victorious in most of the Middle East, as did our ideal of asceticism and equality.

We are Israel*, We are Jerusalem, We are the successors and the legacy of the Knights Templar, We are the Beta and the Psi next to the Alpha and Omega. As long as social injustice and false faiths exist, as long as the name of our Lord is used to justify the unjust and defend the privilege of few against the welfare of many, where our savior have from the beginning stood for the fact our salvation lies in the forsaking of our selfish notions of private property and greed**, we will not rest. Now, like Jerusalem of past have sailed through the seas and discovered new continents to the farthest reaches of Earth, we shall sail through the stars and discover new world, star systems and galaxies to be blessed with the word of the Lord and the divine light of truth.


*the Synagogue of Satan and their Zionist puppets are false Jews serving the Devil! Do not believe in their lies!

**When a rich man approached Jesus and asked what he needed to go to Heaven, he answered him to shed his entire fortune to the needy and join him in the ascetic and communal lifestyle of the apostles.

sYpTV.png


We are the Eternal League of God guided by the great Shadow Templar, a man so humble he refuses to let his identity be basked into the sin of pride, and instead rules in anonimity. And we shall be victorious, because:


DEUS VULT!










PS: Did you really think I'd miss such an opportunity for maximum political incorrectness?

:M
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Bros chedck this outL:

http://www.omve.net/

It actualy exists i means honestly, I thought of the most retarded corp newspeak name and somebody was fucking dumb enough to name their company like that. And that site, i mean shti, if i didnt doublehceck to see if they;re listed on some stock exchenge I would think that's a fucking parody. So much corp bullcrap, you have to like dig ten kilometers deep to actually get to the bit where they say what exqactly theyu fucking do. Ten killometers of fucking buzzwwrds bullshit.

That is so fucking meta.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Main commander names: Boer Afrikaans

Other Commander Names: British English 15%, Animal (Fuck, I demand Animal names!) Zulu 5%
Done.

No Brazilian names? Althrough to be fair, Brazilian names are pretty much the same as portuguese names. We just use different names often - less João and Manuel, so to say.

Put my main commander names as 60% portuguese, 15% Italian, 15% German, 10% Japanese. Gotta account for all those immigrants after all.
Done.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Main commander names: German

Other Commander names: Polish 10%(Can't see it on a list so I guess it's out?), Danish 10%.
No Danish names for some reason, so you got Swedish names instead.

I'll play as Kwanzania, land of the

Apart from American names give 25% Israel, 10% Mexico, and 5% Tolkien.
Tolkien is only a theme, not names so you got Hobbit names instead. And Spanish names instead of Mexican ones.

Main Commander Names: Roman

Other Commander Names: 25% Ancient Greek, 25% Chinese
Done.

Empire Name: Aeternum Foedus Dei (Eternal League of God)

Empire Theme: Knights Templar

Main Commander Names: Roman

Other Commander Names: 25% German, 10% French and 10% Portuguese
Done.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom