Taxnomore
I'm a spicy fellow.
I like how all these journalists pretend to know what the original Autoduel was.
Darkwind is an example of turn-based car combat / racing:
Actually that game looks very inspired by Car Wars / Autoduel. Anyone here ever tried Darkwind?
Is Jaffe going to be involved with this? Is this going to be an attempt to relaunch that game or a completely different thing using the same title?
Also, shortly after JMR broke the news, SJG filed their own AUTODUEL trademark application: http://tsdr.uspto.gov/#caseNumber=86806802&caseType=SERIAL_NO&searchType=statusSearch
Now I feel guilty for causing trouble
Also, shortly after JMR broke the news, SJG filed their own AUTODUEL trademark application: http://tsdr.uspto.gov/#caseNumber=86806802&caseType=SERIAL_NO&searchType=statusSearch
Now I feel guilty for causing trouble
I wouldn't say public filings are "top sekrit".
Also, shortly after JMR broke the news, SJG filed their own AUTODUEL trademark application: http://tsdr.uspto.gov/#caseNumber=86806802&caseType=SERIAL_NO&searchType=statusSearch
Now I feel guilty for causing trouble
How about now?
Heh, inXile filed the trademark applications also in Canada and South Korea in January.
I wonder what's the deal with Korea.
Here, the evidence is overwhelming that the products are related and would be marketed in a manner that creates confusion. First, both Opposer’s AUTODUEL products and Applicant’s proposed AUTODUEL game are vehicular combat games in a post-apocalyptic setting.
The parties’ trade channels are also identical and overlapping in fact. Opposer’s mobile games and applications, Dino Hunt® Dice, Zombie Dice®, Ogre® War Room, and Munchkin® Level Counter, are offered or sold through the Apple App Store, the Google Play store, the Microsoft/Windows Phone store. Reed Decl. at ¶26, 31. Likewise, Applicant plans to offer its AUTODUEL game through the Apple App Store and the Google Play Store.
Further, Applicant made it abundantly clear during discovery that it had no bona fide intent as of its filing date for AUTODUEL for “Providing online downloadable computer and video game programs; Interactive video game programs.” Applicant has produced no documents that pre-date the filing. Applicant had no product plans, business plans, or research at that time. Today, fifteen months after filing the application, Applicant has only vague ideas for a potential computer/video game. Applicant merely liked the name, at least in part because of Opposer’s AUTODUEL computer game, and wanted to keep anyone else from registering it. In other words, Applicant opportunistically sought to reserve potential use of the AUTODUEL mark for when it might, sometime in the future, decide to develop a game with which to use the mark. Applicant cannot establish a bona fide intent at the time of filing.
Applicant’s CEO, Mr. Fargo, clearly understands that Applicant’s choice of AUTODUEL carries with it some inherent value as a result of Opposer’s use of the AUTODUEL mark: “Well, I thought it was a great name and I knew there was a computer game before that. So it certainly wouldn’t hurt. . . . Whenever there’s any requisition value for names, I find it helps to establish yourself in a crowded marketplace.” Fargo Tr. at 92:10-92:23. Mr. Fargo went on to admit that his proposed AUTODUEL game would be “based on” Opposer’s prior AUTODUEL game. Fargo Tr. at 183:19-184:8. The degree to which Applicant plans to base its proposed AUTODUEL game on Opposer’s intellectual property is not absolutely clear, but what is clear is that Mr. Fargo and inXile believed that in using the AUTODUEL mark, they would receive the benefit of prior goodwill in the mark. That prior goodwill belongs to Opposer.
3. The confusion started when the account for game news site RPG Codex tweeted on October 22, 2015: “Hell yes” and posted a screenshot of the TSDR page for Applicant’s application. See Ress Decl. at Ex. 30 (SJG000469). The same day, Applicant’s CEO, Brian Fargo, responded: “Once again the Codex is the first on the scene…” Id. at Ex. 31 (SJG000472). The responses to Fargo’s tweet included the following: (1) “@BrianFargo any relation to @SJGames Autoduel?”; (2) “@ryannims @BrianFargo @SJGames Would think so. Another company tried to release an unrelated game and they had to change the name.”; and (3) “@mattaui with the new edition of Car Wars in progress, now’s a great time for a digital version! @BrianFargo @SJGames”; as well as numerous other comments reminiscing about the 1985 AUTODUEL game by Origin Systems under license from Opposer. Id. (SJG000472-474).
The exchange between RPG Codex and Applicant’s CEO triggered a flurry of articles and consumer comments relating Applicant’s proposed use of AUTODUEL on a number of gaming websites. Several of these articles displayed images from Opposer’s games (see, e.g., Ress Decl at Exs. 32, 33, 36, 37, and 38), indicating a belief of sponsorship or association between Applicant’s application and Opposer and its AUTODUEL mark. See Reed Decl. at ¶33, and Exs. 6 (AUTODUEL video game box) and 29 (Car Wars Deluxe Edition box). Further, many of these articles explicitly stated a belief in sponsorship or association by Opposer or otherwise a connection between Applicant’s application and Opposer’s AUTODUEL mark, as detailed in the chart below:
A (Fargo) I think -- let me think how to phrase it. I don't see that it has been in any use or whether there was any intent to use, from everything I could see. And so that's why I didn't think he has rights to use it.
Q Anything else?
A Letting the lapse -- the mark lapse twice was further evidence of that to me. Saying he was using it, but filing an attempt to use it, was further evidence he wasn't using it. And my feeling is he just wants to bully other people from using it, but not actually use it himself, and wants to put old PDFs up on archival sites in order to claim usage. So that's kind of my fact pattern for why I don't think he has a right to use it.
Q You believe that Steve Jackson Games is trying to bully inXile into not using the name?
A I do.
Q Why do you believe that Steve Jackson Games is trying to bully inXile?
A Same reason he tried to bully Maxx Kaufman from using it, and then went ahead and filed an intent and let it lapse. I don't know why, but it appears he just doesn't want other people to use it, but doesn't want to use it himself.
Q Is that based on any conversations you've actually had with anyone at Steve Jackson Games?
A No, just actions.
Q Those actions being the ones you just testified to?
A That's correct.
Q I just want to make sure there's not anything else you haven't told me?
A No.
Q Do you have any other facts that would support your view that Steve Jackson Games is trying to bully inXile into not using the Autoduel mark, other than what you've just testified about?
A No.
Q When would you say that inXile Autoduel project started?
MR. OINES: Objection. Vague.
BY MR. THOMPSON: Q Do you understand my question?
A Well, I think we started getting ideas generated within 90 or 120 days of the filing. Sort of started the process that I described earlier.
Q The creative process?
A Uh-huh.
Q So within 90 to 120 days of the filing in July 6 of 2015?
A Yeah, roughly.
Q Anything prior to the filing?
A No.
dispute between Interplay and SJG regarding Fallout [unfortunately this part is omitted],
3. The confusion started when the account for game news site RPG Codex tweeted on October 22, 2015: “Hell yes” and posted a screenshot of the TSDR page for Applicant’s application. See Ress Decl. at Ex. 30 (SJG000469). The same day, Applicant’s CEO, Brian Fargo, responded: “Once again the Codex is the first on the scene…” Id. at Ex. 31 (SJG000472). The responses to Fargo’s tweet included the following: (1) “@BrianFargo any relation to @SJGames Autoduel?”; (2) “@ryannims @BrianFargo @SJGames Would think so. Another company tried to release an unrelated game and they had to change the name.”; and (3) “@mattaui with the new edition of Car Wars in progress, now’s a great time for a digital version! @BrianFargo @SJGames”; as well as numerous other comments reminiscing about the 1985 AUTODUEL game by Origin Systems under license from Opposer. Id. (SJG000472-474).
The exchange between RPG Codex and Applicant’s CEO triggered a flurry of articles and consumer comments relating Applicant’s proposed use of AUTODUEL on a number of gaming websites. Several of these articles displayed images from Opposer’s games (see, e.g., Ress Decl at Exs. 32, 33, 36, 37, and 38), indicating a belief of sponsorship or association between Applicant’s application and Opposer and its AUTODUEL mark. See Reed Decl. at ¶33, and Exs. 6 (AUTODUEL video game box) and 29 (Car Wars Deluxe Edition box). Further, many of these articles explicitly stated a belief in sponsorship or association by Opposer or otherwise a connection between Applicant’s application and Opposer’s AUTODUEL mark, as detailed in the chart below:
Is there a way to access that omitted part? I don't mean some kind of guerilla journalism, but will it be disclosed in a few years/decades? In a long run we will at least have something interesting in the archives, but I am curious if we will get it in our lifetimes.
Q I want to ask you about the first time you heard of Steve Jackson Games?
A The first time I heard of Steve Jackson Games was in the early '90s when we were going to license the GURPS system for a game called Fallout.
Q Tell me about that.
MR. OINES: Objection. Vague.
BY MR. THOMPSON: Q What was the project that you were working on for Fallout, and what was the nature of your interactions with Steve Jackson Games?
A So I personally wasn't interacting with Steve Jackson Games.
Q Who was?
A I suspect it was Fergus Burkhart, who ran our
[3 pages omitted]
so I tried to talk him out of that, and he wasn't going to sway from his opinion. And so I said that we can't do the product, because the whole product is going to be like this. And so we walked away.
Q Were there any changes to the product as a result of Steve Jackson Games and Interplay no longer entering into that arrangement?
A Well, I wasn't involved in that detail of the game, but I assume that whatever copyrighted material they were going to use from Steve Jackson, they got rid of that and came up with something new.