Peachcurl
Arcane
In game lingo, lockpicking systems determined by player skill are usually not action, but puzzles.
Why even is Carrie lead?
First D:OS clone is out in early access in a couple of daysSwen is old meat, but BG3 is new money. Other money will chase after it. Probably in a cargo cult way, without getting what made it good, but even cargo culting BG3 will result in tabletop system and tabletop pop-culture aesthetics. Its too on the nose to get it wrong.
"Lockpicking skill determines how many lockpicks are used, if any" is a perfectly acceptable system for any kind of RPG. They didn't put any tedious minigames into Deus Ex.It's an ARPG, so are we going to pretend to have standards?![]()
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Yeppp, time for some Larian slop *circus music starts playing*First D:OS clone is out in early access in a couple of dayshttps://store.steampowered.com/app/1064120/Unforetold_Witchstone/
Don't make me tap the sign:
>If lockpicking is determined by character skill, its an RPG system.
>If lockpicking is determined by player skill, its an action system.
that's what I thought too especially when they weapon swapped to the 2 handed axe and it looked like a big plastic toy straight from groundedI think they might be building on Grounded as well.
- and even VTM Bloodlines
Action system. One drop rule, if a very good player can make a character do something that character is completely unskilled at, then its an action game mechanic.Don't make me tap the sign:
>If lockpicking is determined by character skill, its an RPG system.
>If lockpicking is determined by player skill, its an action system.
what if it's determined by both
checkmate, liberals
It also had a kind of americana new age religion thing going, so you get rural redneck representation in your urban game.- and even VTM Bloodlines
That was only a side-quest and not the main setting and it had a nice evil feeling to it too.
What do you mean by "faction states" though? For quest design complexity - who knows really. I'm going off of what I've seen in Deadfire and TOW, so anyone is free to speculate. I played TOW up to the part where you arrive to the second planet, and then a bit more to explore the city.Excellent summary, except you barely mention expectations about faction states and quest design.
But do you see the talent to pull off something like BG3, anywhere? I'd be happy to play a more sober, "dryer" BG3 set in the PoE setting, with main quest and C&C revolving more around politics than fantasy tripe, but such a project will never get funding even if Feargus gets Microsuits drunk on his grandfather's Scotch.Swen is old meat, but BG3 is new money. Other money will chase after it. Probably in a cargo cult way, without getting what made it good, but even cargo culting BG3 will result in tabletop system and tabletop pop-culture aesthetics. Its too on the nose to get it wrong.Yep, I was expecting that argument. But what you have there is Swen Vincke. Another dinosaur.
I think the success of that game will move capital to release another dozen tabletop system games, with varying funding and quality. So, right in this moment, its looking on the up, not dying, as you suggested. Your argument would've been solid a year ago, though. And hopefully it won't be solid in 5 years, when the diadochi come out and maybe fail.
That was only a side-quest and not the main setting and it had a nice evil feeling to it too.- and even VTM Bloodlines
Avowed was Obsidian co-founder Chris Parker's game at first, but apparently he wasn't up to the task.Brennecke, Sawyer, and Boyarsky were all busy or didn't want it. They need to foster new talent rather than relying on the same old people, plus they're Californian so they likely cringe at having all White guys directing games.Why even is Carrie lead?
Paramo's work history: https://www.mobygames.com/person/390217/gabriel-paramo/credits/Their "gameplay director" is as clueless about RPGs as anyone you can meet on the street who has played Skyrim. He lacks the vocabulary and theoretical framework when describing a game of that genre.
Also true.His presence in the project might be related to Tim Cain's "semi-retirement" status, and Tim's clashes with Carrie Patel, of which we've seen hints. In other words, Patel must be very happy to be working with him. She is just as clueless about RPGs in their "game" component. Writing CYOA is more her domain.
When they asked about her history with roleplaying games, Patel admitted she lacked experience in the types of RPGs that were influencing Pillars of Eternity, but made up for it with her knowledge of writing other types of stories as well as playing other types of story-driven games. She got up to speed on the classics before starting at Obsidian a couple of weeks later. “I did play Planescape: Torment once I got to Obsidian, in part because I knew that was such a big touchstone for us as a company and as the Pillars team, and because it was such a groundbreaking game in terms of narrative design and storytelling in games, but I had not played Baldur’s Gate or Icewind Dale. We've always been looking for a balance in the Pillars games between hearkening back to that flavor and style, and updating it and creating our own world and story.”
What do you mean by "faction states" though?Excellent summary, except you barely mention expectations about faction states and quest design.
Yep. To varying degrees of involvement:NWN did the strange plague ugh I'm getting PTSD nowto be extra extra super fair iron shortage is more creative than YET ANOTHER PLAGUE
- NWN
- Dragon Age Origins
- GreedFall
- Dishonored
- Bloodborne
- Darkest Dungeon
- TES: Morrowind
- and even VTM Bloodlines
Probably many more.
Of course it makes some sense at least, since plague/disease is a major factor in human history and personal experience. So people like to tell stories about it, I guess.
Yes, I think you or someone else already cited his past projects. This did make me biased, but I would have guessed it either way.Paramo's work history
Action system. One drop rule, if a very good player can make a character do something that character is completely unskilled at, then its an action game mechanic.Don't make me tap the sign:
>If lockpicking is determined by character skill, its an RPG system.
>If lockpicking is determined by player skill, its an action system.
what if it's determined by both
checkmate, liberals
Roguey and Infinitron you guys are going to overheat from damage control
I think the general mood about this is low, and the gameplay shown disappointed the normies as well. We've also had a few big flagship titles flop recently, and this has the same vibes. A game pitched before a market shift, that already had lead rotations, that already revised itself at least once, and that has no bright selling point/gimmick.Last decade, Avowed would have passed for a great title, but the standards for RPGs have changed since then.
Well, then its 2 systems: first an RP system, to determine if you can proceed to the second action system. Your character has to be good enough at the skill, to permit you to see if you are good enough at the associated minigame.But they can't in a lot of previous systems like you described. The ability to attempt the real time dexterity mini game is gated behind skill thresholds.
Roguey and Infinitron you guys are going to overheat from damage control
Isn't Roguey still in his "Obisidian bad" phase
I like how how Forbes of all places is the only one who's like "someting is just not right"Google Avowed, 4 featured news articles, 1 positive, 1 negative, 2 neutral...
View attachment 45920
.... except even the positive article has this banger quote:
I think the general mood about this is low, and the gameplay shown disappointed the normies as well. We've also had a few big flagship titles flop recently, and this has the same vibes. A game pitched before a market shift, that already had lead rotations, that already revised itself at least once, and that has no bright selling point/gimmick.Last decade, Avowed would have passed for a great title, but the standards for RPGs have changed since then.
I hope the game is good on release, or at least eventually, and I am sure I'll put at least 10 hours into it myself. But I don't think we are looking at Skyrim 2 tier success. I think six months after this releases, Starfield has more people online on Steam. Pure speculating, just my bet.