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Avatar Gallery Submission Thread

Do you care about custom avatars?

  • Yes, and I want something done about it.

    Votes: 317 54.0%
  • No, just leave it the way it is.

    Votes: 270 46.0%

  • Total voters
    587

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,884
Location
Reichskommissariat Russland ᛋᛋ
I see that animated avatars are thing now. What about animated Fallout sprites?

Like these:

60
latest
latest
latest
latest
latest
latest
latest
latest
latest
latest


If yes, I will prepare the archive.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I can't use these, the sizes are all wrong.

Working with GIFs can be difficult. I might try to do this myself the same way I did the static versions.
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
506
Location
Australia
I can't use these, the sizes are all wrong.
Well, those gifs are direct rips from the game files. I can see if I can make proper sized ones.
Although I don't have much time so I don't know when they would be ready.

They are still supposed to be 96x96, right?

And another question, the classic fallout games have thousands of animated stuff, each character/critter has several ones depending on the direction they are facing, weapon/attack used, walking, running, armor equipped and what they are doing. Which "facing" direction would it be better for the Codex. I use Vic has my avatar here, he is facing SW. Should I make them all face SW too? This is more complicated than it should be, but it's Fallout were talking about.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I can't use these, the sizes are all wrong.
Well, those gifs are direct rips from the game files. I can see if I can make proper sized ones.
Although I don't have much time so I don't know when they would be ready.

They are still supposed to be 96x96, right?

And another question, the classic fallout games have thousands of animated stuff, each character/critter has several ones depending on the direction they are facing, weapon/attack used, walking, running, armor equipped and what they are doing. Which "facing" direction would it be better for the Codex. I use Vic has my avatar here, he is facing SW. Should I make them all face SW too? This is more complicated than it should be, but it's Fallout were talking about.

Southeast, like our non-animated sprites: https://rpgcodex.net/forums/threads/avatar-gallery-submission-thread.5138/page-113#post-6713210
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
506
Location
Australia
I can't use these, the sizes are all wrong.
Well, those gifs are direct rips from the game files. I can see if I can make proper sized ones.
Although I don't have much time so I don't know when they would be ready.

They are still supposed to be 96x96, right?

And another question, the classic fallout games have thousands of animated stuff, each character/critter has several ones depending on the direction they are facing, weapon/attack used, walking, running, armor equipped and what they are doing. Which "facing" direction would it be better for the Codex. I use Vic has my avatar here, he is facing SW. Should I make them all face SW too? This is more complicated than it should be, but it's Fallout were talking about.

Southeast, like our non-animated sprites: https://rpgcodex.net/forums/threads/avatar-gallery-submission-thread.5138/page-113#post-6713210
Thanks, I will see what I can do whenever I have some spare time.
 

A horse of course

Guest

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Yes, PNGs plz. There is no reason for the image to be a GIF if it's not animated.

There is no difference whatsoever. And my graphics program does not do PNG transparency for some reason.

IIRC Infinitron doesn't mind uneven PNGs with transparency on the sides to make them square if one dimension is 80-something % or more of the longer one.

Yes, that's what I did.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
OK then. We already had a bunch of Wizardry VII avatars, consisting of enemy sprites and a few extras, so I moved those to a separate folder.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Continuing my seditious plot to make the Codex a brighter, happier more colorful place for everyone, here's the next batch of Nintendo themed Icons; Star Fox 2.
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And I don't know what the Codex's official stance on game assets and source code falling into the hands of the unwashed masses is, but these're from the ongoing Gigaleak. Please disregard if the spreading of 'confidential and sensitive data' is as verboten here as it is elsewhere.
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YOxiEng.png
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nWnpKSm.png
NsyTLjW.png
gmnGI7e.png
ZiAxZT3.png
 

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