Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Takamori

Learned
Joined
Apr 17, 2020
Messages
978
I don't have high hopes, I used to play a lot of Obsidian games and got disappointed after PoE 2.
And instead of trying to fix the already mentioned problems looks like they just gave up, accept the Microsoft bribe and pump whatever slop the retard in command throws in their plates.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
352
I don't have high hopes. We have the classic quippy companion that just has to comment on everything and when the director warns people to expect some "jank" that doesn't inspire confidence in me.

People forgave Obsidian "jank" because the perception was they were always under the gun and rushed, I don't see that same belief with Avowed.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,073
Location
Devlet-i ʿAlīye-i ʿErdogānīye
I don't have high hopes. We have the classic quippy companion that just has to comment on everything and when the director warns people to expect some "jank" that doesn't inspire confidence in me.

Developer warns people to expect some jank to get your hopes up actually, it will be a terrible thing to betray that if there isn't some fun in it.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
978
I don't have high hopes. We have the classic quippy companion that just has to comment on everything and when the director warns people to expect some "jank" that doesn't inspire confidence in me.
Yeah its basically translated to me as : Expect another mediocre AA game like the Outer worlds.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,923
It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
Ignoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.

math_for_idiots_1.png
math_for_idiots_2.png
math_for_idiots_3.png

Shame on you for forcing me to reinstall this game to win an Internet argument.
You mean the stage in which you require 3 or 4 points in other systems?
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.
Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.
Incomplete games are always the most soulful games
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.

I'm not addressing the rest of your inane garbage. Seek help. (I don't actually care that this is derailing the thread from discussing Avowed lmao).
 

SayMyName

Novice
Joined
Jan 21, 2025
Messages
65
It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
Ignoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.


Shame on you for forcing me to reinstall this game to win an Internet argument.
You mean the stage in which you require 3 or 4 points in other systems?
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.
Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.
Incomplete games are always the most soulful games
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.

I'm not addressing the rest of your inane garbage. Seek help. (I don't actually care that this is derailing the thread from discussing Avowed lmao).
Again, you are legitimately being retarded.
The percentage you see is a multiplier on a value that raises with leveling.
12 Vitality at level 50 is way different from 12 Vitality at level 10.
20 Vitality at level 50 is much higher than 20 Vitality at level 20.
The more you increase vitality, the steeper your curve is with leveling

Vitality is Bonus Health PER LEVEL ad applies retroactively
What increases lineary is a multiplier, but not the actual effect on stats

This is also great, and better than DnD, because balance man is based and made a system where min-maxing is rewarded, but not overly rewarded than investing moderately is a waste of points.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,983
Tyranny was ok, but the shorter game design clearly didn't work with how the story progressed into a meh cliffhanger ending that isn't particularly satisfying. Perhaps it'd feel less jarring if it was longer since you'd be more invested in the faction(s) that you've aligned yourself with along the way hence you lording over them in the ending would feel more satisfying as its own thing rather than as a setup for a possible sequel, but who knows.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,073
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Which is also a shame, BG3 could really use a few DLCs. It especially needs more padding on the evil path for especially act 1, where it is pretty much flat out a fail state since you lose so much player power for no gain whatsoever and act 2 where it is more like hardmode and again losing so much player power. I suppose it follows the Tolkienism that one who falls to dark side loses their power (and bunch of unique items, evidently).
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,983
As previously stated,
I think BG3 would've worked best as a duology. Perfect ending for the first game with Ketheric as the final boss and the narrative reveal of the Dead Three's plan, then the second game could've had an intro where you reach Baldur's Gate, a first chapter focused on the lower city and Bhaal, a second chapter focused on the upper city and Bane and then the final shorter chapter dealing with the Absolute and the ramifications of your actions and choices within the prior chapters. Naturally, it could've also had quests that take you to other realms (e.g. Avernus) while otherwise being mostly limited to the city of Baldur's Gate.
 

SayMyName

Novice
Joined
Jan 21, 2025
Messages
65
Which is also a shame, BG3 could really use a few DLCs. It especially needs more padding on the evil path for especially act 1, where it is pretty much flat out a fail state since you lose so much player power for no gain whatsoever and act 2 where it is more like hardmode and again losing so much player power. I suppose it follows the Tolkienism that one who falls to dark side loses their power (and bunch of unique items, evidently).
BG3 was clearly meant to have more DLCs, arguably designed for it, which makes Vincke pretending there's some sort of artistic vision around foregoing DLCs they were actually developing all the more vile.

I'm just amazed that someone would make long arguments of being offended at game mechanics he doesn't even understand in the most basic functions
 

SayMyName

Novice
Joined
Jan 21, 2025
Messages
65
It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
Ignoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.


Shame on you for forcing me to reinstall this game to win an Internet argument.
You mean the stage in which you require 3 or 4 points in other systems?
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.
Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.
Incomplete games are always the most soulful games
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.

I'm not addressing the rest of your inane garbage. Seek help. (I don't actually care that this is derailing the thread from discussing Avowed lmao).
Reaction isn't a substitute for an argument, clown
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
467
Location
Shrine of Compassion
Hi.

With just a few days remaining until The Living Lands can be fully explored, how about enjoying a few meaty tidbits on the region that you will be able to visit yourself, as well as meet face to face! :hug:

Galawain's Tusks, a volcanic region in the Living Lands, is home to the isolationist Pargrunen dwarves of Solace. Their stronghold, Solace Keep, protects them from deadly creatures—xaurips, giant beetles, and the roaming undead. Few dare venture into Galawain's Tusks, and even fewer return.

TW0U2ED.jpg


Inquisitor Lödwyn is the leader of the Steel Garrote paladins—commanding with unmatched authority. She fell in the battle in the Deadfire Archipelago and later returned as a death guard. Unyielding and merciless, Lödwyn strikes fear in all who oppose her.


T8kKQR9.jpg


Thanks,
Sherry

Do we know if the inquisitor still has same voice actor, Sherry? She had done a great job in Deadfire to sell not only her character but also Steel Garrote and Woedicans in general as well.

Hi.

Gosh that is a really good question considering Lödwyn is now a death guard, brought back after the player killed her in Oathbinder's Sanctum - or in the battle in the Deadfire Archipelago. Regardless on what the player decided to do, she dies anyway in the timeline before Avowed. What is Woedica up to? That is if she has anything to do with this at all. :o

Thanks,
Sherry
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,073
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Hi.

Gosh that is a really good question considering Lödwyn is now a death guard, brought back after the player killed her in Oathbinder's Sanctum - or in the battle in the Deadfire Archipelago. Regardless on what the player decided to do, she dies anyway in the timeline before Avowed. What is Woedica up to? That is if she has anything to do with this at all. :o

Thanks,
Sherry

Sherry I know you are our local handler but you can't just be spoiling that Woedica is puppeteering Lödwyn like this. Is it Woedica's voice actor at least?
 
Joined
Aug 26, 2023
Messages
43
This is also great, and better than DnD

lol. lmao.

It's hard fucking work to come up with a system that's worse than modern DnD. Which is why Solasta, which hews pretty closely to the core rules, plays like dogshit -- and it's why BG3 had to be homebrewed to hell and back. (And the really funny part is that WotC "borrowed" some of Larian's innovations for DnD 2024, "DEI DnD.") 5e is not dynamic and, as Solasta proves beyond a shadow of a doubt, it's not fun.

DnD also has a problem right now in that they pushed abstraction a little bit too far. Nobody knows what the stats even represent, at this point. Nobody knows what HP is actually supposed to represent. It's all left to the imagination and rationalizations of R*dditors and midwits. 5e is one of the most abstract and least realistic systems possible.

ChatGPT (free tier) can literally come up with several better systems in the time it takes you to make a sandwich. I'm not even joking.

The Pillars system was okay but suffered a little bit from a opacity and over-balancing in PoE1, especially where casters were concerned. PoE2 just plain wasn't balanced properly at all, it was ackshually completely botched, with everything being too difficult at low levels and far too easy from mid to high levels.

I wonder how Avowed is going to be. The soundtrack, at least, has sovl.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,660
I didn't think Tyranny was as bad as some people here think it was. Mediocre would probably be a better description. To me the biggest issues were that the first part of the game was the only one that felt really meaningful. Another was a very limited companion pool. Both in terms of the number of party members and the overall number of characters you can recruit. Even Pillars of Eternity allowed for 5 party members.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom