Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,816
You like having a literal tower of shit in your party?He wrote the best parts in Tyranny (Barik)
You like having a literal tower of shit in your party?He wrote the best parts in Tyranny (Barik)
his portrait being traced from an indian actor makes so much more sense nowYou like having a literal tower of shit in your party?He wrote the best parts in Tyranny (Barik)
You like having a literal tower of shit in your party?He wrote the best parts in Tyranny (Barik)
I recall the scribe being pretty likeable.You like having a literal tower of shit in your party?He wrote the best parts in Tyranny (Barik)
Compared to the other companions in the game, yes?
He's basically a subservient bitch if you play evil, which is pretty neat.I recall the scribe being pretty likeable.
You like having a literal tower of shit in your party?
Looks like the game will be all about Woedica:
And this is why we have the autist rating.Nobody noticed that the movement of the flame in the trailer is completely wrong. And it is the main thing they had to animate for this presentation.
- You’ll be able to have companions (different than Outer Worlds)
- You’ll be able to have companions (different than Outer Worlds)
BLOBBER!!!
Yeah, no. But it would’ve made my day.
Anyway, real or not, shame it didn’t have anything on gameplay.
As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.
So, I did get new informations about Avowed:
- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023
Keep in mind that some parts of this can change during the development process.
- You’ll be able to have companions (different than Outer Worlds)
BLOBBER!!!
Yeah, no. But it would’ve made my day.
Anyway, real or not, shame it didn’t have anything on gameplay.
Except potentially the bit about physics interacting with Magic Systems.
Do you happen to know what the framerate target is? We know most of XGS targets 60fps, and to be able to play something like this sure would be lovely but at the same time I'm conflicted because I really want them to make the game world as beautiful as possible where they don't have to cut corners (maybe keeping folilage static, less NPCs etc for example) to hit 60fps. No matter how powerful the system is, I keep being told what a resource hog 60fps really is.
Too early to tell. UE4/UE5 based. (Other studios are involved, but not at large scale or as codevelopers - basically they are baking in some shared stuff from other teams and also sharing their stuff with others)
solis74 you'll need to wait for official information, can't share how did I get this, but keep in mind that parts of this can change during the development.
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I'll stay zipped regarding the story or other stuff that can spoil the game or ruin the experience (can't say that I have more details here).
I shared this only for you to know that game has very strong vision and is in good hands.