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Preview Avowed Final Previews

dutchwench

Novice
Joined
May 21, 2024
Messages
91
To me, what stands out in that cluttered screenshot with xaurips the most is that stupid ass line. "Xaurips. They'll overwhelm you if you're not careful."
Funniest part is that not a single enemy type in the game will overwhelm you. It would be dirty pool for them to do anything except patiently wait their turn to die. Makes Deathloop enemies look intelligent by comparison.
I've seen the standing dummies in one of the preview videos that have been popping up this week, so I just assumed that, in this case, they mean only the "large amount of force" part of "overwhelm". I'm not sure I can call it benefit of the doubt, though I am doubting Obsidian's abilities to turn this into a good game alright.
Pillars does tend to send the easy mobs at you in large packs on higher difficulties (not that they're actually capable of overwhelming and defeating you), not that I'm confident this is how Avowed is going to play it as well.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
To me, what stands out in that cluttered screenshot with xaurips the most is that stupid ass line. "Xaurips. They'll overwhelm you if you're not careful." You know, this really shows how confident Obsidian is in the universe they've been building up for the past ten years or so. Can you imagine playing a Bethesda game, say, TESVI, and listening to your companion explaining what goblins are?
Overly-chatty companions and player characters stating the obvious has been an industry norm for years. The masses apparently respond well to this stuff, otherwise they wouldn't keep doing it.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,679
I don't even like Skyrim
Prove it, your Codex kred is on the line.

:rpgcodex::martini:
MEXQCPQ_o.png
MEXQCPT_o.png
 

dutchwench

Novice
Joined
May 21, 2024
Messages
91
To me, what stands out in that cluttered screenshot with xaurips the most is that stupid ass line. "Xaurips. They'll overwhelm you if you're not careful." You know, this really shows how confident Obsidian is in the universe they've been building up for the past ten years or so. Can you imagine playing a Bethesda game, say, TESVI, and listening to your companion explaining what goblins are?
Overly-chatty companions and player characters stating the obvious has been an industry norm for years. The masses apparently respond well to this stuff, otherwise they wouldn't keep doing it.
Say what you will about Pillars writing (though you're unlikely to be stubbornly critical), I don't ever recall one of the companions stopping the gameplay to elaborate on the implications and dangers of fighting a spider in a cave.
Whether it's of their own will or due to Microsoft's console gamer-friendly policy as a producer, they made the game retarded. And they weren't even able to get a writer to write a somewhat amusing line that's not just X is Y.
Dialogue is the process of delivering information to the one reading it, but this doesn't mean it has to be an automated process where barebones noun + verb sentences are delivered to you on a conveyor belt. Especially not when the previous games were panned by so many gamers for having purple prose. This kind of writing as seen in Avowed is their answer to the criticism?
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,679
In terms of AAA gaymer standards of extreme Xbox Sports, year, Oblivion was a decent game for its time, those graphix, that modern exciting FPS combat, the sandboxy hiking and randomly generated dungeons and the speech wheel, wow.

The problem is, I don't see how it was not decline as an RPG.

Sure, it was exciting when it came out in the same way that Far Cry or Crysis were exciting, but I just don't see how even at the time you could rate it as an RPG mechanically.
 

shimadamada

Literate
Joined
Oct 16, 2024
Messages
29
Location
Croatia
only 3 classes, and they are the most generic shit from PoE
It's even worse than that, warrior and ranger only have 5 active abilities each, because you're not supposed to play a pure melee build, you're supposed to at least multiclass with a wizard. You WILL pick pronouns. You WILL play a wizard. You WILL be a "godlike". You will be allowed to have fun specifically and only in the way that the old faggots and fat women at Obsidian want you to have fun in.
Fighters and rangers in bg1 have zero active abilities and people here consider it to have better gameplay than poe1 and 2.
Rangers in BG1 get charm animal, stealth, and at lvl 8th they get druid spells.
They are still autoattack bots. None of the low lvl druid spells are worth anything, charm animals is useless. They get stealth but no backstab unless you take stalker kit. No matter how you look at it, rangers are just shitty fighters in 2nd edition ad&d and both classes pale in comparison to the options available in either of Pillars games.
 

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