Latelistener
Arcane
- Joined
- May 25, 2016
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- 2,617
No, the person you want to blame for this is this one:
See that mountain? It would be ableist to let you try to climb it.Obsidian is so predictable, this was supposed to be their AAA open world action RPG to rival the elder scrolls, only to be progressively toned down into fantasy outer worlds.
The more I watch previews on Avowed, the more it feels like Obsidian is following the old tradition of successful RPG developers dumping RPG mechanics in favor of making middling action games.
When their answer to "what makes this an Obsidian RPG" was combat loadouts, skill trees and dialogue choices, I felt my love for this studio die a little bit. That's not an Obsidian RPG, that's half of all action games released in the past decade.
I could forgive that if what they presented actually looked good, but I can't say that it does. The combat looks dull and repetitive in the marketing material, which doesn't augur well for the actual game. And none of the features they advertise seem impressive for a 2024 game release. Their pitch still screams "we're doing what Elder Scrolls was doing 20 years ago, but now it's prettier". Which I'm sure is not the impression they wanted to make, but it's what I'm taking away from their presentation.
Sucks they missed launching after Starfield, would have made bank with just that.Their pitch still screams "we're doing what Elder Scrolls was doing 20 years ago, but now it's prettier". Which I'm sure is not the impression they wanted to make, but it's what I'm taking away from their presentation.
The design was already decided on and work was underway before BG3 changed the market, now they are releasing yesterday's game in today's world. Sad!Existence of this game makes me sad
This kind of objective portrayal of the cultural clash, mostly free of the author picking sides, bears Josh' handwriting. I'm much more skeptical of Patel.Deadfire had plenty of colonial guilt, but ironically that’s exactly what allows you to play as the biggest scumbag colonizer bringing civilization to the dirty savages,
wait what the fuck? how many months do they have left to launch again? is this getting delayed to 2025?The xaurip area they show in the video was made because someone was ahead of schedule.Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
Oh boy.
I'm watching it more closely now. I believe the environments are very much WiP, because of how uneven the detailization is. You can see shots without gameplay, just moving camera, where the viewing angle is wide and there is rich detail on walls, ground, patches of vegetation. This was clearly staged for trailer footage. Then there are the cuts of gameplay footage, with the xaurip camp most notably where you can see bare ground in one end of the camera view and props cluttered in the other end. Also the FOV in those combat bits seems like 80. Thanks Xbox.
Besides mixing footage from trailer and gameplay, they've even been repeating bits of the same gameplay footage within the course of the "deep dive". For me this indicates they have only a couple of environments functioning where they are currently testing combat mechanics and animations. Work on the so-called "vertical slice" is likely not even complete yet. How they will go from this to release within the course of 2024, I find it hard to imagine. If it gets released this year, you can forget about QA on various combat styles and balance. If we get a decent editing pass on the text it will be a nice surprise.
So, any chance that what we saw in the videos were unrefined graphics? Like... half of the shaders still not in place, hues to be re-calibrated, fog, lightning, and shadows to be trimmed or added, stuff like that?
Skyrim got plenty of textures, reshaders and post-processing graphics improvements via mods, but the core lack of kinesthetic feedback and response remained, and melee combat continues to feel like shit, unless its over in 3 swings.So, any chance that what we saw in the videos were unrefined graphics? Like... half of the shaders still not in place, hues to be re-calibrated, fog, lightning, and shadows to be trimmed or added, stuff like that?
I don't really give a shit about any of that, but the glaring lack of hit reactions and kinesthetic feedback in combat honestly make it seem like a half-baked mess. Not that I expected more from Obsidian. Guess the existance of good quest design and faction mechanics is what's going to carry this one if it's going to have any chance.
She didn't look particularly happy in the extended gameplay video, almost as if she knows it's going to suck and she'll be the one to take all the blame.
The story of that crew, man. Make good games, company goes bankrupt. Start new company, make good games, company goes bankrupt. Start new company, make mediocrity, stay in business.So, "good for what it is/10". Another Obsidian mediocrity.
It's notable that after the habit of swapping publishers for every new release, driven by Feargus' business acumen*, the company is now swapping project leads for every new project. It's like the rot is slowly getting to the core.The story of that crew, man. Make good games, company goes bankrupt. Start new company, make good games, company goes bankrupt. Start new company, make mediocrity, stay in business.So, "good for what it is/10". Another Obsidian mediocrity.
Certainly better than closing the company, which is what they are used to.* But at least Feargus and Parker must be happy after selling the company, right.
Going through the history, I wonder which will be the truly last RPG? I mean Patel's generation doesn't come from PnP background, has no idea of the RPG genre as "approximating the PnP experience on a computer", which was the assumed goal of the first "mainstream" RPGs in the 90s. So when the last people who witnessed and took part in the original Fallout and IE games leave the scene, the horizon of expectation for an RPG within the RPG designers' circle will unanimously reset to "something like Skyrim". In other words, RPG will mean a lame action game, with some dialogue. Like Avowed. Eventually, there will be no one to design RPGs in the way we understood them, even in the twisted half-assed compromise form that are PoE and Owlcat's Pathfinders. It's going to be a funny world. Makes you feel like Arthur walking through the streets of Saint Denis.Certainly better than closing the company, which is what they are used to.* But at least Feargus and Parker must be happy after selling the company, right.
We just had a D&D system game win all of the Game Awards. And yeah, it wasn't the tabletop stuff that sold it, but its very obviously wearing that cloak. Fucking huge dice being rolled in the middle of your screen, golden dice if you beat it on hard mode, etc. Its both a tabletop system, and screaming the pop-culture tabletop aesthetic.Going through the history, I wonder which will be the truly last RPG?
What I was somewhat vaguely referring to was the bland, plastic feel. I mean, it's okay if the graphics are simple, dated, or schematic and the heart of the game is good. However, it's insulting and generates disgust, if the graphics pose for 'great 3D' but portray stuff in the plastic-ish way we could've seen in the videos so far.So, any chance that what we saw in the videos were unrefined graphics? Like... half of the shaders still not in place, hues to be re-calibrated, fog, lightning, and shadows to be trimmed or added, stuff like that?
I don't really give a shit about any of that, but the glaring lack of hit reactions and kinesthetic feedback in combat honestly made it seem like a half-baked mess. Not that I expected more from Obsidian. Guess the existance of good quest design and faction mechanics is what's going to carry this one if it's going to have any chance.
I think they might be building on Grounded as well. Something about the pace of melee combat reminded me more of that than TOW. I could be wrong though.They've taken the technology from TOW and are building on it, adapting it to PoE's ruleset, hopefully adding lockpicking and other stuff that was missing in TOW.