Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Autoduel trademarked by inXile - sued by Steve Jackson Games, trademark cancelled

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,419
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Autoduel - inXile's Armored Warfare? :cool:
 

HummaKavula

Novice
Joined
Jun 27, 2013
Messages
1
I wonder it will be soething more like MMO with open world and open PvP or maybe lobby game like all this tanks, planes, ships games or maybe even something more simplictic like Rocket Legue clone.

No matter what i think the names involved will make this game interesting and worth following.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Perhaps this is the first step in the VR scene that was implied to be taken "in-roads" in in the New Orleans studio announcement.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,301
Location
Terra da Garoa
The concept of Auto-Duel is fucking awesome, but the Origin game is so-so... sure, you can walk around town, build & name your own car, equip it with guns, armor, tires, etc and then battle on the arena or do some quests delivering stuff by traveling through various cities via dangerous roads...

Zq2xbpK.jpg
jsK2kAv.jpg
Jcqoi5y.jpg


...but you're still doing all the driving in a 2D top-down 1985 game.

UXpwFIC.jpg


Not exactly the most visceral experience. This is a rare example of game that begs for a new, shinny, 3D remake.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,527
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
THE PLOT THICKENS: http://www.engadget.com/2013/05/16/david-jaffe-consulting-on-autoduel-multiplayer-car-combat-game/



Is Jaffe going to be involved with this? Is this going to be an attempt to relaunch that game or a completely different thing using the same title?
That article is probably about Motorgun, a failed kickstarter where they planned to do new Interstate 76 style game.
http://pixelbionic.com/
Thursday, July 11, 2013

Pixelbionic renames Autoduel to MotorGun with Kickstarter campaign to launch very soon.

Here is kickstarter trailer
 
Last edited:

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
The concept of Auto-Duel is fucking awesome, but the Origin game is so-so... sure, you can walk around town, build & name your own car, equip it with guns, armor, tires, etc and then battle on the arena or do some quests delivering stuff by traveling through various cities via dangerous roads...

Not exactly the most visceral experience. This is a rare example of game that begs for a new, shinny, 3D remake.
Exactly, it's an excellent setting, how could i have forget it !
I owned and played the boardgame a long time ago.
And i even played the video game but much after his release (around 1998-2000 i think) but only shortly because it was real time (but it already has a great atmosphere).
Really a brillant idea to resurect this IP, nothing like it on the market and could make an awesome cRPG.
Extremely excited !
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,527
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
So what are the odds, that this will be that MotorGun kickstarted again and therefore closer in gameplay to Interstate 76 than 80´s Auto-Duel or RoadWars?
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I believe if InXile really makes it, it will be TB like the boardgame it comes from (Car Wars).
Would not make sense to do it real-time, i mean if it is RT big risk of losing a lot of InXile's "usual" public and it would need more marketing to succeed IMO (so a change of strategy).
Making it TB is much safer even if the potential is maybe smaller by doing so (but even then new X-Com was a commercially a big success so...).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,419
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It could be some action thing if inXile approach this new studio as a kind of spinoff. "inXile California will keep on making RPGs, New Orleans makes other stuff". It might not even be crowdfunded. We'll see.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,626
Why would Fargo want to work with Steve Jackson again :M
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
Autoduel was a flawed gem. The game world and car building were great, and it had one of Origin's best box art (alongside Ultima IV and V... and before they went cheap with Space Rogue and Knights of Legend).

di_05015.jpg



Every car game I get hold of I compare critically to Autoduel. Mad Max, which I still enjoyed (mostly for fangin' it through the outback and ramming people standing around outside their cars...), but I stilll would have liked maaaw flamethrower combat, stripping cars for salvage based on my mechanic skill, or running courier missions down lost highways between economically collapsing cities where the only business with customers is the casino....

I really don't know how doomsayers believe these are the end times, it's more like a perfect futuristic utopia as imagined by Bill and Ted.

:hype:
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Hmm, wonder how the car combat might feel as turnbased.
Darkwind is an example of turn-based car combat / racing:


Actually that game looks very inspired by Car Wars / Autoduel. Anyone here ever tried Darkwind?

I would love to see a new Autoduel CRPG using modern technology. Maybe they can somehow officially tie it into the upcoming Car Wars 6th edition which is supposedly in the works.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Folks, Autoduel was the shit back in like 1984. This was possibly the first good action rpg ever, one of a couple put out by Origin in that wave of products. The other one I loved was Moebius, but I must be the only person who liked it... so no remakes for that one.

Granted, I did basically break Autoduel by save scumming w video poker in Atlantic City.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Folks, Autoduel was the shit back in like 1984. This was possibly the first good action rpg ever, one of a couple put out by Origin in that wave of products. The other one I loved was Moebius, but I must be the only person who liked it... so no remakes for that one.

Granted, I did basically break Autoduel by save scumming w video poker in Atlantic City.

Moebius was awesome. I fucking hate that gryphon/demon thing in the 3rd land though - never worked out how to kill it (actually I remember working out how, I think, but never got to implement it. Always played ironman in those days, because creating backup disks was hard work).

3rd land was a neat concept though. First two lands you were pretty much worried about 2 fights - the overlord and the head priest of each land. Maybe the ninja, but once you had the overlord's sword, or another blessed sword, you made mincemeat of any fights other than those where you couldn't use weapons. Then you get to the 3rd land, and it's a walled-off castle surrounded by countryside, and inside the walls of the castle is the only place you're safe from getting wtf-pwned by that flying fucker.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom