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Game News Avadon: The Black Fortress Revealed

tilting_msh

Formerly Judas
Patron
Joined
May 24, 2004
Messages
102
Codex 2012
PorkaMorka said:
However,

It has a 3 person party, with large solo segments.

Well that's fucking gay.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
FeelTheRads said:
Yeah, noticed that too.

Definitely signs of decline.
that and four basic classes and friggin item enhancement with jewels crystals just scream akshun ar pee gee.

# Many different endings. Your choices will change the world.
# Dozens of side quests, hidden dungeons, and secrets to discover.
ah well, something positive at least.

Judas said:
PorkaMorka said:
However, It has a 3 person party, with large solo segments.
Well that's fucking gay.
hm, sounds like a limitation mechanic to prevent all-rounder parties since it's lower than the class count. could prove interesting if some of that hidden secret stuff or some alternate ending requires certain classes.
 

Kos_Koa

Iron Tower Studio
Developer
Joined
Feb 12, 2006
Messages
315
SuicideBunny said:
FeelTheRads said:
Yeah, noticed that too.

Definitely signs of decline.
that and four basic classes and friggin item enhancement with jewels crystals just scream akshun ar pee gee.

Was Geneforge or Avernum's character skill system so deep that adding a skill tree is a sign of decline? If so, I didn't see it.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
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Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
it wasn't deep, but at least it had skills, which happen to be usually entirely absent or heavily bastardized when that tiered ability spreadsheet falsely called skilltree is involved.

classes and skilltrees may make balancing combat easier, but they offend my classless pnp gamer sensibilities and don't make sense.
 

Kos_Koa

Iron Tower Studio
Developer
Joined
Feb 12, 2006
Messages
315
SuicideBunny said:
it wasn't deep, but at least it had skills,
Skills which seemed to always follow a linear path, with little/no specialization.

SuicideBunny said:
classes and skilltrees may make balancing combat easier, but they offend my classless pnp gamer sensibilities and don't make sense.
What doesn't make sense? Class-based system or a dedicated skill point system both have their abstractions.

I do understand your preference though, because if I were to choose a system I would likely choose the latter, but in context to Spiderweb's previous games I think that implementing a skill tree is more of an incline move.
 
Joined
Sep 4, 2009
Messages
3,520
It depends on what kind of skill tree it is. You are probably assuming its a diablo-style one, where there are maybe 2 choices per level, but it could just as easily be an arcanum-style one where there is much more breadth and less depth to the trees.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
I dunno about this. I give the man kudos for making CRPGs as an indy developer, but I just don't think he likes the kind of stuff that gives me an RPG boner. Like in that interview, when he says he doesn't want any dialogue skills.

I was hoping that since he seems to be about 10 years behind the trend in RPGs, this time he might make something like the late 90s classics, but it doesn't seem to be likely. :(

At least he got some real portrait artists this time.
 

ElectricOtter

Guest
erm guise

i think thats for learnable spells, not skills

just so you know
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,094
I'm all for the skill tree. Its fresh (for Vogel anyway) and new.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
ElectricOtter said:
i think thats for learnable spells, not skills

just so you know
i think you need to look closer.
the quickbar has only one button for statistics, the statistics page itself has no tabs and no additional buttons to scroll between pages.
there is no hint of any element that would even allow the possibility of normal skills.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,707
Location
Ingrija
PorkaMorka said:
It has a 3 person party, with large solo segments.

So, Spiderweb has now officially sold out. Farewell, we hardly knew ye.

Who's gonna fill the niche? Not Eschalon, I hope. Where are the Aethras, Natuks and Preludes to Darkness of today?
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Older Avernum games also had solo segments.

Anyway, I hope the KotC dev will surprise us with something fantastic.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
mondblut said:
So, Spiderweb has now officially sold out. Farewell, we hardly knew ye.

What? Am I missing something?

Also, why is it that on the Codex, every newsthread on Spiderweb Software has to have someone saying "so they officially sold out"?
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
I'm looking forward to it, I wonder how this new Vogel's approach will work out.

Brother None said:
What? Am I missing something?
Dude you can't make your own party and you will have max 3 predefined members! Diablo-like skill tree! ain't that enough for you?!

Also, why is it that on the Codex, every newsthread on Spiderweb Software has to have someone saying "so they officially sold out"?
It seems some people really wait for a complete decline of Vogel, for somewhat strange reason.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
Also, why is it that on the Codex, every newsthread on Spiderweb Software has to have someone saying "so they officially sold out"?
I agree, it's redundant. The man himself agreed that he'd make dumber games if he had the resources to compete on that sector.
 

ElectricOtter

Guest
SuicideBunny said:
ElectricOtter said:
i think thats for learnable spells, not skills

just so you know
i think you need to look closer.
the quickbar has only one button for statistics, the statistics page itself has no tabs and no additional buttons to scroll between pages.
there is no hint of any element that would even allow the possibility of normal skills.
fair enough, but keep in mind that these are undoubtedly very early screens. I hope it isn't permanent, it removes a lot of the replayability :?
 
Joined
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Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Brother None said:
mondblut said:
So, Spiderweb has now officially sold out. Farewell, we hardly knew ye.

What? Am I missing something?

Also, why is it that on the Codex, every newsthread on Spiderweb Software has to have someone saying "so they officially sold out"?

The more playable by a normal human being a game is, the more streamlined it is.

As soon as dwarf fortress becomes something that looks like a game instead of an alphabet soup, there will be many aspie tears.
 
Joined
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Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Jim Cojones said:
Clockwork Knight said:
As soon as dwarf fortress becomes something that looks like a game instead of an alphabet soup, there will be many aspie tears.
It already does if you use a custom tileset instead of the default one. :P

Yeah, but I bet my left arm that there are players that scoff at others that use that sort of dumbed down shit, and how it isn't "real" dorf fortress or something
 

Sovy Kurosei

Erudite
Joined
Dec 29, 2004
Messages
1,535
I read the game title, the summary blurb and some of the screenshots and I can't be help but be reminded of Siege of Avalon. An Action RPG but I liked the game better than Diablo II.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
PorkaMorka said:
However,

It has a 3 person party, with large solo segments.

Significant :decline: of Vogel.

Does it say that somewhere or are you just inferring it from what little info there seems to be?
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,707
Location
Ingrija
Sovy Kurosei said:
I read the game title, the summary blurb and some of the screenshots and I can't be help but be reminded of Siege of Avalon. An Action RPG but I liked the game better than Diablo II.

At least Siege of Avalon was easily hacked to recruit as many party members as you encounter.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Vogel's games decline so much in so many areas after Exiles. But he still makes and will make games for BROs. I may only hope.

mondblut said:
Who's gonna fill the niche? Not Eschalon, I hope. Where are the Aethras, Natuks and Preludes to Darkness of today?
Yeah, this is depressing. By the way, last version Disciples of Steel was 1.013?
 

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