luj1
You're all shills
![Vatnik](/forums/smiles/titles/vatnik.png)
Obsidian's most beautiful games: we haven't seen yet.
Pillars is kinda pretty, but it doesn't matter because systems, writing and gameplay are mediocre at best
Obsidian's most beautiful games: we haven't seen yet.
RPGCodex still has high hopes on this game
I don't have high hopes. We have the classic quippy companion that just has to comment on everything and when the director warns people to expect some "jank" that doesn't inspire confidence in me.
Yeah its basically translated to me as : Expect another mediocre AA game like the Outer worlds.I don't have high hopes. We have the classic quippy companion that just has to comment on everything and when the director warns people to expect some "jank" that doesn't inspire confidence in me.
RPGCodex still has high hopes on this game. The art style sucks and iam no more interested in pillars universe.
Ignoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.You mean the stage in which you require 3 or 4 points in other systems?
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.Incomplete games are always the most soulful games
Again, you are legitimately being retarded.Ignoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
Shame on you for forcing me to reinstall this game to win an Internet argument.
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.You mean the stage in which you require 3 or 4 points in other systems?
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.Incomplete games are always the most soulful games
I'm not addressing the rest of your inane garbage. Seek help. (I don't actually care that this is derailing the thread from discussing Avowed lmao).
Quit your bullshit, they had issues with WotC management and cancelled the DLCs, it has nothing to do with Sven's bullshit peddling, a studio that didn't even release DLC for their last game
I think BG3 would've worked best as a duology. Perfect ending for the first game with Ketheric as the final boss and the narrative reveal of the Dead Three's plan, then the second game could've had an intro where you reach Baldur's Gate, a first chapter focused on the lower city and Bhaal, a second chapter focused on the upper city and Bane and then the final shorter chapter dealing with the Absolute and the ramifications of your actions and choices within the prior chapters. Naturally, it could've also had quests that take you to other realms (e.g. Avernus) while otherwise being mostly limited to the city of Baldur's Gate.
BG3 was clearly meant to have more DLCs, arguably designed for it, which makes Vincke pretending there's some sort of artistic vision around foregoing DLCs they were actually developing all the more vile.Which is also a shame, BG3 could really use a few DLCs. It especially needs more padding on the evil path for especially act 1, where it is pretty much flat out a fail state since you lose so much player power for no gain whatsoever and act 2 where it is more like hardmode and again losing so much player power. I suppose it follows the Tolkienism that one who falls to dark side loses their power (and bunch of unique items, evidently).
Reaction isn't a substitute for an argument, clownIgnoring your retarded non sequitur about 3.5 and waifus. It is in fact linear.It isn't linear inherently because it's incrementals to a multiplier, so investing each point yields progressively more, but without pushing players into min-maxing. But CRPGs players get offended when a game isn't trying to be a dnd 3.5 copycat, now with waifubait shit.
Shame on you for forcing me to reinstall this game to win an Internet argument.
This is how I know you're crying into your soylent as you type this. You completely missed my point in bringing up the attributes, but you thought you had a gotcha here so you went with it. My point was that the combination of systems (linear scaling, increasing cost at higher values, giving the player a point each level) incentivizes putting everything to 18, which is boring.You mean the stage in which you require 3 or 4 points in other systems?
You really don't have to die on this hill mate. "It's OK when Obsidian does it!" And then you chose Larian, a studio that didn't even release DLC for their last game, even though it would've made them a shitzillion dollars. Pure insanity. I honestly feel bad for you being this emotionally invested in Tyranny of all things.Obsidian are by far the least money grubbing CRPG company today. Compare it with Owlcat or Larian stuff and I doubt you can claim Tyranny was overly monetized without making clear you have a negative bias.
Having one dungeon is soulful. Having no enemy variety is soulful. Dragon Age 2 is peak SOVL.Incomplete games are always the most soulful games
I'm not addressing the rest of your inane garbage. Seek help. (I don't actually care that this is derailing the thread from discussing Avowed lmao).
Hi.
With just a few days remaining until The Living Lands can be fully explored, how about enjoying a few meaty tidbits on the region that you will be able to visit yourself, as well as meet face to face!
Galawain's Tusks, a volcanic region in the Living Lands, is home to the isolationist Pargrunen dwarves of Solace. Their stronghold, Solace Keep, protects them from deadly creatures—xaurips, giant beetles, and the roaming undead. Few dare venture into Galawain's Tusks, and even fewer return.
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Inquisitor Lödwyn is the leader of the Steel Garrote paladins—commanding with unmatched authority. She fell in the battle in the Deadfire Archipelago and later returned as a death guard. Unyielding and merciless, Lödwyn strikes fear in all who oppose her.
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Thanks,
Sherry
Do we know if the inquisitor still has same voice actor, Sherry? She had done a great job in Deadfire to sell not only her character but also Steel Garrote and Woedicans in general as well.
Hi.
Gosh that is a really good question considering Lödwyn is now a death guard, brought back after the player killed her in Oathbinder's Sanctum - or in the battle in the Deadfire Archipelago. Regardless on what the player decided to do, she dies anyway in the timeline before Avowed. What is Woedica up to? That is if she has anything to do with this at all.
Thanks,
Sherry
This is also great, and better than DnD